scummvm/engines/tony/gfxengine.cpp
Paul Gilbert 073e46503c TONY: Properly implement game saving and loading.
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
2012-05-12 21:54:37 +10:00

1007 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: GfxEngine.CPP........ *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c *
* z$$beu .ue=" $ "=e.. .zed$$c *
* "#$e z$*" . `. ^*Nc e$"" *
* "$$". .r" ^4. .^$$" *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#include "common/savefile.h"
#include "tony/mpal/lzo.h"
#include "tony/mpal/mpalutils.h"
#include "tony/custom.h"
#include "tony/gfxengine.h"
#include "tony/tony.h"
namespace Tony {
extern bool bIdleExited;
extern bool bPatIrqFreeze;
extern bool bSkipSfxNoLoop;
/****************************************************************************\
* Metodi di RMGfxEngine
\****************************************************************************/
bool bIdleExited;
void ExitAllIdles(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
int nCurLoc = *(const int *)param;
CORO_BEGIN_CODE(_ctx);
// Chiude le idle
bSkipSfxNoLoop = true;
CORO_INVOKE_2(mpalEndIdlePoll, nCurLoc, NULL);
bIdleExited = true;
bSkipSfxNoLoop = false;
CORO_END_CODE;
}
RMGfxEngine::RMGfxEngine() {
// Crea il big buffer dove verranno disegnati i frame
m_bigBuf.Create(RM_BBX, RM_BBY, 16);
m_bigBuf.OffsetY(RM_SKIPY);
csMainLoop = NULL;
}
RMGfxEngine::~RMGfxEngine() {
// Chiude il buffer
m_bigBuf.Destroy();
g_system->deleteMutex(csMainLoop);
}
void RMGfxEngine::OpenOptionScreen(CORO_PARAM, int type) {
CORO_BEGIN_CONTEXT;
bool bRes;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->bRes = false;
if (type == 0)
CORO_INVOKE_2(m_opt.Init, m_bigBuf, _ctx->bRes);
else if (type == 1)
CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, true, _ctx->bRes);
else if (type == 2)
CORO_INVOKE_2(m_opt.InitNoLoadSave, m_bigBuf, _ctx->bRes);
else if (type == 3)
CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, false, _ctx->bRes);
else if (type == 4)
CORO_INVOKE_3(m_opt.InitSaveMenuOnly, m_bigBuf, false, _ctx->bRes);
if (_ctx->bRes) {
_vm->PauseSound(true);
DisableInput();
m_inv.EndCombine();
m_curActionObj = 0;
m_curAction = TA_GOTO;
m_point.SetAction(m_curAction);
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
m_point.SetCustomPointer(NULL);
EnableMouse();
_vm->GrabThumbnail();
// Esce la IDLE onde evitare la morte prematura in caricamento
m_bMustEnterMenu = true;
if (type == 1 || type == 2) {
bIdleExited = true;
} else {
CORO_INVOKE_0(m_tony.StopNoAction);
bIdleExited = false;
CoroScheduler.createProcess(ExitAllIdles, &m_nCurLoc, sizeof(int));
}
}
CORO_END_CODE;
}
void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
g_system->lockMutex(csMainLoop);
// Poll dei dispositivi di input
m_input.Poll();
if (m_bMustEnterMenu && bIdleExited) {
m_bOption = true;
m_bMustEnterMenu = false;
bIdleExited = false;
}
if (m_bOption) {
CORO_INVOKE_1(m_opt.DoFrame, &m_input);
m_bOption = !m_opt.IsClosing();
if (!m_bOption) {
DisableMouse();
EnableInput();
mpalStartIdlePoll(m_nCurLoc);
_vm->PauseSound(false);
}
}
if (bDrawLocation && m_bLocationLoaded) {
// Locazione e oggetti
