mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
0b39c0ea9f
svn-id: r20115
505 lines
13 KiB
C++
505 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "saga/saga.h"
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#include "saga/rscfile.h"
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#include "saga/gfx.h"
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#include "saga/render.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/isomap.h"
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#include "saga/puzzle.h"
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#include "saga/script.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "saga/sprite.h"
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#include "saga/sound.h"
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#include "saga/music.h"
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#include "saga/palanim.h"
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#include "saga/objectmap.h"
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#include "saga/resnames.h"
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static const GameSettings saga_games[] = {
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{"ite", "Inherit the Earth", 0},
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{"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER },
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{0, 0, 0}
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};
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GameList Engine_SAGA_gameList() {
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GameList games;
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const GameSettings *g = saga_games;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
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return Saga::GAME_ProbeGame(fslist);
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}
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Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
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return new Saga::SagaEngine(detector, syst);
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}
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REGISTER_PLUGIN(SAGA, "SAGA Engine")
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namespace Saga {
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#define MAX_TIME_DELTA 100
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SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst),
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_targetName(detector->_targetName) {
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_leftMouseButtonPressed = _rightMouseButtonPressed = false;
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_console = NULL;
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_quit = false;
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_resource = NULL;
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_sndRes = NULL;
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_events = NULL;
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_font = NULL;
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_sprite = NULL;
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_anim = NULL;
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_script = NULL;
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_interface = NULL;
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_actor = NULL;
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_palanim = NULL;
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_scene = NULL;
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_isoMap = NULL;
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_gfx = NULL;
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_console = NULL;
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_render = NULL;
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_music = NULL;
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_sound = NULL;
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_puzzle = NULL;
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_frameCount = 0;
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_globalFlags = 0;
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memset(_ethicsPoints, 0, sizeof(_ethicsPoints));
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// The Linux version of Inherit the Earth puts all data files in an
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// 'itedata' sub-directory, except for voices.rsc
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Common::File::addDefaultDirectory(_gameDataPath + "itedata/");
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// The Windows version of Inherit the Earth puts various data files in
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// other subdirectories.
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Common::File::addDefaultDirectory(_gameDataPath + "graphics/");
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Common::File::addDefaultDirectory(_gameDataPath + "music/");
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Common::File::addDefaultDirectory(_gameDataPath + "sound/");
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// The Multi-OS version puts the voices file in the root directory of
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// the CD. The rest of the data files are in game/itedata
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Common::File::addDefaultDirectory(_gameDataPath + "game/itedata/");
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// Mac CD Wyrmkeep
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Common::File::addDefaultDirectory(_gameDataPath + "patch/");
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_displayClip.left = _displayClip.top = 0;
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}
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SagaEngine::~SagaEngine() {
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if (_scene != NULL) {
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if (_scene->isSceneLoaded()) {
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_scene->endScene();
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}
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}
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delete _puzzle;
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delete _sndRes;
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delete _events;
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delete _font;
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delete _sprite;
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delete _anim;
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delete _script;
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delete _interface;
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delete _actor;
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delete _palanim;
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delete _scene;
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delete _isoMap;
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delete _render;
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delete _music;
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delete _sound;
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delete _gfx;
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delete _console;
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delete _resource;
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}
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void SagaEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int SagaEngine::init(GameDetector &detector) {
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_soundVolume = ConfMan.getInt("sfx_volume") / 25;
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_musicVolume = ConfMan.getInt("music_volume") / 25;
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_subtitlesEnabled = ConfMan.getBool("subtitles");
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_readingSpeed = ConfMan.getInt("talkspeed");
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_copyProtection = ConfMan.getBool("copy_protection");
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if (_readingSpeed > 3)
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_readingSpeed = 0;
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_resource = new Resource(this);
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// Add some default directories
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// Win32 demo & full game
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Common::File::addDefaultDirectory("graphics");
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Common::File::addDefaultDirectory("music");
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Common::File::addDefaultDirectory("sound");
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// Linux demo
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Common::File::addDefaultDirectory("itedata");
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// Mac demos & full game
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Common::File::addDefaultDirectory("patch");
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// Process command line
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// Detect game and open resource files
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if (!initGame()) {
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return FAILURE;
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}
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// Initialize engine modules
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_sndRes = new SndRes(this);
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_events = new Events(this);
