scummvm/engines/mohawk/dialogs.cpp
aryanrawlani28 4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00

415 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/mohawk.h"
#include "mohawk/dialogs.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "gui/saveload.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/popup.h"
#include "common/gui_options.h"
#include "common/system.h"
#include "common/translation.h"
#ifdef ENABLE_MYST
#include "mohawk/myst.h"
#include "mohawk/myst_actions.h"
#include "mohawk/myst_scripts.h"
#endif
#ifdef ENABLE_RIVEN
#include "mohawk/riven.h"
#include "mohawk/riven_graphics.h"
#endif
namespace Mohawk {
// This used to have GUI::Dialog("MohawkDummyDialog"), but that doesn't work with the gui branch merge :P (Sorry, Tanoku!)
InfoDialog::InfoDialog(MohawkEngine *vm, const Common::U32String &message) : _vm(vm), GUI::Dialog(0, 0, 1, 1), _message(message) {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, Graphics::kTextAlignCenter);
}
void InfoDialog::setInfoText(const Common::U32String &message) {
_message = message;
_text->setLabel(_message);
}
void InfoDialog::reflowLayout() {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int width = g_gui.getStringWidth(_message) + 16;
int height = g_gui.getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_text->setSize(_w, _h);
}
PauseDialog::PauseDialog(MohawkEngine *vm, const Common::U32String &message) : InfoDialog(vm, message) {
}
void PauseDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii == ' ')
close();
else
InfoDialog::handleKeyDown(state);
}
enum {
kDropCmd = 'DROP',
kMapCmd = 'SMAP',
kMenuCmd = 'MENU'
};
#ifdef ENABLE_MYST
MystOptionsWidget::MystOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
OptionsContainerWidget(boss, name, "MystOptionsDialog", false, domain),
_zipModeCheckbox(nullptr),
_transitionsCheckbox(nullptr),
_mystFlyByCheckbox(nullptr),
_languagePopUp(nullptr),
_dropPageButton(nullptr),
_showMapButton(nullptr),
_returnToMenuButton(nullptr) {
Common::String guiOptions = ConfMan.get("guioptions", _domain);
bool isDemo = checkGameGUIOption(GAMEOPTION_DEMO, guiOptions);
bool isME = checkGameGUIOption(GAMEOPTION_ME, guiOptions);
if (!isDemo) {
// I18N: Option for fast scene switching
_zipModeCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystOptionsDialog.ZipMode", _("~Z~ip Mode Activated"));
}
_transitionsCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystOptionsDialog.Transistions", _("~T~ransitions Enabled"));
if (isME) {
_mystFlyByCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystOptionsDialog.PlayMystFlyBy", _("Play the Myst fly by movie"),
_("The Myst fly by movie was not played by the original engine."));
}
if (isInGame()) {
MohawkEngine_Myst *vm = static_cast<MohawkEngine_Myst *>(g_engine);
assert(vm);
// I18N: Drop book page
_dropPageButton = new GUI::ButtonWidget(widgetsBoss(), "MystOptionsDialog.DropPage", _("~D~rop Page"), Common::U32String(""), kDropCmd);
// Myst ME only has maps
if (vm->isGameVariant(GF_ME)) {
_showMapButton = new GUI::ButtonWidget(widgetsBoss(), "MystOptionsDialog.ShowMap", _("Show ~M~ap"), Common::U32String(""), kMapCmd);
}
// Myst demo only has a menu
if (vm->isGameVariant(GF_DEMO)) {
_returnToMenuButton = new GUI::ButtonWidget(widgetsBoss(), "MystOptionsDialog.MainMenu", _("Main Men~u~"), Common::U32String(""), kMenuCmd);
}
if (vm->isGameVariant(GF_25TH)) {
GUI::StaticTextWidget *languageCaption = new GUI::StaticTextWidget(widgetsBoss(), "MystOptionsDialog.LanguageDesc", _("Language:"));
languageCaption->setAlign(Graphics::kTextAlignRight);
_languagePopUp = new GUI::PopUpWidget(widgetsBoss(), "MystOptionsDialog.Language");
const MystLanguage *languages = MohawkEngine_Myst::listLanguages();
while (languages->language != Common::UNK_LANG) {
_languagePopUp->appendEntry(Common::getLanguageDescription(languages->language), languages->language);
languages++;
}
}
}
}
MystOptionsWidget::~MystOptionsWidget() {
}
void MystOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
