2014-02-18 02:39:36 +01:00

167 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1300_H
#define NEVERHOOD_MODULES_MODULE1300_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/smackerplayer.h"
namespace Neverhood {
class Module1300 : public Module {
public:
Module1300(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1300();
protected:
int _sceneNum;
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
class Scene1302 : public Scene {
public:
Scene1302(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asVenusFlyTrap;
Sprite *_asBridge;
Sprite *_ssFence;
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_class595;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1303 : public Scene {
public:
Scene1303(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_sprite1;
Sprite *_asBalloon;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1304 : public Scene {
public:
Scene1304(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_asKey;
Sprite *_asNeedle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1305 : public Scene {
public:
Scene1305(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1306 : public Scene {
public:
Scene1306(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1306();
protected:
Sprite *_ssButton;
Sprite *_asTape;
AnimatedSprite *_asElevatorDoor;
Sprite *_asElevator;
Sprite *_sprite1;
Sprite *_asKey;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage416EB0(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1307 : public Scene {
public:
Scene1307(NeverhoodEngine *vm, Module *parentModule);
protected:
NPointArray *_keyHolePoints;
NRect _keyHoleRects[16];
NRect _clipRects[4];
Sprite *_asKeys[3];
int _countdown;
Sprite *_asCurrKey;
bool _isInsertingKey;
bool _doLeaveScene;
bool _isPuzzleSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1308 : public Scene {
public:
Scene1308(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asTape;
Sprite *_asJaggyDoor;
Sprite *_asLightWallSymbols;
Sprite *_ssNumber1;
Sprite *_ssNumber2;
Sprite *_ssNumber3;
AnimatedSprite *_asProjector;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
bool _isProjecting;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1317 : public Scene {
public:
Scene1317(NeverhoodEngine *vm, Module *parentModule);
protected:
SmackerPlayer *_smackerPlayer;
bool _klaymenBlinks;
int _klaymenBlinkCountdown;
int _decisionCountdown;
uint32 _smackerFileHash;
bool _keepLastSmackerFrame;
void update();
void upChooseKing();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmChooseKing(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmHoborgAsKing(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmEndMovie(int messageNum, const MessageParam &param, Entity *sender);
void stChooseKing();
void stNoDecisionYet();
void stHoborgAsKing();
void stKlaymenAsKing();
void stEndMovie();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1300_H */