scummvm/scumm/player_v3a.cpp
Max Horn f7d50f7c68 unify legal headers a bit here
svn-id: r10305
2003-09-18 19:56:38 +00:00

334 lines
9.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/engine.h"
#include "player_v3a.h"
#include "scumm.h"
#include "sound/mixer.h"
#include "common/timer.h"
static const uint16 note_freqs[4][12] = {
{0x06B0,0x0650,0x05F4,0x05A0,0x054C,0x0500,0x04B8,0x0474,0x0434,0x03F8,0x03C0,0x0388},
{0x0358,0x0328,0x02FA,0x02D0,0x02A6,0x0280,0x025C,0x023A,0x021A,0x01FC,0x01E0,0x01C4},
{0x01AC,0x0194,0x017D,0x0168,0x0153,0x0140,0x012E,0x011D,0x010D,0x00FE,0x00F0,0x00E2},
{0x00D6,0x00CA,0x00BE,0x00B4,0x00A9,0x00A0,0x0097,0x008E,0x0086,0x007F,0x00F0,0x00E2}
};
////////////////////////////////////////
//
// V3 Amiga sound/music driver
//
////////////////////////////////////////
Player_V3A::Player_V3A(Scumm *scumm) {
int i;
_scumm = scumm;
_system = scumm->_system;
_mixer = scumm->_mixer;
for (i = 0; i < V3A_MAXSFX; i++)
_sfx[i].id = _sfx[i].dur = 0;
for (i = 0; i < V3A_MAXMUS; i++)
_mus[i].id = _mus[i].dur = 0;
_curSong = 0;
_songData = NULL;
_songPtr = 0;
_songDelay = 0;
_music_timer = 0;
_maxvol = 255;
scumm->_timer->installProcedure(timerHandler, 16666, this);
_isinit = false;
}
Player_V3A::~Player_V3A() {
_scumm->_timer->releaseProcedure(timerHandler);
if (!_isinit)
return;
for (int i = 0; _wavetable[i] != NULL; i++) {
for (int j = 0; j < 6; j++) {
free(_wavetable[i]->_idat[j]);
free(_wavetable[i]->_ldat[j]);
}
free(_wavetable[i]);
}
free(_wavetable);
}
void Player_V3A::setMasterVolume (int vol) {
_maxvol = vol;
}
void Player_V3A::stopAllSounds() {
int i;
for (i = 0; i < V3A_MAXMUS; i++) {
if (_mus[i].id)
_mixer->stopID(V3A_MUS_BASEID + i);
_mus[i].id = 0;
_mus[i].dur = 0;
}
_curSong = 0;
_songPtr = 0;
_songDelay = 0;
_songData = NULL;
for (i = 0; i < V3A_MAXSFX; i++) {
if (_sfx[i].id)
_mixer->stopID(V3A_SFX_BASEID + i);
_sfx[i].id = 0;
_sfx[i].dur = 0;
}
}
void Player_V3A::stopSound(int nr) {
int i;
if (nr == _curSong) {
for (i = 0; i < V3A_MAXMUS; i++) {
if (_mus[i].id)
_mixer->stopID(V3A_MUS_BASEID + i);
_mus[i].id = 0;
_mus[i].dur = 0;
}
_curSong = 0;
_songPtr = 0;
_songDelay = 0;
_songData = NULL;
} else {
for (i = 0; i < V3A_MAXSFX; i++) {
if (_sfx[i].id == nr) {
_mixer->stopID(V3A_SFX_BASEID + i);
_sfx[i].id = 0;
_sfx[i].dur = 0;
break;
}
}
}
}
void Player_V3A::playSoundSFX (int nr, char *data, int size, int rate, int vol, int tl, bool looped, int loopStart, int loopEnd) {
int i;
for (i = 0; i < V3A_MAXSFX; i++) {
if (!_sfx[i].id)
break;
}
if (i == V3A_MAXSFX) {
warning("player_v3a - too many sound effects playing (%i max)",V3A_MAXSFX);
return;
}
_sfx[i].id = nr;
_sfx[i].dur = tl;
vol = (vol * _maxvol) / 255;
_mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE | (looped ? SoundMixer::FLAG_LOOP : 0),
V3A_SFX_BASEID + i, vol, 0, loopStart, loopEnd);
}
void Player_V3A::playSoundMUS (char *data, int size, int rate, int vol, int tl, bool looped, int loopStart, int loopEnd) {
int i;
for (i = 0; i < V3A_MAXMUS; i++) {
if (!_mus[i].id)
break;
}
if (i == V3A_MAXMUS) {
warning("player_v3a - too many music channels playing (%i max)",V3A_MAXMUS);
return;
}
_mus[i].id = i + 1;
_mus[i].dur = tl;
vol = (vol * _maxvol) / 255;
_mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE | (looped ? SoundMixer::FLAG_LOOP : 0),
V3A_MUS_BASEID + i, vol, 0, loopStart, loopEnd);
}
void Player_V3A::startSound(int nr) {
assert(_scumm);
byte *data = _scumm->getResourceAddress(rtSound, nr);
assert(data);
if (_scumm->_gameId != GID_INDY3 && _scumm->_gameId != GID_LOOM)
error("player_v3a - unknown game!");
if (!_isinit) {
int i;
unsigned char *ptr;
int offset = 4;
int numInstruments;
if (_scumm->_gameId == GID_INDY3) {
ptr = _scumm->getResourceAddress(rtSound, 83);
numInstruments = 12;
} else {
ptr = _scumm->getResourceAddress(rtSound, 79);
numInstruments = 9;
}
assert(ptr);
_wavetable = (instData **)malloc((numInstruments + 1) * sizeof(void *));
for (i = 0; i < numInstruments; i++) {
_wavetable[i] = (instData *)malloc(sizeof(instData));
for (int j = 0; j < 6; j++) {