m_loc.DoFrame(&m_bigBuf);
// Controlla gli input del mouse
if (m_bInput && !m_tony.InAction()) {
// Se siamo sull'inventario, è lui che controlla tutti gli input
if (m_inv.HaveFocus(m_input.MousePos()) && !m_inter.Active()) {
// CLICK SINISTRO
// **************
if (m_input.MouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
// Left click attiva il combine, se siamo su un oggetto
if (m_inv.LeftClick(m_input.MousePos(),m_curActionObj)) {
m_curAction = TA_COMBINE;
m_point.SetAction(m_curAction);
}
}
else
// CLICK DESTRO
// ************
if (m_input.MouseRightClicked()) {
if(m_itemName.IsItemSelected()) {
m_curActionObj=0;
m_inv.RightClick(m_input.MousePos());
} else
m_inv.RightClick(m_input.MousePos());
} else
// RILASCIO DESTRO
// ***************
if (m_input.MouseRightReleased()) {
if (m_inv.RightRelease(m_input.MousePos(), m_curAction)) {
CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
m_curAction = TA_GOTO;
m_point.SetAction(m_curAction);
}
}
} else {
// Menu Opzioni
// ************
if (m_bGUIOption) {
if (!m_tony.InAction() && m_bInput) {
if ((m_input.MouseLeftClicked() && m_input.MousePos().x < 3 && m_input.MousePos().y < 3)) {
CORO_INVOKE_1(OpenOptionScreen, 0);
goto SKIPCLICKSINISTRO;
} else if (m_input.GetAsyncKeyState(Common::KEYCODE_ESCAPE))
CORO_INVOKE_1(OpenOptionScreen, 0);
else if (!_vm->getIsDemo()) {
if (m_input.GetAsyncKeyState(Common::KEYCODE_F3) || m_input.GetAsyncKeyState(Common::KEYCODE_F5))
// Save game screen
CORO_INVOKE_1(OpenOptionScreen, 3);
else if (m_input.GetAsyncKeyState(Common::KEYCODE_F2) || m_input.GetAsyncKeyState(Common::KEYCODE_F7))
// Load game screen
CORO_INVOKE_1(OpenOptionScreen, 4);
}
}
}
// CLICK SINISTRO
// **************
if (m_input.MouseLeftClicked() && !m_inter.Active()) {
// Se clicko dentro un oggetto, esegui l'azione
//if (m_itemName.IsItemSelected())
{
if (m_curAction != TA_COMBINE)
CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_point.CurAction());
else if (m_itemName.GetSelectedItem() != NULL)
CORO_INVOKE_4(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), TA_COMBINE, m_curActionObj);
}
if (m_curAction == TA_COMBINE) {
m_inv.EndCombine();
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
}
m_curAction = TA_GOTO;
m_point.SetAction(m_curAction);
}
SKIPCLICKSINISTRO:
// CLICK DESTRO
// ************
if (m_curAction == TA_COMBINE) {
// Durante il combine, lo annulla.
if (m_input.MouseRightClicked()) {
m_inv.EndCombine();
m_curActionObj = 0;
m_curAction = TA_GOTO;
m_point.SetAction(m_curAction);
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
}
} else if (m_input.MouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) {
if (m_bGUIInterface) {
// Prima di aprire l'interfaccia, rimette GOTO
m_curAction = TA_GOTO;
m_curActionObj = 0;
m_point.SetAction(m_curAction);
m_inter.Clicked(m_input.MousePos());
}
}
// RILASCIO DESTRO
// ***************
if (m_input.MouseRightReleased()) {
if (m_bGUIInterface) {
if (m_inter.Released(m_input.MousePos(),m_curAction)) {
m_point.SetAction(m_curAction);
CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
m_curAction = TA_GOTO;
m_point.SetAction(m_curAction);
}
}
}
}
