mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
4b6976c558
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes. - Add a fake constructor to Keymap, text-to-speech, setDescription (save-state) - Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage - Use the above functions and constructors to reduce changes in Engines - Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc. - Mark some strings as "translation" strings. (Not yet added to POTFILES) - Remove some CP related things from po/modules.mk - Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor |
||
---|---|---|
.. | ||
carry | ||
core | ||
game | ||
gfx | ||
messages | ||
moves | ||
npcs | ||
pet_control | ||
sound | ||
star_control | ||
support | ||
true_talk | ||
configure.engine | ||
continue_save_dialog.cpp | ||
continue_save_dialog.h | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
events.cpp | ||
events.h | ||
game_location.cpp | ||
game_location.h | ||
game_manager.cpp | ||
game_manager.h | ||
game_state.cpp | ||
game_state.h | ||
game_view.cpp | ||
game_view.h | ||
input_handler.cpp | ||
input_handler.h | ||
input_translator.cpp | ||
input_translator.h | ||
main_game_window.cpp | ||
main_game_window.h | ||
module.mk | ||
room_flags.cpp | ||
room_flags.h | ||
titanic.cpp | ||
titanic.h | ||
translation.h |