Torbjörn Andersson 42bf369d68 NEVERHOOD: Pass NPoint as position instead of X in two more cases
According to johndoe it's correct to pass the entire coordinate,
rather than just X, to the car in these cases as well. I can't
tell any difference at all in the behavior, but I guess it doesn't
hurt either. After all, we can easily zero the Y coordinate, if we
ever want to.
2015-10-18 11:37:40 +02:00

152 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
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* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*/
#ifndef NEVERHOOD_MODULES_MODULE2700_H
#define NEVERHOOD_MODULES_MODULE2700_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1600_sprites.h" // for Tracks
namespace Neverhood {
// Module2700
class Module2700 : public Module {
public:
Module2700(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2700();
protected:
int _sceneNum;
int _soundIndex;
bool _radioMusicInitialized;
uint32 _scene2711StaticSprites[6];
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createScene2703(int which, uint32 trackInfoId);
void createScene2704(int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
class AsCommonCar;
class Scene2701 : public Scene {
public:
Scene2701(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
Sprite *_asCarConnector;
int _which1, _which2;
NPointArray *_trackPoints;
uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2702 : public Scene {
public:
Scene2702(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
NPoint _newTrackDest;
bool _isInLight;
int _currTrackIndex, _newTrackIndex;
bool _isUpperTrack;
Tracks _tracks;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void moveCarToPoint(NPoint pt);
void changeTrack();
};
class Scene2703 : public Scene {
public:
Scene2703(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int _palStatus;
int _which1, _which2;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2704 : public Scene {
public:
Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId, int16 value,
const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int _which1, _which2;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2706 : public Scene {
public:
Scene2706(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
NPoint _newTrackDest;
int _currTrackIndex, _newTrackIndex;
Tracks _tracks;
NPointArray *_trackPoints;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void moveCarToPoint(NPoint pt);
void changeTrack();
};
class Scene2732 : public Scene {
public:
Scene2732(NeverhoodEngine *vm, Module *parentModule);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2700_H */