.. |
behavior.cpp
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FULLPIPE: Started implementing scene 3
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2013-11-04 00:30:00 +02:00 |
behavior.h
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FULLPIPE: Started implementing scene 3
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2013-11-04 00:30:00 +02:00 |
constants.h
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FULLPIPE: Completed scene03 code
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2013-11-06 00:41:35 +02:00 |
detection.cpp
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FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed
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2013-09-09 00:38:06 +03:00 |
fullpipe.cpp
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FULLPIPE: Enable intro
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2013-10-29 00:11:47 +02:00 |
fullpipe.h
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FULLPIPE: Completed scene03 code
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2013-11-06 00:41:35 +02:00 |
gameloader.cpp
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FULLPIPE: Fix crash after intro
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2013-10-30 00:32:06 +02:00 |
gameloader.h
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
gfx.cpp
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FULLPIPE: CPtrList -> PtrList
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2013-09-18 19:39:53 +04:00 |
gfx.h
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FULLPIPE: Fix compilation with MSVC
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2013-10-01 01:04:25 +03:00 |
init.cpp
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
input.cpp
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FULLPIPE: Started implementing scene 3
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2013-11-04 00:30:00 +02:00 |
input.h
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FULLPIPE: Remove C* prefix from input classes
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2013-09-18 19:39:53 +04:00 |
interaction.cpp
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FULLPIPE: method4C -> doWalkTo
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2013-10-17 00:37:04 +03:00 |
interaction.h
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
inventory.cpp
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
inventory.h
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
lift.cpp
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FULLPIPE: Completed scene03 code
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2013-11-06 00:41:35 +02:00 |
messages.cpp
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FULLPIPE: Implement sceneHandlerIntro()
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2013-10-28 01:00:06 +02:00 |
messages.h
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FULLPIPE: Implement sceneHandlerIntro()
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2013-10-28 01:00:06 +02:00 |
modal.cpp
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FULLPIPE: Implement ModalIntro destructor
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2013-11-06 23:52:01 +02:00 |
modal.h
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FULLPIPE: Implement ModalIntro destructor
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2013-11-06 23:52:01 +02:00 |
module.mk
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FULLPIPE: Make engine conditionally compilable as dynamic plugin
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2013-09-06 14:56:29 +03:00 |
motion.cpp
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FULLPIPE: More work on MovGraph2::buildMovInfo1MessageQueue()
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2013-11-12 01:42:33 +02:00 |
motion.h
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FULLPIPE: Class init. CID 1099832
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2013-11-10 11:23:36 +02:00 |
ngiarchive.cpp
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Added guard #define
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2013-09-06 15:37:57 +03:00 |
objects.h
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
scene.cpp
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FULLPIPE: Fix crash in debug menu
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2013-10-30 00:54:58 +02:00 |
scene.h
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FULLPIPE: Remove unused class variable. CID 1063191
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2013-09-22 11:33:50 +03:00 |
scenes.cpp
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FULLPIPE: Completed scene03 code
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2013-11-06 00:41:35 +02:00 |
scenes.h
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FULLPIPE: Started implementing scene 3
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2013-11-04 00:30:00 +02:00 |
sound.cpp
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
sound.h
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FULLPIPE: Fix compilation with MSVC
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2013-10-01 01:04:25 +03:00 |
stateloader.cpp
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
statics.cpp
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FULLPIPE: Class initialization. CID 1063190
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2013-11-10 11:20:09 +02:00 |
statics.h
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FULLPIPE: Implement StaticANIObject::getSomeXY()
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2013-10-27 00:50:49 +03:00 |
utils.cpp
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
utils.h
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FULLPIPE: Implement MovGraph2::findLink1()
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2013-10-17 23:19:28 +03:00 |