scummvm/gui/launcher.h

221 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_LAUNCHER_DIALOG_H
#define GUI_LAUNCHER_DIALOG_H
// Disable the grid for platforms that disable fancy themes
#ifdef DISABLE_FANCY_THEMES
#define DISABLE_LAUNCHERDISPLAY_GRID
#endif
#define kSwitchLauncherDialog -2
#include "gui/dialog.h"
#include "gui/widgets/popup.h"
#include "gui/MetadataParser.h"
#include "engines/game.h"
namespace GUI {
enum LauncherDisplayType {
kLauncherDisplayList = 1,
kLauncherDisplayGrid = 2
};
enum GroupingMethod {
kGroupByNone,
kGroupByFirstLetter,
kGroupByEngine,
kGroupBySeries,
kGroupByCompany,
kGroupByLanguage,
kGroupByPlatform
};
struct GroupingMode {
/**
* The name of the mode. This is for example what is stored in the config file.
*/
const char *name;
/**
* A human-readable description for the mode.
*/
const char *description;
/**
* A short human-readable description for the mode.
*/
const char *lowresDescription;
/**
* ID of he mode.
*/
GroupingMethod id;
};
class BrowserDialog;
class CommandSender;
class GroupedListWidget;
class ContainerWidget;
class EntryContainerWidget;
class GridWidget;
class ButtonWidget;
class PicButtonWidget;
class GraphicsWidget;
class StaticTextWidget;
class EditTextWidget;
class SaveLoadChooser;
class PopUpWidget;
class LauncherChooser;
class LauncherDialog : public Dialog {
public:
LauncherDialog(const Common::String &dialogName, LauncherChooser *chooser);
~LauncherDialog() override;
void rebuild();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
virtual LauncherDisplayType getType() const = 0;
int run();
void handleKeyDown(Common::KeyState state) override;
void handleKeyUp(Common::KeyState state) override;
void handleOtherEvent(const Common::Event &evt) override;
bool doGameDetection(const Common::String &path);
Common::String getGameConfig(int item, Common::String key);
protected:
EditTextWidget *_searchWidget;
#ifndef DISABLE_FANCY_THEMES
GraphicsWidget *_logo;
GraphicsWidget *_searchPic;
GraphicsWidget *_groupPic;
#endif
StaticTextWidget *_searchDesc;
ButtonWidget *_searchClearButton;
ButtonWidget *_addButton;
Widget *_removeButton;
Widget *_startButton;
ButtonWidget *_loadButton;
Widget *_editButton;
Common::StringArray _domains;
BrowserDialog *_browser;
SaveLoadChooser *_loadDialog;
PopUpWidget *_grpChooserPopup;
StaticTextWidget *_grpChooserDesc;
GroupingMethod _groupBy;
Common::String _title;
Common::String _search;
MetadataParser _metadataParser;
LauncherChooser *_launcherChooser = nullptr;
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
ButtonWidget *_listButton;
ButtonWidget *_gridButton;
/**
* Create two buttons to choose between grid display and list display
* in the launcher.
*/
void addLayoutChooserButtons();
ButtonWidget *createSwitchButton(const Common::String &name, const Common::U32String &desc, const Common::U32String &tooltip, const char *image, uint32 cmd = 0);
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
void reflowLayout() override;
/**
* Fill the list widget with all currently configured targets, and trigger
* a redraw.
*/
virtual void updateListing() = 0;
virtual void updateButtons() = 0;
virtual void build();
void clean();
void open() override;
void close() override;
/**
* Handle "Add game..." button.
*/
virtual void addGame();
void massAddGame();
/**
* Handle "Remove game..." button.
*/
void removeGame(int item);
/**
* Handle "Edit game..." button.
*/
void editGame(int item);
/**
* Handle "Record..." button.
*/
void recordGame(int item);
/**
* Handle "Load..." button.
*/
void loadGame(int item);
/**
* Select the target with the given name in the launcher game list.
* Also scrolls the list so that the newly selected item is visible.
*
* @target name of target to select
*/
virtual void selectTarget(const Common::String &target) = 0;
virtual int getSelected() = 0;
private:
bool checkModifier(int modifier);
};
class LauncherChooser {
protected:
LauncherDialog *_impl;
Common::StringMap _games;
public:
LauncherChooser();
~LauncherChooser();
int runModal();
void selectLauncher();
const Common::StringMap &getGameList() { return _games; }
private:
void genGameList();
};
} // End of namespace GUI
#endif