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![Filippos Karapetis](/assets/img/avatar_default.png)
When the memory puzzle is reset, each revealed tile gets hidden again. When a lot of tiles were hidden, the multiple clicking sounds would fill the available sound slots. To avoid this, only a single click is sounded when losing
199 lines
5.6 KiB
C++
199 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1400_SPRITES_H
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#define NEVERHOOD_MODULES_MODULE1400_SPRITES_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class AsScene1401Pipe : public AnimatedSprite {
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public:
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AsScene1401Pipe(NeverhoodEngine *vm);
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virtual ~AsScene1401Pipe();
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protected:
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int _countdown1;
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int _countdown2;
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void update();
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void upSuckInProjector();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmSuckInProjector(int messageNum, const MessageParam ¶m, Entity *sender);
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void stStartSucking();
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void stDoneSucking();
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void stSuckInProjector();
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};
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class AsScene1401Mouse : public AnimatedSprite {
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public:
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AsScene1401Mouse(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suSuckedIn();
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void stSuckedIn();
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};
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class AsScene1401Cheese : public AnimatedSprite {
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public:
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AsScene1401Cheese(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suSuckedIn();
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void stSuckedIn();
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};
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class AsScene1401BackDoor : public AnimatedSprite {
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public:
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AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
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protected:
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Sprite *_klaymen;
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int _countdown;
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bool _isOpen;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOpenDoor();
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void stCloseDoor();
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void stCloseDoorDone();
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};
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struct AsCommonProjectorItem {
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NPoint point;
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int8 maxSlotCount;
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int8 lockSlotIndex;
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int8 index1;
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int8 leftBorderLeaves;
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int8 rightBorderLeaves;
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};
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class AsCommonProjector : public AnimatedSprite {
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public:
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AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe);
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virtual ~AsCommonProjector();
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protected:
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Scene *_parentScene;
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Sprite *_klaymen;
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Sprite *_asPipe;
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const AsCommonProjectorItem *_asProjectorItem;
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int16 _beforeMoveX;
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bool _lockedInSlot;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmLockedInSlot(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoving();
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void moveProjector();
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void stSuckedIn();
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void stIdle();
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void stMoving();
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void stStartLockedInSlot();
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void stStayLockedInSlot();
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void stStartProjecting();
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void stLockedInSlot();
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void stStopProjecting();
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void stTurnToFront();
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void stStartSuckedIn();
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};
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class SsScene1402BridgePart : public StaticSprite {
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public:
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SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority);
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};
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class AsScene1402PuzzleBox : public AnimatedSprite {
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public:
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AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stMoveUpDone();
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void stMoveDownDone();
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void stMoveDownSolvedDone();
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};
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class AsScene1407Mouse : public AnimatedSprite {
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public:
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AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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int16 _walkDestX;
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int16 _currSectionIndex;
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int16 _nextHoleIndex;
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int _countdown;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suWalkTo();
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void upGoThroughHole();
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void stIdleLookAtGoodHole();
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void stWalkToDest();
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void stWalkToHole();
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void stGoThroughHole();
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void stArriveAtHole();
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};
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class Scene1405;
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class AsScene1405Tile : public AnimatedSprite {
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public:
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AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex);
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void show();
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void hide(bool playClickSound);
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protected:
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Scene1405 *_parentScene;
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bool _isShowing;
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uint32 _tileIndex;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class KmScene1401 : public Klaymen {
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public:
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KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
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};
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class KmScene1402 : public Klaymen {
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public:
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KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
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};
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class KmScene1403 : public Klaymen {
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public:
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KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
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};
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class KmScene1404 : public Klaymen {
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public:
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KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1400_SPRITES_H */
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