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65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ENGINES_UTIL_H
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#define ENGINES_UTIL_H
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#include "common/array.h"
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "graphics/pixelformat.h"
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#include "graphics/mode.h"
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/**
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* Setup the backend's graphics mode.
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*/
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void initCommonGFX();
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/**
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* Sends a list of graphics modes to the backend so it can make a decision
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* about the best way to set up the display hardware.
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*
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* Engines that switch between different virtual screen sizes during a game
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* should call this function prior to any call to initGraphics. Engines that use
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* only a single screen size do not need to call this function.
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*/
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void initGraphicsModes(const Graphics::ModeList &modes);
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/**
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* Sets up the backend's screen size and graphics mode.
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*
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* Shows an various warnings on certain backend graphics
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* transaction failures (aspect switch, fullscreen switch, etc.).
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*
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* Errors out when backend is not able to switch to the specified
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* mode.
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*
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* Defaults to 256 color paletted mode if no graphics format is provided.
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* Uses the backend's preferred format if graphics format pointer is NULL.
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* Finds the best compatible format if a list of graphics formats is provided.
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*/
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void initGraphics(int width, int height);
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void initGraphics(int width, int height, const Graphics::PixelFormat *format);
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void initGraphics(int width, int height, const Common::List<Graphics::PixelFormat> &formatList);
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#endif
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