// Aggiorna il nome sotto il puntatore del mouse
m_itemName.SetMouseCoord(m_input.MousePos());
if (!m_inter.Active() && !m_inv.MiniActive())
CORO_INVOKE_4(m_itemName.DoFrame, m_bigBuf, m_loc, m_point, m_inv);
}
// Inventario & interfaccia
m_inter.DoFrame(m_bigBuf, m_input.MousePos());
m_inv.DoFrame(m_bigBuf, m_point, m_input.MousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory));
}
// Anima Tony
CORO_INVOKE_2(m_tony.DoFrame, &m_bigBuf, m_nCurLoc);
// Aggiorna lo scrolling per tenere Tony dentro lo schermo
if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) {
RMPoint showThis = m_tony.Position();
showThis.y -= 60;
m_loc.UpdateScrolling(showThis);
}
if (m_bLocationLoaded)
m_tony.SetScrollPosition(m_loc.ScrollPosition());
if ((!m_tony.InAction() && m_bInput) || m_bAlwaysDrawMouse) {
m_point.SetCoord(m_input.MousePos());
m_point.DoFrame(&m_bigBuf);
}
// **********************
// Disegna la lista di OT
// **********************
m_bigBuf.DrawOT(Common::nullContext);
#define FSTEP (480/32)
// Wipe
if (m_bWiping) {
switch (m_nWipeType) {
case 1:
if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top >= FSTEP * 2)) {
CoroScheduler.setEvent(m_hWipeEvent);
m_nWipeType = 3;
break;
}
m_rcWipeEllipse.top += FSTEP;
m_rcWipeEllipse.left += FSTEP;
m_rcWipeEllipse.right -= FSTEP;
m_rcWipeEllipse.bottom -= FSTEP;
break;
case 2:
if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top < 480 - FSTEP)) {
CoroScheduler.setEvent(m_hWipeEvent);
m_nWipeType = 3;
break;
}
m_rcWipeEllipse.top -= FSTEP;
m_rcWipeEllipse.left -= FSTEP;
m_rcWipeEllipse.right += FSTEP;
m_rcWipeEllipse.bottom += FSTEP;
break;
}
}
g_system->unlockMutex(csMainLoop);
CORO_END_CODE;
}
void RMGfxEngine::InitCustomDll(void) {
SetupGlobalVars(&m_tony, &m_point, &_vm->_theBoxes, &m_loc, &m_inv, &m_input);
}
void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) {
static RMGfxEngine *This = NULL;
RMItem *item;
// Inizializzazione!
if ((int)dwItem == -1) {
This = (RMGfxEngine*)nPattern;
return;
}
if (This->m_bLocationLoaded) {
item=This->m_loc.GetItemFromCode(dwItem);
if (item != NULL) {
if (nPattern!=-1) {
if (bPatIrqFreeze)
MainFreeze();
item->SetPattern(nPattern,true);
if (bPatIrqFreeze)
MainUnfreeze();
}
if (nStatus!=-1)
item->SetStatus(nStatus);
}
}
}
/*
// WINBUG: This is a special case for the file open/save dialog,
// which sometimes pumps while it is coming up but before it has
// disabled the main window.
HWND hWndFocus = ::GetFocus();
bool bEnableParent = false;
m_ofn.hwndOwner = PreModal();
AfxUnhookWindowCreate();
if (m_ofn.hwndOwner != NULL && ::IsWindowEnabled(m_ofn.hwndOwner)) {
bEnableParent = true;
::EnableWindow(m_ofn.hwndOwner, false);
}
_AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
ASSERT(pThreadState->m_pAlternateWndInit == NULL);
if (m_ofn.Flags & OFN_EXPLORER)
pThreadState->m_pAlternateWndInit = this;
else
AfxHookWindowCreate(this);
int nResult;
if (m_bOpenFileDialog)
nResult = ::GetOpenFileName(&m_ofn);
else
nResult = ::GetSaveFileName(&m_ofn);
if (nResult)
ASSERT(pThreadState->m_pAlternateWndInit == NULL);
pThreadState->m_pAlternateWndInit = NULL;
// WINBUG: Second part of special case for file open/save dialog.