layouts.addDialog(layoutName, overlayedLayout)
.addLayout(GUI::ThemeLayout::kLayoutVertical)
.addPadding(16, 16, 16, 16)
.addWidget("ZipMode", "Checkbox")
.addWidget("Transistions", "Checkbox")
.addWidget("PlayMystFlyBy", "Checkbox")
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("LanguageDesc", "OptionsLabel")
.addWidget("Language", "PopUp")
.closeLayout()
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 16, 0)
.addSpace()
.addWidget("DropPage", "Button")
.addWidget("ShowMap", "Button")
.addWidget("MainMenu", "Button")
.addSpace()
.closeLayout()
.closeLayout()
.closeDialog();
}
bool MystOptionsWidget::isInGame() const {
return _domain.equals(ConfMan.getActiveDomainName());
}
void MystOptionsWidget::load() {
if (_zipModeCheckbox) {
_zipModeCheckbox->setState(ConfMan.getBool("zip_mode", _domain));
}
_transitionsCheckbox->setState(ConfMan.getBool("transition_mode", _domain));
if (_mystFlyByCheckbox) {
_mystFlyByCheckbox->setState(ConfMan.getBool("playmystflyby", _domain));
}
if (_languagePopUp) {
Common::Language language = Common::parseLanguage(ConfMan.get("language", _domain));
const MystLanguage *languageDesc = MohawkEngine_Myst::getLanguageDesc(language);
if (languageDesc) {
_languagePopUp->setSelectedTag(languageDesc->language);
}
}
if (isInGame()) {
MohawkEngine_Myst *vm = static_cast<MohawkEngine_Myst *>(g_engine);
assert(vm);
_dropPageButton->setEnabled(vm->canDoAction(kMystActionDropPage));
if (_showMapButton) {
_showMapButton->setEnabled(vm->canDoAction(kMystActionShowMap));
}
if (_returnToMenuButton) {
// Return to menu button is not enabled on the menu
_returnToMenuButton->setEnabled(vm->canDoAction(kMystActionOpenMainMenu));
}
}
}
bool MystOptionsWidget::save() {
if (_zipModeCheckbox) {
ConfMan.setBool("zip_mode", _zipModeCheckbox->getState(), _domain);
}
ConfMan.setBool("transition_mode", _transitionsCheckbox->getState(), _domain);
if (_mystFlyByCheckbox) {
ConfMan.setBool("playmystflyby", _mystFlyByCheckbox->getState(), _domain);
}
if (_languagePopUp) {
MohawkEngine_Myst *vm = static_cast<MohawkEngine_Myst *>(g_engine);
assert(vm);
int32 selectedLanguage = _languagePopUp->getSelectedTag();
const MystLanguage *languageDesc = nullptr;
if (selectedLanguage >= 0) {
languageDesc = MohawkEngine_Myst::getLanguageDesc(static_cast<Common::Language>(selectedLanguage));
}
Common::Language newLanguage = Common::UNK_LANG;
if (languageDesc != nullptr) {
newLanguage = languageDesc->language;
ConfMan.set("language", Common::getLanguageCode(languageDesc->language));
}
Common::Language currentLanguage = vm->getLanguage();
if (newLanguage != currentLanguage && vm->isGameStarted()) {
GUI::MessageDialog dialog(_("The new language will be applied after restarting the game."));
dialog.runModal();
}
}
return true;
}
void MystOptionsWidget::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
assert(_parentDialog);
GUI::CommandSender dialog(_parentDialog);
switch (cmd) {
case kDropCmd:
dialog.sendCommand(GUI::kCloseWithResultCmd, kMystActionDropPage);
break;
case kMapCmd:
dialog.sendCommand(GUI::kCloseWithResultCmd, kMystActionShowMap);
break;
case kMenuCmd:
dialog.sendCommand(GUI::kCloseWithResultCmd, kMystActionOpenMainMenu);
break;
default:
OptionsContainerWidget::handleCommand(sender, cmd, data);
}
}
MystMenuDialog::MystMenuDialog(Engine *engine) :
MainMenuDialog(engine) {
}
MystMenuDialog::~MystMenuDialog() {
}
void MystMenuDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
MohawkEngine_Myst *vm = static_cast<MohawkEngine_Myst *>(_engine);
assert(vm);
switch (cmd) {
case kOptionsCmd: {
GUI::ConfigDialog configDialog;
int result = configDialog.runModal();
if (result > kMystActionNone && result <= kMystActionLast) {
close();
MystEventAction action = static_cast<MystEventAction>(result);
vm->scheduleAction(action);
}
break;
}
case kQuitCmd:
close();
vm->saveAutosaveIfEnabled();
vm->runCredits();
break;
default:
MainMenuDialog::handleCommand(sender, cmd, data);
break;
}
}
#endif
#ifdef ENABLE_RIVEN
