scummvm/gui/KeysDialog.cpp
Eugene Sandulenko 3fafa07ab0 GUI: Added in-place hotkeys for widgets.
Now it is possible to specify hotkeys in place for ButtonWidget
and CheckboxWidget (the only widgets with hotkeys now).

Use de-facto standard with putting hotkey between tildes (~).
Like '~O~pen'. The tildes gets stripped before after hotkey
is extracted.

This is done for giving translators possibility to specify
their own hotkeys.

Old hotkeys defined at widget instance creation are left for
leaving possibility to specify non-printable hotkeys such as
Common::ASCII_ESCAPE.

Translation files were updated respectively.

svn-id: r49766
2010-06-15 10:47:31 +00:00

159 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gui/KeysDialog.h"
#include "gui/Actions.h"
#include <SDL_keyboard.h>
#ifdef _WIN32_WCE
#include "CEDevice.h"
#endif
namespace GUI {
enum {
kMapCmd = 'map '
};
KeysDialog::KeysDialog(const Common::String &title)
: GUI::Dialog("KeysDialog") {
new ButtonWidget(this, "KeysDialog.Map", _("Map"), kMapCmd);
new ButtonWidget(this, "KeysDialog.Ok", _("OK"), kOKCmd);
new ButtonWidget(this, "KeysDialog.Cancel", _("Cancel"), kCloseCmd);
_actionsList = new ListWidget(this, "KeysDialog.List");
_actionsList->setNumberingMode(kListNumberingZero);
_actionTitle = new StaticTextWidget(this, "KeysDialog.Action", title);
_keyMapping = new StaticTextWidget(this, "KeysDialog.Mapping", _("Select an action and click 'Map'"));
_actionTitle->setFlags(WIDGET_CLEARBG);
_keyMapping->setFlags(WIDGET_CLEARBG);
// Get actions names
ListWidget::StringArray l;
for (int i = 0; i < Actions::Instance()->size(); i++)
l.push_back(Actions::Instance()->actionName((ActionType)i));
_actionsList->setList(l);
_actionSelected = -1;
Actions::Instance()->beginMapping(false);
}
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kListSelectionChangedCmd:
if (_actionsList->getSelected() >= 0) {
char selection[100];
uint16 key = Actions::Instance()->getMapping(_actionsList->getSelected());
#ifdef __SYMBIAN32__
// ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
key = key - Common::ASCII_F1 + SDLK_F1;
#endif
if (key != 0)
sprintf(selection, _("Associated key : %s"), SDL_GetKeyName((SDLKey)key));
else
sprintf(selection, _("Associated key : none"));
_keyMapping->setLabel(selection);
_keyMapping->draw();
}
break;
case kMapCmd:
if (_actionsList->getSelected() < 0) {
_actionTitle->setLabel(_("Please select an action"));
} else {
char selection[100];
_actionSelected = _actionsList->getSelected();
uint16 key = Actions::Instance()->getMapping(_actionSelected);
#ifdef __SYMBIAN32__
// ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
key = key - Common::ASCII_F1 + SDLK_F1;
#endif
if (key != 0)
sprintf(selection, _("Associated key : %s"), SDL_GetKeyName((SDLKey)key));
else
sprintf(selection, _("Associated key : none"));
_actionTitle->setLabel(_("Press the key to associate"));
_keyMapping->setLabel(selection);
_keyMapping->draw();
Actions::Instance()->beginMapping(true);
_actionsList->setEnabled(false);
}
_actionTitle->draw();
break;
case kOKCmd:
Actions::Instance()->saveMapping();
close();
break;
case kCloseCmd:
Actions::Instance()->loadMapping();
close();
break;
}
}
void KeysDialog::handleKeyDown(Common::KeyState state){
if (!Actions::Instance()->mappingActive())
Dialog::handleKeyDown(state);
}
void KeysDialog::handleKeyUp(Common::KeyState state) {
#ifdef __SYMBIAN32__
if (Actions::Instance()->mappingActive()) {
#else
if (state.flags == 0xff && Actions::Instance()->mappingActive()) { // GAPI key was selected
#endif
char selection[100];
Actions::Instance()->setMapping((ActionType)_actionSelected, state.ascii);
if (state.ascii != 0)
sprintf(selection, _("Associated key : %s"), SDL_GetKeyName((SDLKey) state.keycode));
else
sprintf(selection, _("Associated key : none"));
_actionTitle->setLabel(_("Choose an action to map"));
_keyMapping->setLabel(selection);
_keyMapping->draw();
_actionTitle->draw();
_actionSelected = -1;
_actionsList->setEnabled(true);
Actions::Instance()->beginMapping(false);
} else
Dialog::handleKeyUp(state);
}
} // namespace GUI