mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 06:58:34 +00:00
301 lines
8.5 KiB
C++
301 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/fonttext.h"
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#include "sludge/freeze.h"
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#include "sludge/graphics.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/people.h"
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#include "sludge/region.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/sound.h"
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#include "sludge/speech.h"
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#include "sludge/sprbanks.h"
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#include "sludge/sprites.h"
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namespace Sludge {
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void SpeechManager::init() {
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_speechMode = 0;
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_speechSpeed = 1;
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_speech = new SpeechStruct;
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if (checkNew(_speech)) {
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_speech->currentTalker = NULL;
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_speech->allSpeech.clear();
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_speech->speechY = 0;
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_speech->lastFile = -1;
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}
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}
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void SpeechManager::kill() {
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if (!_speech)
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return;
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if (_speech->lastFile != -1) {
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_vm->_soundMan->huntKillSound(_speech->lastFile);
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_speech->lastFile = -1;
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}
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if (_speech->currentTalker) {
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_speech->currentTalker->makeSilent();
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_speech->currentTalker = nullptr;
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}
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for (SpeechLineList::iterator it = _speech->allSpeech.begin(); it != _speech->allSpeech.end(); ++it) {
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SpeechLine *killMe = *it;
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delete killMe;
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killMe = nullptr;
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}
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_speech->allSpeech.clear();
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}
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void SpeechManager::setObjFontColour(ObjectType *t) {
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_speech->talkCol.setColor(t->r, t->g, t->b);
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}
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void SpeechManager::addSpeechLine(const Common::String &theLine, int x, int &offset) {
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float cameraZoom = g_sludge->_gfxMan->getCamZoom();
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int halfWidth = (g_sludge->_txtMan->stringWidth(theLine) >> 1) / cameraZoom;
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int xx1 = x - (halfWidth);
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int xx2 = x + (halfWidth);
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// Create new speech line
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SpeechLine *newLine = new SpeechLine;
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checkNew(newLine);
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newLine->textLine.clear();
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newLine->textLine = theLine;
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newLine->x = xx1;
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_speech->allSpeech.push_front(newLine);
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// Calculate offset
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if ((xx1 < 5) && (offset < (5 - xx1))) {
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offset = 5 - xx1;
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} else if ((xx2 >= ((float) g_system->getWidth() / cameraZoom) - 5)
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&& (offset > (((float) g_system->getWidth() / cameraZoom) - 5 - xx2))) {
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offset = ((float) g_system->getWidth() / cameraZoom) - 5 - xx2;
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}
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}
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int SpeechManager::isThereAnySpeechGoingOn() {
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return _speech->allSpeech.empty() ? -1 : _speech->lookWhosTalking;
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}
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int SpeechManager::getLastSpeechSound() {
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return _vm->_soundMan->findInSoundCache(_speech->lastFile);
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}
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int SpeechManager::wrapSpeechXY(const Common::String &theText, int x, int y, int wrap, int sampleFile) {
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float cameraZoom = g_sludge->_gfxMan->getCamZoom();
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int fontHeight = g_sludge->_txtMan->getFontHeight();
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int cameraY = g_sludge->_gfxMan->getCamY();
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int a, offset = 0;
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kill();
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int speechTime = (theText.size() + 20) * _speechSpeed;
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if (speechTime < 1)
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speechTime = 1;
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if (sampleFile != -1) {
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if (_speechMode >= 1) {
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if (g_sludge->_soundMan->startSound(sampleFile, false)) {
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speechTime = -10;
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_speech->lastFile = sampleFile;
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if (_speechMode == 2) return -10;
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}
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}
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}
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_speech->speechY = y;
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char *tmp, *txt;
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tmp = txt = createCString(theText);
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while ((int)strlen(txt) > wrap) {
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a = wrap;
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while (txt[a] != ' ') {
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a--;
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if (a == 0) {
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a = wrap;
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break;
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}
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}
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txt[a] = 0;
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addSpeechLine(txt, x, offset);
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txt[a] = ' ';
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txt += a + 1;
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y -= fontHeight / cameraZoom;
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}
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addSpeechLine(txt, x, offset);
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y -= fontHeight / cameraZoom;
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delete []tmp;
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if (y < 0)
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_speech->speechY -= y;
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else if (_speech->speechY > cameraY + (float) (g_system->getHeight() - fontHeight / 3) / cameraZoom)
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_speech->speechY = cameraY
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+ (float) (g_system->getHeight() - fontHeight / 3) / cameraZoom;
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if (offset) {
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for (SpeechLineList::iterator it = _speech->allSpeech.begin(); it != _speech->allSpeech.end(); ++it) {
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(*it)->x += offset;
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}
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}
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return speechTime;
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}
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int SpeechManager::wrapSpeechPerson(const Common::String &theText, OnScreenPerson &thePerson, int sampleFile, bool animPerson) {
