mirror of
https://github.com/libretro/scummvm.git
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221 lines
5.0 KiB
C++
221 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_LAUNCHER_DIALOG_H
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#define GUI_LAUNCHER_DIALOG_H
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// Disable the grid for platforms that disable fancy themes
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#ifdef DISABLE_FANCY_THEMES
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#define DISABLE_LAUNCHERDISPLAY_GRID
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#endif
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#define kSwitchLauncherDialog -2
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#include "gui/dialog.h"
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#include "gui/widgets/popup.h"
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#include "gui/MetadataParser.h"
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#include "engines/game.h"
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namespace GUI {
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enum LauncherDisplayType {
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kLauncherDisplayList = 1,
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kLauncherDisplayGrid = 2
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};
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enum GroupingMethod {
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kGroupByNone,
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kGroupByFirstLetter,
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kGroupByEngine,
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kGroupBySeries,
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kGroupByCompany,
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kGroupByLanguage,
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kGroupByPlatform
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};
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struct GroupingMode {
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/**
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* The name of the mode. This is for example what is stored in the config file.
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*/
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const char *name;
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/**
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* A human-readable description for the mode.
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*/
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const char *description;
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/**
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* A short human-readable description for the mode.
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*/
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const char *lowresDescription;
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/**
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* ID of he mode.
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*/
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GroupingMethod id;
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};
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class BrowserDialog;
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class CommandSender;
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class GroupedListWidget;
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class ContainerWidget;
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class EntryContainerWidget;
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class GridWidget;
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class ButtonWidget;
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class PicButtonWidget;
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class GraphicsWidget;
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class StaticTextWidget;
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class EditTextWidget;
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class SaveLoadChooser;
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class PopUpWidget;
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class LauncherChooser;
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class LauncherDialog : public Dialog {
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public:
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LauncherDialog(const Common::String &dialogName, LauncherChooser *chooser);
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~LauncherDialog() override;
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void rebuild();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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virtual LauncherDisplayType getType() const = 0;
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int run();
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void handleKeyDown(Common::KeyState state) override;
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void handleKeyUp(Common::KeyState state) override;
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void handleOtherEvent(const Common::Event &evt) override;
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bool doGameDetection(const Common::String &path);
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Common::String getGameConfig(int item, Common::String key);
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protected:
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EditTextWidget *_searchWidget;
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#ifndef DISABLE_FANCY_THEMES
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GraphicsWidget *_logo;
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GraphicsWidget *_searchPic;
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GraphicsWidget *_groupPic;
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#endif
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StaticTextWidget *_searchDesc;
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ButtonWidget *_searchClearButton;
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ButtonWidget *_addButton;
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Widget *_removeButton;
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Widget *_startButton;
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ButtonWidget *_loadButton;
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Widget *_editButton;
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Common::StringArray _domains;
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BrowserDialog *_browser;
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SaveLoadChooser *_loadDialog;
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PopUpWidget *_grpChooserPopup;
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StaticTextWidget *_grpChooserDesc;
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GroupingMethod _groupBy;
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Common::String _title;
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Common::String _search;
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MetadataParser _metadataParser;
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LauncherChooser *_launcherChooser = nullptr;
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#ifndef DISABLE_LAUNCHERDISPLAY_GRID
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ButtonWidget *_listButton;
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ButtonWidget *_gridButton;
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/**
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* Create two buttons to choose between grid display and list display
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* in the launcher.
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*/
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void addLayoutChooserButtons();
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ButtonWidget *createSwitchButton(const Common::String &name, const Common::U32String &desc, const Common::U32String &tooltip, const char *image, uint32 cmd = 0);
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#endif // !DISABLE_LAUNCHERDISPLAY_GRID
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void reflowLayout() override;
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/**
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* Fill the list widget with all currently configured targets, and trigger
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* a redraw.
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*/
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virtual void updateListing() = 0;
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virtual void updateButtons() = 0;
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virtual void build();
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void clean();
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void open() override;
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void close() override;
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/**
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* Handle "Add game..." button.
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*/
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virtual void addGame();
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void massAddGame();
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/**
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* Handle "Remove game..." button.
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*/
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void removeGame(int item);
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/**
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* Handle "Edit game..." button.
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*/
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void editGame(int item);
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/**
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* Handle "Record..." button.
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*/
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void recordGame(int item);
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/**
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* Handle "Load..." button.
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*/
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void loadGame(int item);
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/**
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* Select the target with the given name in the launcher game list.
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* Also scrolls the list so that the newly selected item is visible.
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*
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* @target name of target to select
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*/
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virtual void selectTarget(const Common::String &target) = 0;
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virtual int getSelected() = 0;
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private:
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bool checkModifier(int modifier);
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};
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class LauncherChooser {
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protected:
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LauncherDialog *_impl;
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Common::StringMap _games;
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public:
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LauncherChooser();
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~LauncherChooser();
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int runModal();
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void selectLauncher();
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const Common::StringMap &getGameList() { return _games; }
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private:
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void genGameList();
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};
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} // End of namespace GUI
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#endif
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