RivenOptionsWidget::RivenOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
OptionsContainerWidget(boss, name, "RivenOptionsDialog", false, domain),
_languagePopUp(nullptr) {
Common::String guiOptions = ConfMan.get("guioptions", domain);
bool is25th = checkGameGUIOption(GAMEOPTION_25TH, guiOptions);
_zipModeCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "RivenOptionsDialog.ZipMode", _("~Z~ip Mode Activated"));
_waterEffectCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "RivenOptionsDialog.WaterEffect", _("~W~ater Effect Enabled"));
GUI::StaticTextWidget *transitionModeCaption = new GUI::StaticTextWidget(widgetsBoss(), "RivenOptionsDialog.TransistionsDesc", _("Transitions:"));
transitionModeCaption->setAlign(Graphics::kTextAlignRight);
_transitionModePopUp = new GUI::PopUpWidget(widgetsBoss(), "RivenOptionsDialog.Transistions");
_transitionModePopUp->appendEntry(_("Disabled"), kRivenTransitionModeDisabled);
_transitionModePopUp->appendEntry(_("Fastest"), kRivenTransitionModeFastest);
_transitionModePopUp->appendEntry(_("Normal"), kRivenTransitionModeNormal);
_transitionModePopUp->appendEntry(_("Best"), kRivenTransitionModeBest);
// Only the 25th anniversary edition is multi-language
// Only allow changing the language at run-time, so that there is only one
// language selection drop down in the edit game dialog.
if (is25th && g_engine) {
bool canChangeLanguage = true;
MohawkEngine_Riven *vm = static_cast<MohawkEngine_Riven *>(g_engine);
canChangeLanguage = vm->isInteractive() || vm->isInMainMenu();
GUI::StaticTextWidget *languageCaption = new GUI::StaticTextWidget(widgetsBoss(), "RivenOptionsDialog.LanguageDesc", _("Language:"));
languageCaption->setAlign(Graphics::kTextAlignRight);
_languagePopUp = new GUI::PopUpWidget(widgetsBoss(), "RivenOptionsDialog.Language");
_languagePopUp->setEnabled(canChangeLanguage);
const RivenLanguage *languages = MohawkEngine_Riven::listLanguages();
while (languages->language != Common::UNK_LANG) {
_languagePopUp->appendEntry(Common::getLanguageDescription(languages->language), languages->language);
languages++;
}
}
}
RivenOptionsWidget::~RivenOptionsWidget() {
}
void RivenOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
layouts.addDialog(layoutName, overlayedLayout)
.addLayout(GUI::ThemeLayout::kLayoutVertical)
.addPadding(16, 16, 16, 16)
.addWidget("ZipMode", "Checkbox")
.addWidget("WaterEffect", "Checkbox")
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TransistionsDesc", "OptionsLabel")
.addWidget("Transistions", "PopUp")
.closeLayout()
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("LanguageDesc", "OptionsLabel")
.addWidget("Language", "PopUp")
.closeLayout()
.closeLayout()
.closeDialog();
}
void RivenOptionsWidget::load() {
_zipModeCheckbox->setState(ConfMan.getBool("zip_mode", _domain));
_waterEffectCheckbox->setState(ConfMan.getBool("water_effects", _domain));
uint32 transitions = ConfMan.getInt("transition_mode", _domain);
_transitionModePopUp->setSelectedTag(RivenGraphics::sanitizeTransitionMode(transitions));
if (_languagePopUp) {
Common::Language language = Common::parseLanguage(ConfMan.get("language", _domain));
const RivenLanguage *languageDesc = MohawkEngine_Riven::getLanguageDesc(language);
if (languageDesc) {
_languagePopUp->setSelectedTag(languageDesc->language);
}
}
}
bool RivenOptionsWidget::save() {
ConfMan.setBool("zip_mode", _zipModeCheckbox->getState(), _domain);
ConfMan.setBool("water_effects", _waterEffectCheckbox->getState(), _domain);
ConfMan.setInt("transition_mode", _transitionModePopUp->getSelectedTag(), _domain);
if (_languagePopUp) {
int32 selectedLanguage = _languagePopUp->getSelectedTag();
const RivenLanguage *languageDesc = nullptr;
if (selectedLanguage >= 0) {
languageDesc = MohawkEngine_Riven::getLanguageDesc(static_cast<Common::Language>(selectedLanguage));
}
if (languageDesc != nullptr) {
ConfMan.set("language", Common::getLanguageCode(languageDesc->language));
}
}
return true;
}
#endif
} // End of namespace Mohawk