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73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SWORD2_MEMORY_H
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#define SWORD2_MEMORY_H
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enum {
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MAX_MEMORY_BLOCKS = 999
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};
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namespace Sword2 {
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struct MemBlock {
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int16 id;
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int16 uid;
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byte *ptr;
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uint32 size;
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};
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class MemoryManager {
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private:
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MemBlock *_memBlocks;
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MemBlock **_memBlockIndex;
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int16 _numBlocks;
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uint32 _totAlloc;
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int16 *_idStack;
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int16 _idStackPtr;
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int16 findExactPointerInIndex(byte *ptr);
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int16 findPointerInIndex(byte *ptr);
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int16 findInsertionPointInIndex(byte *ptr);
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public:
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MemoryManager();
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~MemoryManager();
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int16 getNumBlocks() { return _numBlocks; }
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uint32 getTotAlloc() { return _totAlloc; }
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MemBlock *getMemBlocks() { return _memBlocks; }
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int32 encodePtr(byte *ptr);
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byte *decodePtr(int32 n);
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byte *memAlloc(uint32 size, int16 uid);
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void memFree(byte *ptr);
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};
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} // End of namespace Sword2
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#endif
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