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This adds detection entries for the German and French versions. All language versions except Russian use WAV sound effects and GM SMF MIDI data, so the platform is changed to Windows. These versions also contain the MT-32 MIDI data in XMIDI format, so support for this is added as well. Finally, the MT-32 track 10 workaround has been updated to deal with these versions.
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Game detection - related enums, taken from agos/intern.h
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namespace AGOS {
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enum GameIds {
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GID_PN,
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GID_ELVIRA1,
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GID_ELVIRA2,
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GID_WAXWORKS,
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GID_SIMON1,
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GID_SIMON1DOS,
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GID_SIMON1CD32,
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GID_SIMON2,
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GID_FEEBLEFILES,
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GID_DIMP,
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GID_JUMBLE,
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GID_PUZZLE,
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GID_SWAMPY
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};
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enum GameFeatures {
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GF_TALKIE = 1 << 0,
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GF_OLD_BUNDLE = 1 << 1,
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GF_CRUNCHED = 1 << 2,
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GF_CRUNCHED_GAMEPC = 1 << 3,
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GF_ZLIBCOMP = 1 << 4,
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GF_32COLOR = 1 << 5,
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GF_EGA = 1 << 6,
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GF_PLANAR = 1 << 7,
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GF_DEMO = 1 << 8,
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GF_PACKED = 1 << 9,
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GF_BROKEN_FF_RATING = 1 << 10,
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GF_WAVSFX = 1 << 11,
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GF_MT32_XMIDI = 1 << 12,
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GF_MT32_TRACK10_FIX = 1 << 13
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};
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enum GameFileTypes {
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GAME_BASEFILE = 1 << 0,
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GAME_ICONFILE = 1 << 1,
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GAME_GMEFILE = 1 << 2,
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GAME_MENUFILE = 1 << 3,
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GAME_STRFILE = 1 << 4,
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GAME_RMSLFILE = 1 << 5,
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GAME_STATFILE = 1 << 6,
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GAME_TBLFILE = 1 << 7,
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GAME_XTBLFILE = 1 << 8,
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GAME_RESTFILE = 1 << 9,
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GAME_TEXTFILE = 1 << 10,
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GAME_VGAFILE = 1 << 11,
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GAME_GFXIDXFILE = 1 << 12,
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GAME_CABFILE = 1 << 13
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};
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} // End of namespace AGOS
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