if (bEnableParent)
::EnableWindow(m_ofn.hwndOwner, true);
if (::IsWindow(hWndFocus))
::SetFocus(hWndFocus);
*/
void RMGfxEngine::SelectLocation(RMPoint ptTonyStart, RMPoint start) {
#if 0
OPENFILENAME ofn;
char lpszFileName[512];
// @@@ Con TonyStart=-1,-1 allora usa la posizione scritta nella locazione
// Sceglie la locazione
ZeroMemory(lpszFileName,512);
ZeroMemory(&ofn,sizeof(ofn));
ofn.lStructSize=sizeof(ofn);
ofn.hwndOwner=NULL;
ofn.lpstrFilter="Locazione (*.LOC)\0*.LOC\0Locazione ottimizzata (*.LOX)\0*.LOX\0Tutti i files (*.*)\0*.*\0";
ofn.lpstrCustomFilter=NULL;
ofn.nFilterIndex=1;
ofn.lpstrFile=lpszFileName;
ofn.nMaxFile=512;
ofn.lpstrInitialDir=NULL;
ofn.lpstrTitle="Load Location";
ofn.Flags=OFN_FILEMUSTEXIST|OFN_HIDEREADONLY|OFN_PATHMUSTEXIST;
if (!GetOpenFileName(&ofn))
ASSERT(0);
// Carica la locazione
m_loc.Load(lpszFileName);
m_bLocationLoaded = true;
m_nCurLoc=m_loc.TEMPGetNumLoc();
if (ptTonyStart.x==-1 && ptTonyStart.y==-1)
InitForNewLocation(m_loc.TEMPGetNumLoc(),m_loc.TEMPGetTonyStart(),RMPoint(-1,-1));
else
InitForNewLocation(m_loc.TEMPGetNumLoc(),ptTonyStart,start);
#endif
}
void RMGfxEngine::InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
if (start.x == -1 || start.y == -1) {
start.x = ptTonyStart.x-RM_SX / 2;
start.y = ptTonyStart.y-RM_SY / 2;
}
m_loc.SetScrollPosition(start);
if (ptTonyStart.x==0 && ptTonyStart.y == 0) {
} else {
m_tony.SetPosition(ptTonyStart,nLoc);
m_tony.SetScrollPosition(start);
}
m_curAction = TA_GOTO;
m_point.SetCustomPointer(NULL);
m_point.SetSpecialPointer(RMPointer::PTR_NONE);
m_point.SetAction(m_curAction);
m_inter.Reset();
m_inv.Reset();
mpalStartIdlePoll(m_nCurLoc);
}
uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
bool bLoaded;
int i;
m_nCurLoc=nLoc;
bLoaded = false;
for (i=0; i < 5; i++) {
// Retry sul loading della locazione
RMRes res(m_nCurLoc);
if (!res.IsValid())
continue;
#if 0
// codice per dumpare una locazione in caso serva una modifica
if (nLoc == 106) {
FILE *f = fopen("loc106.lox", "wb");
fwrite(res.DataPointer(), res.Size(), 1, f);
fclose(f);
}
#endif
m_loc.Load(res);
InitForNewLocation(nLoc,ptTonyStart,start);
bLoaded = true;
break;
}
if (!bLoaded)
SelectLocation(ptTonyStart,start);
if (m_bOption)
m_opt.ReInit(m_bigBuf);
m_bLocationLoaded = true;
// On Enter per la locazion
return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0,m_nCurLoc,0);
}
void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
CORO_BEGIN_CONTEXT;
uint32 h;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Scarica tutta la memoria della locazione
CORO_INVOKE_2(mpalEndIdlePoll, m_nCurLoc, NULL);
// On Exit?