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int cameraX = g_sludge->_gfxMan->getCamX();
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int cameraY = g_sludge->_gfxMan->getCamY();
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int i = wrapSpeechXY(theText, thePerson.x - cameraX,
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thePerson.y - cameraY
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- (thePerson.scale * (thePerson.height - thePerson.floaty))
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- thePerson.thisType->speechGap,
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thePerson.thisType->wrapSpeech, sampleFile);
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if (animPerson) {
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thePerson.makeTalker();
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_speech->currentTalker = &thePerson;
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}
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return i;
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}
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int SpeechManager::wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool animPerson) {
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int i;
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int cameraX = g_sludge->_gfxMan->getCamX();
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int cameraY = g_sludge->_gfxMan->getCamY();
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_speech->lookWhosTalking = objT;
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OnScreenPerson *thisPerson = g_sludge->_peopleMan->findPerson(objT);
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if (thisPerson) {
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setObjFontColour(thisPerson->thisType);
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i = wrapSpeechPerson(theText, *thisPerson, sampleFile, animPerson);
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} else {
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ScreenRegion *thisRegion = g_sludge->_regionMan->getRegionForObject(objT);
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if (thisRegion) {
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setObjFontColour(thisRegion->thisType);
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i = wrapSpeechXY(theText,
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((thisRegion->x1 + thisRegion->x2) >> 1) - cameraX,
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thisRegion->y1 - thisRegion->thisType->speechGap - cameraY,
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thisRegion->thisType->wrapSpeech, sampleFile);
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} else {
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ObjectType *temp = g_sludge->_objMan->findObjectType(objT);
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setObjFontColour(temp);
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i = wrapSpeechXY(theText, g_system->getWidth() >> 1, 10, temp->wrapSpeech,
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sampleFile);
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}
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}
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return i;
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}
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void SpeechManager::display() {
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float cameraZoom = g_sludge->_gfxMan->getCamZoom();
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int fontHeight = g_sludge->_txtMan->getFontHeight();
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int viewY = _speech->speechY;
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for (SpeechLineList::iterator it = _speech->allSpeech.begin(); it != _speech->allSpeech.end(); ++it) {
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g_sludge->_txtMan->pasteString((*it)->textLine, (*it)->x, viewY, _speech->talkCol);
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viewY -= fontHeight / cameraZoom;
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}
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}
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void SpeechManager::save(Common::WriteStream *stream) {
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stream->writeByte(_speechMode);
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stream->writeByte(_speech->talkCol.originalRed);
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stream->writeByte(_speech->talkCol.originalGreen);
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stream->writeByte(_speech->talkCol.originalBlue);
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stream->writeFloatLE(_speechSpeed);
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// Write y co-ordinate
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stream->writeUint16BE(_speech->speechY);
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// Write which character's talking
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stream->writeUint16BE(_speech->lookWhosTalking);
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if (_speech->currentTalker) {
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stream->writeByte(1);
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stream->writeUint16BE(_speech->currentTalker->thisType->objectNum);
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} else {
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stream->writeByte(0);
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}
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// Write what's being said
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for (SpeechLineList::iterator it = _speech->allSpeech.begin(); it != _speech->allSpeech.end(); ++it) {
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stream->writeByte(1);
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writeString((*it)->textLine, stream);
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stream->writeUint16BE((*it)->x);
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}
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stream->writeByte(0);
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}
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bool SpeechManager::load(Common::SeekableReadStream *stream) {
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// read speech mode
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_speechMode = stream->readByte();
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_speech->currentTalker = nullptr;
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kill();
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byte r = stream->readByte();
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byte g = stream->readByte();
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byte b = stream->readByte();
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_speech->talkCol.setColor(r, g, b);
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_speechSpeed = stream->readFloatLE();
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// Read y co-ordinate
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_speech->speechY = stream->readUint16BE();
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// Read which character's talking
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_speech->lookWhosTalking = stream->readUint16BE();
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if (stream->readByte()) {
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_speech->currentTalker = g_sludge->_peopleMan->findPerson(stream->readUint16BE());
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} else {
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_speech->currentTalker = NULL;
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}
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// Read what's being said
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_speech->lastFile = -1;
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while (stream->readByte()) {
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SpeechLine *newOne = new SpeechLine;
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if (!checkNew(newOne))
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return false;
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newOne->textLine = readString(stream);
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newOne->x = stream->readUint16BE();
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_speech->allSpeech.push_back(newOne);
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}
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return true;
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}
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void SpeechManager::freeze(FrozenStuffStruct *frozenStuff) {
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frozenStuff->speech = _speech;
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init();
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}
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void SpeechManager::restore(FrozenStuffStruct *frozenStuff) {
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kill();
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delete _speech;
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_speech = frozenStuff->speech;
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}
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} // End of namespace Sludge
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