int off, len;
off = READ_BE_UINT16(ptr + offset + 0);
_wavetable[i]->_ilen[j] = len = READ_BE_UINT16(ptr + offset + 2);
if (len) {
_wavetable[i]->_idat[j] = (char *)malloc(len);
memcpy(_wavetable[i]->_idat[j],ptr + off,len);
} else _wavetable[i]->_idat[j] = NULL;
off = READ_BE_UINT16(ptr + offset + 4);
_wavetable[i]->_llen[j] = len = READ_BE_UINT16(ptr + offset + 6);
if (len) {
_wavetable[i]->_ldat[j] = (char *)malloc(len);
memcpy(_wavetable[i]->_ldat[j],ptr + off,len);
} else _wavetable[i]->_ldat[j] = NULL;
_wavetable[i]->_oct[j] = READ_BE_UINT16(ptr + offset + 8);
offset += 10;
}
if (_scumm->_gameId == GID_INDY3) {
_wavetable[i]->_pitadjust = 0;
offset += 2;
} else {
_wavetable[i]->_pitadjust = READ_BE_UINT16(ptr + offset + 2);
offset += 4;
}
}
_wavetable[i] = NULL;
_isinit = true;
}
if (getSoundStatus(nr))
stopSound(nr); // if a sound is playing, restart it
if (data[26]) {
_curSong = nr;
_songData = data;
_songPtr = 0x1C;
_songDelay = 1;
_music_timer = 0;
} else {
int size = READ_BE_UINT16(data + 12);
int rate = 3579545 / READ_BE_UINT16(data + 20);
char *sound = (char *)malloc(size);
int vol = (data[24] << 2) | (data[24] >> 4);
memcpy(sound,data + READ_BE_UINT16(data + 8),size);
if ((READ_BE_UINT16(data + 16) || READ_BE_UINT16(data + 6))) {
// the first check is for complex (pitch-bending) looped sounds
// the second check is for simple looped sounds
int loopStart = READ_BE_UINT16(data + 10) - READ_BE_UINT16(data + 8);
int loopEnd = READ_BE_UINT16(data + 14);
int tl = -1;
if ((_scumm->_gameId == GID_INDY3) && (nr == 60))
tl = 240; // the "airplane dive" sound needs to end on its own - the game won't stop it
playSoundSFX(nr, sound, size, rate, vol, tl, true, loopStart, loopEnd);
} else {
int tl = 1 + 60 * size / rate;
playSoundSFX(nr, sound, size, rate, vol, tl, false);
}
}
}
void Player_V3A::timerHandler(void *refCon) {
Player_V3A *player = (Player_V3A *)refCon;
assert(player);
player->playMusic();
}
void Player_V3A::playMusic() {
int i;
for (i = 0; i < V3A_MAXSFX; i++) {
if ((_sfx[i].dur) && (!--_sfx[i].dur))
stopSound(_sfx[i].id);
}
for (i = 0; i < V3A_MAXMUS; i++) {
if ((_mus[i].dur) && (!--_mus[i].dur)) {
_scumm->_mixer->stopID(V3A_MUS_BASEID + i);
_mus[i].id = 0;
_mus[i].dur = 0;
}
}
_music_timer++;
if (!_curSong)
return;
if (_songDelay && --_songDelay)
return;
if (((_songData[_songPtr] & 0xF0) != 0x80) && (_songData[_songPtr] != 0xFB)) {
// at the end of the song, and it wasn't looped - kill it
_curSong = 0;
return;
}
while (1) {
int inst, pit, vol, dur, oct;
inst = _songData[_songPtr++];
if ((inst & 0xF0) != 0x80) {
// tune is at the end - figure out what's still playing
// and see how long we have to wait until we stop/restart
for (i = 0; i < V3A_MAXMUS; i++) {
if (_songDelay < _mus[i].dur)
_songDelay = _mus[i].dur;
}
if (inst == 0xFB) // it's a looped song, restart it afterwards
_songPtr = 0x1C;
break;
}
inst &= 0xF;
pit = _songData[_songPtr++];
vol = _songData[_songPtr++] & 0x7F;
vol = (vol << 1) | (vol >> 7); // 7-bit volume (Amiga drops the bottom bit), convert to 8-bit
dur = _songData[_songPtr++];
if (pit == 0) {
_songDelay = dur;
break;
}
pit += _wavetable[inst]->_pitadjust;
oct = (pit / 12) - 2;
pit = pit % 12;
if (oct < 0)
oct = 0;
if (oct > 5)
oct = 5;
char *data = (char *)malloc(_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
if (_wavetable[inst]->_idat[oct])
memcpy(data, _wavetable[inst]->_idat[oct], _wavetable[inst]->_ilen[oct]);
if (_wavetable[inst]->_ldat[oct])
memcpy(data + _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ldat[oct], _wavetable[inst]->_llen[oct]);
playSoundMUS(data, _wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct], 3579545 / note_freqs[_wavetable[inst]->_oct[oct]][pit], vol, dur,
(_wavetable[inst]->_ldat[oct] != NULL), _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
}
}
int Player_V3A::getMusicTimer() const {
return _music_timer / 30;
}
int Player_V3A::getSoundStatus(int nr) const {
if (nr == _curSong)
return 1;
for (int i = 0; i < V3A_MAXSFX; i++)
if (_sfx[i].id == nr)
return 1;
return 0;
}