if (bDoOnExit) {
_ctx->h = mpalQueryDoAction(1, m_nCurLoc, 0);
if (_ctx->h != CORO_INVALID_PID_VALUE)
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
}
MainFreeze();
m_bLocationLoaded = false;
m_bigBuf.ClearOT();
m_loc.Unload();
if (result != NULL)
*result = CORO_INVALID_PID_VALUE;
CORO_END_CODE;
}
void RMGfxEngine::Init(/*HINSTANCE hInst*/) {
/*
//RECUPERARE UNA LOCAZIONE:
RMRes res(5);
ASSERT(res.IsValid());
FILE *f;
f=fopen("c:\\code\\rm\\new\\pippo.loc","wb");
fwrite(res,1,5356900,f);
fclose(f);
*/
// Schermata di loading
RMResRaw *raw;
RMGfxSourceBuffer16 *load = NULL;
INIT_GFX16_FROMRAW(20038, load);
m_bigBuf.AddPrim(new RMGfxPrimitive(load));
m_bigBuf.DrawOT(Common::nullContext);
m_bigBuf.ClearOT();
delete load;
_vm->_window.GetNewFrame(*this, NULL);
bPatIrqFreeze = true;
// GUI attivabile
m_bGUIOption = true;
m_bGUIInterface = true;
m_bGUIInventory = true;
bSkipSfxNoLoop = false;
m_bMustEnterMenu = false;
bIdleExited = false;
m_bOption = false;
m_bWiping = false;
m_hWipeEvent = CoroScheduler.createEvent(false, false);
// Crea l'evento di freeze
csMainLoop = g_system->createMutex();
// Inizializza la funzione di IRQ di Item per l'MPAL
ItemIrq((uint32)-1, (uint32)this, 0);
mpalInstallItemIrq(ItemIrq);
// Inizializza DirectInput
m_input.Init(/*hInst*/);
// Inizializza il puntatore del mouse
m_point.Init();
// Inizializza Tony
m_tony.Init();
m_tony.LinkToBoxes(&_vm->_theBoxes);
// Inizializza l'inventario e l'interfaccia
m_inv.Init();
m_inter.Init();
// Carica la locazione e setta le priorità @@@@@
m_bLocationLoaded = false;
/*
m_nCurLoc=1;
RMRes res(m_nCurLoc);
m_loc.Load(res);
m_loc.SetPriority(1);
m_tony.SetPosition(RMPoint(201,316),1);
//m_tony.SetPosition(RMPoint(522,305),2);
//m_tony.SetPosition(RMPoint(158,398),4);
m_tony.SetPattern(m_tony.PAT_STANDDOWN);
m_curAction=TA_GOTO;
*/
EnableInput();
// Inizio del gioco
//m_tony.ExecuteAction(4,1,0); //PREGAME
m_tony.ExecuteAction(20,1,0);
// theLog << "Seleziona la locazione\n";
//LoadLocation(1,RMPoint(201,316),RMPoint(-1,-1));
//SelectLocation();
//LoadLocation(5,RMPoint(685,338),RMPoint(-1,-1));
//LoadLocation(7,RMPoint(153,424),RMPoint(-1,-1));
//LoadLocation(70,RMPoint(10,10),RMPoint(-1,-1));
//LoadLocation(20,RMPoint(112,348),RMPoint(-1,-1));
//LoadLocation(26,RMPoint(95,456),RMPoint(-1,-1));
//LoadLocation(12,RMPoint(221,415),RMPoint(-1,-1));
//LoadLocation(25,RMPoint(221,415),RMPoint(-1,-1));
//LoadLocation(16,RMPoint(111,438),RMPoint(-1,-1));
//LoadLocation(60,RMPoint(18,302),RMPoint(-1,-1));
// CASTELLO
//LoadLocation(40,RMPoint(233,441),RMPoint(-1,-1));
}
void RMGfxEngine::Close(void) {
m_bigBuf.ClearOT();
m_inter.Close();
m_inv.Close();
m_tony.Close();
m_point.Close();
m_input.Close();
}
void RMGfxEngine::SwitchFullscreen(bool bFull) {
}
void RMGfxEngine::GDIControl(bool bCon) {
}
void RMGfxEngine::EnableInput(void) {
m_bInput = true;
}
void RMGfxEngine::DisableInput(void) {
m_bInput = false;
m_inter.Reset();
}
void RMGfxEngine::EnableMouse(void) {
m_bAlwaysDrawMouse = true;
}
void RMGfxEngine::DisableMouse(void) {
m_bAlwaysDrawMouse = false;
}
void RMGfxEngine::Freeze(void) {
g_system->lockMutex(csMainLoop);
}
void RMGfxEngine::Unfreeze(void) {
g_system->unlockMutex(csMainLoop);
}
void CharsSaveAll(Common::OutSaveFile *f);
void CharsLoadAll(Common::InSaveFile *f);
void MCharResetCodes(void);
void SaveChangedHotspot(Common::OutSaveFile *f);
void LoadChangedHotspot(Common::InSaveFile *f);
void ReapplyChangedHotspot(void);
void RestoreMusic(CORO_PARAM);
void SaveMusic(Common::OutSaveFile *f);
