mirror of
https://github.com/libretro/scummvm.git
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167 lines
4.6 KiB
C++
167 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1300_H
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#define NEVERHOOD_MODULES_MODULE1300_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/smackerplayer.h"
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namespace Neverhood {
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class Module1300 : public Module {
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public:
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Module1300(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1300();
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protected:
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int _sceneNum;
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uint32 _musicFileHash;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class Scene1302 : public Scene {
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public:
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Scene1302(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asVenusFlyTrap;
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Sprite *_asBridge;
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Sprite *_ssFence;
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Sprite *_asRing1;
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Sprite *_asRing2;
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Sprite *_asRing3;
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Sprite *_asRing4;
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Sprite *_asRing5;
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Sprite *_class595;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1303 : public Scene {
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public:
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Scene1303(NeverhoodEngine *vm, Module *parentModule);
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protected:
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Sprite *_sprite1;
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Sprite *_asBalloon;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1304 : public Scene {
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public:
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Scene1304(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_sprite1;
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Sprite *_asKey;
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Sprite *_asNeedle;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1305 : public Scene {
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public:
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Scene1305(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1306 : public Scene {
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public:
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Scene1306(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene1306();
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protected:
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Sprite *_ssButton;
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Sprite *_asTape;
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AnimatedSprite *_asElevatorDoor;
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Sprite *_asElevator;
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Sprite *_sprite1;
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Sprite *_asKey;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage416EB0(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1307 : public Scene {
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public:
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Scene1307(NeverhoodEngine *vm, Module *parentModule);
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protected:
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NPointArray *_keyHolePoints;
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NRect _keyHoleRects[16];
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NRect _clipRects[4];
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Sprite *_asKeys[3];
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int _countdown;
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Sprite *_asCurrKey;
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bool _isInsertingKey;
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bool _doLeaveScene;
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bool _isPuzzleSolved;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1308 : public Scene {
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public:
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Scene1308(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asTape;
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Sprite *_asJaggyDoor;
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Sprite *_asLightWallSymbols;
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Sprite *_ssNumber1;
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Sprite *_ssNumber2;
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Sprite *_ssNumber3;
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AnimatedSprite *_asProjector;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_sprite5;
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bool _isProjecting;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1317 : public Scene {
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public:
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Scene1317(NeverhoodEngine *vm, Module *parentModule);
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protected:
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SmackerPlayer *_smackerPlayer;
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bool _klaymenBlinks;
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int _klaymenBlinkCountdown;
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int _decisionCountdown;
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uint32 _smackerFileHash;
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bool _keepLastSmackerFrame;
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void update();
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void upChooseKing();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmChooseKing(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmHoborgAsKing(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmEndMovie(int messageNum, const MessageParam ¶m, Entity *sender);
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void stChooseKing();
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void stNoDecisionYet();
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void stHoborgAsKing();
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void stKlaymenAsKing();
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void stEndMovie();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1300_H */
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