mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
076d6b1bc1
svn-id: r28296
154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_KYRA_V2_H
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#define KYRA_KYRA_V2_H
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#include "kyra/kyra.h"
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#include "kyra/screen_v2.h"
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namespace Kyra {
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enum kSequences {
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kSequenceVirgin = 0,
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kSequenceWestwood = 1,
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kSequenceTitle = 2,
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kSequenceOverview = 3,
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kSequenceLibrary = 4,
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kSequenceHand = 5,
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kSequencePoint = 6,
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kSequenceZanFaun = 7
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};
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class WSAMovieV2;
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class KyraEngine_v2;
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struct SequenceControl {
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int8 frameIndex;
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int8 frameDelay;
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};
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struct ActiveWSA {
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WSAMovieV2 *movie;
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uint16 currentFrame;
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uint16 endFrame;
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uint16 frameDelay;
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uint32 nextFrame;
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void (KyraEngine_v2::*callback)(int);
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const SequenceControl *control;
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};
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struct ActiveChat {
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uint16 strIndex;
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uint16 x;
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uint16 y;
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int duration;
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uint16 field_8;
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uint16 startTime;
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uint16 field_E;
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};
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struct Sequence {
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uint8 type;
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const char *filename;
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int (KyraEngine_v2::*callback)(int);
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uint8 frameDelay;
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uint16 duration;
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uint8 numFrames;
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bool timeOut;
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bool fadeOut;
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};
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class KyraEngine_v2 : public KyraEngine {
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public:
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KyraEngine_v2(OSystem *system, const GameFlags &flags);
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~KyraEngine_v2();
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virtual Screen *screen() { return _screen; }
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Screen *screen_v2() { return _screen; }
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Movie *createWSAMovie();
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protected:
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// Main menu code, also used for Kyra 3
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static const char *_mainMenuStrings[];
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virtual void gui_initMainMenu() {}
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int gui_handleMainMenu();
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virtual void gui_updateMainMenuAnimation();
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void gui_drawMainMenu(const char * const *strings, int select);
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void gui_drawMainBox(int x, int y, int w, int h, int fill);
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bool gui_mainMenuGetInput();
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void gui_printString(const char *string, int x, int y, int col1, int col2, int flags, ...);
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void setupOpcodeTable() {}
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void seq_playSequences(int startSeq, int endSeq = -1);
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int seq_introWestwood(int seqNum);
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int seq_introTitle(int seqNum);
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int seq_introOverview(int seqNum);
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int seq_introLibrary(int seqNum);
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int seq_introHand(int seqNum);
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int seq_introPoint(int seqNum);
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int seq_introZanFaun(int seqNum);
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void seq_introOverviewOver1(int currentFrame);
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void seq_introOverviewForest(int currentFrame);
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void seq_introOverviewDragon(int currentFrame);
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void seq_loadWSA(int wsaNum, const char *filename, int frameDelay, void (KyraEngine_v2::*callback)(int) = 0,
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const SequenceControl *control = 0 );
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void seq_unloadWSA(int wsaNum);
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void seq_playWSAs();
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void seq_showChats();
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void seq_playIntroChat(uint8 chatNum);
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void seq_resetAllChatEntries();
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void seq_waitForChatsToFinish();
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void seq_setChatEntry(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 unk1);
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void mainMenu();
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int init();
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int go();
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Screen_v2 *_screen;
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ActiveWSA *_activeWSA;
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ActiveChat *_activeChat;
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uint8 *_gameShapes[50];
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uint8 *_mouseSHPBuf;
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static const char *_introSoundList[];
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static const int _introSoundListSize;
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static const char *_introStrings[];
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static const int _introStringsSize;
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int _introStringsDuration[21];
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};
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} // end of namespace Kyra
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#endif
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