void LoadMusic(Common::InSaveFile *f);
#define TONY_SAVEGAME_VERSION 8
void RMGfxEngine::SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress) {
Common::OutSaveFile *f;
byte *state;
uint thumbsize;
uint size;
int i;
char buf[4];
RMPoint tp = m_tony.Position();
// Saving: mpal variables, current location, + tony inventory position
// For now, we only save the MPAL state
size = mpalGetSaveStateSize();
state = new byte[size];
mpalSaveState(state);
thumbsize = 160 * 120 * 2;
buf[0] = 'R';
buf[1] = 'M';
buf[2] = 'S';
buf[3] = TONY_SAVEGAME_VERSION;
f = g_system->getSavefileManager()->openForSaving(fn);
if (f == NULL)
return;
f->write(buf, 4);
f->writeUint32LE(thumbsize);
f->write(curThumb, thumbsize);
// Difficulty level
i = mpalQueryGlobalVar("VERSIONEFACILE");
f->writeByte(i);
i = strlen(name);
f->writeByte(i);
f->write(name, i);
f->writeUint32LE(m_nCurLoc);
f->writeUint32LE(tp.x);
f->writeUint32LE(tp.y);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// Inventory
size = m_inv.GetSaveStateSize();
state = new byte[size];
m_inv.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// boxes
size = _vm->_theBoxes.GetSaveStateSize();
state = new byte[size];
_vm->_theBoxes.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// New Ver5
bool bStat;
// Saves the state of the shepherdess and show yourself
bStat = m_tony.GetPastorella();
f->writeByte(bStat);
bStat = m_inter.GetPalesati();
f->writeByte(bStat);
// Save the chars
CharsSaveAll(f);
// Save the options
f->writeByte(bCfgInvLocked);
f->writeByte(bCfgInvNoScroll);
f->writeByte(bCfgTimerizedText);
f->writeByte(bCfgInvUp);
f->writeByte(bCfgAnni30);
f->writeByte(bCfgAntiAlias);
f->writeByte(bCfgSottotitoli);
f->writeByte(bCfgTransparence);
f->writeByte(bCfgInterTips);
f->writeByte(bCfgDubbing);
f->writeByte(bCfgMusic);
f->writeByte(bCfgSFX);
f->writeByte(nCfgTonySpeed);
f->writeByte(nCfgTextSpeed);
f->writeByte(nCfgDubbingVolume);
f->writeByte(nCfgMusicVolume);
f->writeByte(nCfgSFXVolume);
// Save the hotspots
SaveChangedHotspot(f);
// Save the music
SaveMusic(f);
f->finalize();
delete f;
}
void RMGfxEngine::LoadState(CORO_PARAM, const char *fn) {
// PROBLEMA: Bisognerebbe caricare la locazione in un thread a parte per fare la OnEnter ...
CORO_BEGIN_CONTEXT;
Common::InSaveFile *f;
byte *state, *statecmp;
uint size, sizecmp;
char buf[4];
RMPoint tp;
int loc;
int ver;
int i;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->f = g_system->getSavefileManager()->openForLoading(fn);
if (_ctx->f == NULL)
return;
_ctx->f->read(_ctx->buf, 4);
if (_ctx->buf[0] != 'R' || _ctx->buf[1] != 'M' || _ctx->buf[2] != 'S') {
delete _ctx->f;
return;
}
_ctx->ver = _ctx->buf[3];
if (_ctx->ver == 0 || _ctx->ver > TONY_SAVEGAME_VERSION) {
delete _ctx->f;
return;
}
if (_ctx->ver >= 0x3) {
// There is a thumbnail. If the version is between 5 and 7, it's compressed
if ((_ctx->ver >= 0x5) && (_ctx->ver <= 0x7)) {
_ctx->i = 0;
_ctx->i = _ctx->f->readUint32LE();
_ctx->f->seek(_ctx->i);
} else {
if (_ctx->ver >= 8)
// Skip thumbnail size
_ctx->f->skip(4);
_ctx->f->seek(160 * 120 * 2, SEEK_CUR);
}
}
if (_ctx->ver >= 0x5) {
// Skip the difficulty level
_ctx->f->seek(1, SEEK_CUR);
}
if (_ctx->ver >= 0x4) { // Skip the savegame name, which serves no purpose
_ctx->i = _ctx->f->readByte();
_ctx->f->seek(_ctx->i, SEEK_CUR);
}
_ctx->loc = _ctx->f->readUint32LE();
_ctx->tp.x = _ctx->f->readUint32LE();
_ctx->tp.y = _ctx->f->readUint32LE();
_ctx->size = _ctx->f->readUint32LE();
if ((_ctx->ver >= 0x5) && (_ctx->ver <= 7)) {
// MPAL was packed!
