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143 lines
4.2 KiB
C++
143 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_METADATA_PARSER_H
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#define GUI_METADATA_PARSER_H
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#include "common/xmlparser.h"
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namespace GUI {
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struct MetadataGame {
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Common::String id;
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Common::String name;
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Common::String engine_id;
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Common::String company_id;
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Common::String moby_id;
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Common::String datafiles;
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Common::String series_id;
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MetadataGame() {}
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MetadataGame(const Common::String i, const Common::String n, const Common::String eid, const Common::String cid, const Common::String mid, const Common::String df, const Common::String sid)
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: id(i), name(n), engine_id(eid), company_id(cid), moby_id(mid), datafiles(df), series_id(sid) {}
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};
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struct MetadataEngine {
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Common::String id;
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Common::String name;
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Common::String alt_name;
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bool enabled;
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MetadataEngine() : enabled(false) {}
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MetadataEngine(const Common::String i, const Common::String n, const Common::String altn, bool e)
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: id(i), name(n), alt_name(altn), enabled(e) {}
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};
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struct MetadataSeries {
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Common::String id;
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Common::String name;
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MetadataSeries() {}
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MetadataSeries(const Common::String i, const Common::String n) : id(i), name(n) {}
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};
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struct MetadataCompany {
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Common::String id;
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Common::String name;
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Common::String alt_name;
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MetadataCompany() {}
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MetadataCompany(const Common::String i, const Common::String n, const Common::String altn)
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: id(i), name(n), alt_name(altn) {}
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};
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class MetadataParser : public Common::XMLParser {
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public:
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MetadataParser();
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~MetadataParser() override;
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Common::HashMap<Common::String, MetadataGame, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _gameInfo;
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Common::HashMap<Common::String, MetadataEngine, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _engineInfo;
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Common::HashMap<Common::String, MetadataSeries, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _seriesInfo;
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Common::HashMap<Common::String, MetadataCompany, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _companyInfo;
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protected:
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CUSTOM_XML_PARSER(MetadataParser) {
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XML_KEY(games)
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XML_KEY(game)
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XML_PROP(id, true)
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XML_PROP(name, true)
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XML_PROP(engine_id, true)
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XML_PROP(company_id, true)
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XML_PROP(moby_id, true)
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XML_PROP(datafiles, true)
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XML_PROP(wikipedia_page, true)
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XML_PROP(series_id, true)
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KEY_END() // game end
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KEY_END() // games end
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XML_KEY(engines)
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XML_KEY(engine)
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XML_PROP(id, true)
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XML_PROP(name, true)
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XML_PROP(alt_name, true)
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XML_PROP(enabled, true)
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KEY_END() // engine end
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KEY_END() // engines end
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XML_KEY(series)
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XML_KEY(serie)
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XML_PROP(id, true)
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XML_PROP(name, true)
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KEY_END() // serie end
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KEY_END() // series end
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XML_KEY(companies)
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XML_KEY(company)
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XML_PROP(id, true)
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XML_PROP(name, true)
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XML_PROP(alt_name, true)
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KEY_END() // company end
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KEY_END() // companies end
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} PARSER_END()
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/** Render info callbacks */
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bool parserCallback_games(ParserNode *node);
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bool parserCallback_game(ParserNode *node);
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bool parserCallback_engines(ParserNode *node);
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bool parserCallback_engine(ParserNode *node);
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bool parserCallback_series(ParserNode *node);
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bool parserCallback_serie(ParserNode *node);
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bool parserCallback_companies(ParserNode *node);
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bool parserCallback_company(ParserNode *node);
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bool closedKeyCallback(ParserNode *node) override;
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void cleanup() override;
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};
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} // End of namespace GUI
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#endif
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