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_font = new Font(this);
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_sprite = new Sprite(this);
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_anim = new Anim(this);
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_script = new Script(this);
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_interface = new Interface(this); // requires script module
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_scene = new Scene(this);
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_actor = new Actor(this);
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_palanim = new PalAnim(this);
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_isoMap = new IsoMap(this);
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_puzzle = new Puzzle(this);
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// System initialization
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_previousTicks = _system->getMillis();
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// Initialize graphics
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_gfx = new Gfx(this, _system, getDisplayWidth(), getDisplayHeight(), detector);
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// Graphics driver should be initialized before console
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_console = new Console(this);
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// Graphics should be initialized before music
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int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
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bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
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bool adlib = (midiDriver == MD_ADLIB);
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new Music(this, _mixer, driver, _musicVolume);
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_music->setNativeMT32(native_mt32);
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_music->setAdlib(adlib);
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if (!_musicVolume) {
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debug(1, "Music disabled.");
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}
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_render = new Render(this, _system);
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if (!_render->initialized()) {
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return FAILURE;
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}
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// Initialize system specific sound
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_sound = new Sound(this, _mixer, _soundVolume);
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if (!_soundVolume) {
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debug(1, "Sound disabled.");
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}
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_interface->converseInit();
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_script->setVerb(_script->getVerbType(kVerbWalkTo));
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_music->setVolume(-1, 1);
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_gfx->initPalette();
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// FIXME: This is the ugly way of reducing redraw overhead. It works
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// well for 320x200 but it's unclear how well it will work for
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// 640x480.
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if (getGameType() == GType_ITE)
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_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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return SUCCESS;
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}
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int SagaEngine::go() {
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int msec = 0;
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_previousTicks = _system->getMillis();
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if (ConfMan.hasKey("start_scene")) {
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_scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade);
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} else if (ConfMan.hasKey("boot_param")) {
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if (getGameType() == GType_ITE)
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_interface->addToInventory(_actor->objIndexToId(ITE_OBJ_MAGIC_HAT));
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_scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade);
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} else if (ConfMan.hasKey("save_slot")) {
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// First scene sets up palette
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_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
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_events->handleEvents(0); // Process immediate events
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char *fileName;
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fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
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load(fileName);
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_interface->setMode(kPanelMain);
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} else {
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_framesEsc = 0;
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_scene->startScene();
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}
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uint32 currentTicks;
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while (!_quit) {
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if (_console->isAttached())
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_console->onFrame();
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if (_render->getFlags() & RF_RENDERPAUSE) {
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// Freeze time while paused
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_previousTicks = _system->getMillis();
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} else {
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currentTicks = _system->getMillis();
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// Timer has rolled over after 49 days
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if (currentTicks < _previousTicks)
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msec = 0;
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else {
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msec = currentTicks - _previousTicks;
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_previousTicks = currentTicks;
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}
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if (msec > MAX_TIME_DELTA) {
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msec = MAX_TIME_DELTA;
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}
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// Since Puzzle is actorless, we do it here
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if (_puzzle->isActive()) {
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_actor->handleSpeech(msec);
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} else if (!_scene->isInIntro()) {
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if (_interface->getMode() == kPanelMain ||
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_interface->getMode() == kPanelConverse ||
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_interface->getMode() == kPanelCutaway ||
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_interface->getMode() == kPanelNull ||
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_interface->getMode() == kPanelChapterSelection)
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_actor->direct(msec);
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}
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_events->handleEvents(msec);
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_script->executeThreads(msec);
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}
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// Per frame processing
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_render->drawScene();
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_system->delayMillis(10);
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}
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return 0;
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}
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void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) {
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uint16 stringsCount;
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size_t offset;
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int i;
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if (stringsLength == 0) {
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error("SagaEngine::loadStrings() Error loading strings list resource");
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}
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stringsTable.stringsPointer = (byte*)malloc(stringsLength);
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memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength);
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MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, isBigEndian()); //TODO: get endianess from context
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offset = scriptS.readUint16();
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stringsCount = offset / 2;