_ctx->sizecmp = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->statecmp = new byte[_ctx->sizecmp];
_ctx->f->read(_ctx->statecmp, _ctx->sizecmp);
lzo1x_decompress(_ctx->statecmp,_ctx->sizecmp,_ctx->state,&_ctx->size);
delete[] _ctx->statecmp;
} else {
// Read uncompressed MPAL data
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
}
mpalLoadState(_ctx->state);
delete[] _ctx->state;
// Inventory
_ctx->size = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
m_inv.LoadState(_ctx->state);
delete[] _ctx->state;
if (_ctx->ver >= 0x2) { // Versione 2: box please
_ctx->size = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
_vm->_theBoxes.LoadState(_ctx->state);
delete[] _ctx->state;
}
if (_ctx->ver >= 5) {
// Versione 5:
bool bStat = false;
bStat = _ctx->f->readByte();
m_tony.SetPastorella(bStat);
bStat = _ctx->f->readByte();
m_inter.SetPalesati(bStat);
CharsLoadAll(_ctx->f);
}
if (_ctx->ver >= 6) {
// Load options
bCfgInvLocked = _ctx->f->readByte();
bCfgInvNoScroll = _ctx->f->readByte();
bCfgTimerizedText = _ctx->f->readByte();
bCfgInvUp = _ctx->f->readByte();
bCfgAnni30 = _ctx->f->readByte();
bCfgAntiAlias = _ctx->f->readByte();
bCfgSottotitoli = _ctx->f->readByte();
bCfgTransparence = _ctx->f->readByte();
bCfgInterTips = _ctx->f->readByte();
bCfgDubbing = _ctx->f->readByte();
bCfgMusic = _ctx->f->readByte();
bCfgSFX = _ctx->f->readByte();
nCfgTonySpeed = _ctx->f->readByte();
nCfgTextSpeed = _ctx->f->readByte();
nCfgDubbingVolume = _ctx->f->readByte();
nCfgMusicVolume = _ctx->f->readByte();
nCfgSFXVolume = _ctx->f->readByte();
// Load hotspots
LoadChangedHotspot(_ctx->f);
}
if (_ctx->ver >= 7) {
LoadMusic(_ctx->f);
}
delete _ctx->f;
CORO_INVOKE_2(UnloadLocation, false, NULL);
LoadLocation(_ctx->loc,_ctx->tp,RMPoint(-1, -1));
m_tony.SetPattern(RMTony::PAT_STANDRIGHT);
MainUnfreeze();
// On older versions, need to an enter action
if (_ctx->ver < 5)
mpalQueryDoAction(0, _ctx->loc, 0);
else {
// In the new ones, we just reset the mcode
MCharResetCodes();
}
if (_ctx->ver >= 6)
ReapplyChangedHotspot();
CORO_INVOKE_0(RestoreMusic);
m_bGUIInterface = true;
m_bGUIInventory = true;
m_bGUIOption = true;
CORO_END_CODE;
}
void RMGfxEngine::PauseSound(bool bPause) {
if (m_bLocationLoaded)
m_loc.PauseSound(bPause);
}
void RMGfxEngine::InitWipe(int type) {
m_bWiping = true;
m_nWipeType=type;
m_nWipeStep=0;
if (m_nWipeType == 1)
m_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
else if (m_nWipeType == 2)
m_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
}
void RMGfxEngine::CloseWipe(void) {
m_bWiping = false;
}
void RMGfxEngine::WaitWipeEnd(CORO_PARAM) {
CoroScheduler.waitForSingleObject(coroParam, m_hWipeEvent, CORO_INFINITE);
}
} // End of namespace Tony