2014-02-18 02:39:36 +01:00

83 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1200_H
#define NEVERHOOD_MODULES_MODULE1200_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Module1200 : public Module {
public:
Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1200();
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
};
class AsScene1201TntMan;
class Scene1201 : public Scene {
public:
Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1201();
protected:
Sprite *_asMatch;
AsScene1201TntMan *_asTntMan;
Sprite *_asCreature;
Sprite *_asTntManRope;
Sprite *_asLeftDoor;
Sprite *_asRightDoor;
Sprite *_asTape;
Sprite *_asKlaymenHead;
bool _creatureExploded;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1202 : public Scene {
public:
Scene1202(NeverhoodEngine *vm, Module *parentModule);
virtual ~Scene1202();
protected:
PaletteResource _paletteResource;
Sprite *_asTntItems[18];
int _counter;
int _clickedIndex;
byte _paletteData[1024];
bool _isPuzzleSolved;
bool _soundToggle;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmSolved(int messageNum, const MessageParam &param, Entity *sender);
bool isSolved();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1200_H */