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stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings));
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i = 0;
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scriptS.seek(0);
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while (i < stringsCount) {
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offset = scriptS.readUint16();
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if (offset == stringsLength) {
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stringsCount = i;
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stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
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break;
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}
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if (offset > stringsLength) {
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error("SagaEngine::loadStrings wrong strings table");
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}
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stringsTable.strings[i] = (const char *)stringsTable.stringsPointer + offset;
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debug(9, "string[%i]=%s", i, stringsTable.strings[i]);
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i++;
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}
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stringsTable.stringsCount = stringsCount;
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}
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const char *SagaEngine::getObjectName(uint16 objectId) {
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ActorData *actor;
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ObjectData *obj;
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const HitZone *hitZone;
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switch (objectTypeId(objectId)) {
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case kGameObjectObject:
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obj = _actor->getObj(objectId);
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if (getGameType() == GType_ITE)
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return _script->_mainStrings.getString(obj->_nameIndex);
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return _actor->_objectsStrings.getString(obj->_nameIndex);
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case kGameObjectActor:
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actor = _actor->getActor(objectId);
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return _actor->_actorsStrings.getString(actor->_nameIndex);
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case kGameObjectHitZone:
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hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
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return _scene->_sceneStrings.getString(hitZone->getNameIndex());
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}
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warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
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return NULL;
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}
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const char *SagaEngine::getTextString(int textStringId) {
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const char *string;
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int lang = (getLanguage() == Common::DE_DEU) ? 1 : 0;
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string = ITEinterfaceTextStrings[lang][textStringId];
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if (!string)
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string = ITEinterfaceTextStrings[0][textStringId];
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return string;
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}
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void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) {
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textString = NULL;
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if (verb == _script->getVerbType(kVerbPickUp)) {
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textString = getTextString(kTextICantPickup);
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soundResourceId = RID_BOAR_VOICE_007;
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} else
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if (verb == _script->getVerbType(kVerbLookAt)) {
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textString = getTextString(kTextNothingSpecial);
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soundResourceId = RID_BOAR_VOICE_006;
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}
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if (verb == _script->getVerbType(kVerbOpen)) {
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textString = getTextString(kTextNoPlaceToOpen);
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soundResourceId = RID_BOAR_VOICE_000;
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}
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if (verb == _script->getVerbType(kVerbClose)) {
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textString = getTextString(kTextNoOpening);
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soundResourceId = RID_BOAR_VOICE_002;
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}
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if (verb == _script->getVerbType(kVerbUse)) {
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textString = getTextString(kTextDontKnow);
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soundResourceId = RID_BOAR_VOICE_005;
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}
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}
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ColorId SagaEngine::KnownColor2ColorId(KnownColor knownColor) {
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ColorId colorId = kITEColorTransBlack;
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if (getGameType() == GType_ITE) {
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switch (knownColor) {
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case(kKnownColorTransparent):
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colorId = kITEColorTransBlack;
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break;
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case (kKnownColorBrightWhite):
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colorId = kITEColorBrightWhite;
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break;
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case (kKnownColorBlack):
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colorId = kITEColorBlack;
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break;
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case (kKnownColorSubtitleTextColor):
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colorId = (ColorId)255;
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break;
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case (kKnownColorVerbText):
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colorId = kITEColorBlue;
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break;
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case (kKnownColorVerbTextShadow):
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colorId = kITEColorBlack;
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break;
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case (kKnownColorVerbTextActive):
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colorId = (ColorId)96;
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break;
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default:
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error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
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}
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} else if (getGameType() == GType_IHNM) {
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switch (knownColor)
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{
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case(kKnownColorTransparent):
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colorId = kITEColorTransBlack;
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break;
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case (kKnownColorBlack):
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colorId = kIHNMColorBlack;
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break;
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case (kKnownColorVerbText):
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colorId = (ColorId)253;
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break;
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case (kKnownColorVerbTextShadow):
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colorId = (ColorId)15;
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break;
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case (kKnownColorVerbTextActive):
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colorId = (ColorId)252;
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break;
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default:
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error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
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}
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}
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return colorId;
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}
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} // End of namespace Saga
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