scummvm/scumm
Travis Howell 07aa92063a Add Amiga renderer mode for EGA games.
svn-id: r17019
2005-03-07 00:39:48 +00:00
..
imuse_digi Oops 2005-03-06 23:16:45 +00:00
insane
smush Allocate new file objects (and real new file handles) for subchunks/subfiles -- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed 2005-03-07 00:38:18 +00:00
.cvsignore
actor.cpp
actor.h
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp Distinguish between green and amber hercules. Now specify it via hercGreen 2005-03-02 21:46:51 +00:00
charset.h
costume.cpp
costume.h
cursor.cpp
debugger.cpp
debugger.h
dialogs.cpp Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300) 2005-03-06 18:00:54 +00:00
dialogs.h Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300) 2005-03-06 18:00:54 +00:00
gfx.cpp Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present) 2005-03-06 23:36:37 +00:00
gfx.h Add extra safety checks from original games, to copyVirtScreenBuffers() 2005-03-06 00:46:13 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
input.cpp Max talkspeed is 9, not 10 2005-03-06 23:21:10 +00:00
instrument.cpp
instrument.h
intern.h Commit o100_paletteOps WIP based on cyx's patch. Original patch just 2005-03-02 20:02:59 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp
object.h
palette.cpp Distinguish between green and amber hercules. Now specify it via hercGreen 2005-03-02 21:46:51 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp
resource_v7he.h
resource.cpp Name parameters properly, lest we'll all be confused... 2005-03-06 13:23:29 +00:00
resource.h
saveload.cpp When restoring older savegames, fill the script slot 'cycle' fields with 2005-03-02 07:11:58 +00:00
saveload.h
script_v2.cpp
script_v5.cpp
script_v6.cpp
script_v6he.cpp Add missing actor redraws 2005-03-03 03:06:30 +00:00
script_v7he.cpp Fix compare string. 2005-03-03 04:54:23 +00:00
script_v8.cpp
script_v72he.cpp Need to adjust HE7 filename for mustard too. 2005-03-03 05:09:39 +00:00
script_v80he.cpp
script_v90he.cpp Add missing check 2005-03-04 05:34:56 +00:00
script_v100he.cpp Add missing check 2005-03-04 05:34:56 +00:00
script.cpp
script.h
scumm-md5.h
scumm.cpp Add Amiga renderer mode for EGA games. 2005-03-07 00:39:48 +00:00
scumm.h Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
sound.cpp
sound.h
sprite_he.cpp Use sprite groups number, not sprite id. 2005-03-06 04:49:58 +00:00
sprite_he.h Rename sprite fields 2005-03-06 04:31:02 +00:00
string.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
verbs.cpp
verbs.h
wiz_he.cpp Update comments 2005-03-05 02:56:51 +00:00
wiz_he.h