mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 01:31:39 +00:00
07fe952eef
svn-id: r10469
182 lines
4.2 KiB
C++
182 lines
4.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "queen/queen.h"
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#include "common/file.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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extern uint16 _debugLevel;
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#ifdef _WIN32_WCE
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extern bool toolbar_drawn;
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extern bool draw_keyboard;
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#endif
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static const TargetSettings queen_settings[] = {
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/* Flight of the Amazon Queen */
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{ "queen", "Flight of the Amazon Queen", GID_QUEEN_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
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{ NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
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};
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const TargetSettings *Engine_QUEEN_targetList() {
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return queen_settings;
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}
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Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
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return new QueenEngine(detector, syst);
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}
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REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_targetList, Engine_QUEEN_create);
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QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
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: Engine(detector, syst) {
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_game = detector->_game.id;
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if (!_mixer->bindToSystem(syst))
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warning("Sound initialisation failed.");
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_mixer->setVolume(detector->_sfx_volume);
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_debugMode = detector->_debugMode;
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_debugLevel = detector->_debugLevel;
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_detector = detector;
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_fastMode = 0;
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_system->init_size(320, 200);
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}
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QueenEngine::~QueenEngine() {
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delete _queenLogic;
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delete _queenResource;
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//delete _queenDisplay;
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}
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void QueenEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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void QueenEngine::go() {
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if (!_dump_file)
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_dump_file = stdout;
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initialise();
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while (1) { //main loop
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delay(1000);
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}
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}
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void QueenEngine::initialise(void) {
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OSystem::Property prop;
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_queenResource = new QueenResource(_gameDataPath);
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_queenLogic = new QueenLogic(_queenResource);
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//_queenSound = new QueenSound(_mixer, _detector->_sfx_volume);
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// Override global scaler with any game-specific define
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if (g_config->get("gfx_mode")) {
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prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
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_system->property(OSystem::PROP_SET_GFX_MODE, &prop);
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}
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// Override global fullscreen setting with any game-specific define
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if (g_config->getBool("fullscreen", false)) {
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if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
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_system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
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}
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}
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void QueenEngine::delay(uint amount) {
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OSystem::Event event;
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uint32 start = _system->get_msecs();
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uint32 cur = start;
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_key_pressed = 0; //reset
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do {
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while (_system->poll_event(&event)) {
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switch (event.event_code) {
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case OSystem::EVENT_KEYDOWN:
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if (event.kbd.flags == OSystem::KBD_CTRL) {
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if (event.kbd.keycode == 'f') {
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_fastMode ^= 1;
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break;
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}
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if (event.kbd.keycode == 'g') {
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_fastMode ^= 2;
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break;
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}
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}
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// Make sure backspace works right (this fixes a small issue on OS X)
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if (event.kbd.keycode == 8)
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_key_pressed = 8;
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else
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_key_pressed = (byte)event.kbd.ascii;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_sdl_mouse_x = event.mouse.x;
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_sdl_mouse_y = event.mouse.y;
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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#ifdef _WIN32_WCE
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_sdl_mouse_x = event.mouse.x;
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_sdl_mouse_y = event.mouse.y;
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#endif
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break;
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case OSystem::EVENT_RBUTTONDOWN:
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break;
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case OSystem::EVENT_QUIT:
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_system->quit();
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break;
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default:
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break;
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}
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}
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if (amount == 0)
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break;
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{
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uint this_delay = 20; // 1?
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if (this_delay > amount)
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this_delay = amount;
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_system->delay_msecs(this_delay);
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}
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cur = _system->get_msecs();
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} while (cur < start + amount);
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}
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