2014-02-18 02:39:36 +01:00

137 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1400_H
#define NEVERHOOD_MODULES_MODULE1400_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Module1400 : public Module {
public:
Module1400(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1400();
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
};
class AsCommonProjector;
class AsScene1201Tape;
class AsScene1405Tile;
class Scene1401 : public Scene {
public:
Scene1401(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
bool _projectorBorderFlag;
Sprite *_ssFloorButton;
AsCommonProjector *_asProjector;
Sprite *_asPipe;
Sprite *_asMouse;
Sprite *_asCheese;
Sprite *_asBackDoor;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_ssButton;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1402 : public Scene {
public:
Scene1402(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssBridgePart1;
Sprite *_ssBridgePart2;
Sprite *_ssBridgePart3;
Sprite *_asPuzzleBox;
AsCommonProjector *_asProjector;
bool _isShaking;
void upShaking();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void startShaking();
void stopShaking();
};
class Scene1407 : public Scene {
public:
Scene1407(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_asMouse;
Sprite *_ssResetButton;
int _puzzleSolvedCountdown;
int _resetButtonCountdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1403 : public Scene {
public:
Scene1403(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
AsScene1201Tape *_asTape1;
AsScene1201Tape *_asTape2;
AsCommonProjector *_asProjector;
bool _isProjecting;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1404 : public Scene {
public:
Scene1404(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1404();
protected:
Sprite *_sprite1;
Sprite *_asTape;
AsCommonProjector *_asProjector;
Sprite *_asKey;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1405 : public Scene {
public:
Scene1405(NeverhoodEngine *vm, Module *parentModule);
int getCountdown() const { return _countdown; }
protected:
bool _selectFirstTile;
int _firstTileIndex;
int _secondTileIndex;
int _tilesLeft;
int _countdown;
AsScene1405Tile *_tiles[48];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1400_H */