mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hopkins/menu.h"
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#include "hopkins/dialogs.h"
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#include "hopkins/files.h"
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#include "hopkins/hopkins.h"
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#include "hopkins/globals.h"
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#include "hopkins/events.h"
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#include "hopkins/graphics.h"
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#include "hopkins/sound.h"
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/util.h"
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namespace Hopkins {
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enum MenuSelection { MENU_NONE = 0, PLAY_GAME = 1, LOAD_GAME = 2, OPTIONS = 3, INTRODUCTION = 4, QUIT = 5 };
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MenuManager::MenuManager(HopkinsEngine *vm) {
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_vm = vm;
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}
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int MenuManager::menu() {
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byte *spriteData = NULL;
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MenuSelection menuIndex;
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Common::Point mousePos;
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signed int result;
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int frameIndex[] = { 0, 0, 0, 0, 0 };
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if (_vm->shouldQuit())
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return -1;
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result = 0;
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while (!_vm->shouldQuit()) {
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_vm->_objectsMan->_forestFl = false;
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_vm->_events->_breakoutFl = false;
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_vm->_globals->_disableInventFl = true;
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_vm->_globals->_exitId = 0;
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for (int idx = 0; idx < 31; ++idx)
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_vm->_globals->_inventory[idx] = 0;
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memset(_vm->_globals->_saveData, 0, 2000);
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_vm->_objectsMan->addObject(14);
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memset(frameIndex, 0, sizeof(int) * ARRAYSIZE(frameIndex));
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if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
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_vm->_graphicsMan->loadImage("MENU");
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else if (_vm->_globals->_language == LANG_EN)
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_vm->_graphicsMan->loadImage("MENUAN");
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else if (_vm->_globals->_language == LANG_FR)
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_vm->_graphicsMan->loadImage("MENUFR");
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else if (_vm->_globals->_language == LANG_SP)
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_vm->_graphicsMan->loadImage("MENUES");
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_vm->_graphicsMan->fadeInLong();
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if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
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spriteData = _vm->_objectsMan->loadSprite("MENU.SPR");
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else if (_vm->_globals->_language == LANG_EN)
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spriteData = _vm->_objectsMan->loadSprite("MENUAN.SPR");
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else if (_vm->_globals->_language == LANG_FR)
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spriteData = _vm->_objectsMan->loadSprite("MENUFR.SPR");
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else if (_vm->_globals->_language == LANG_SP)
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spriteData = _vm->_objectsMan->loadSprite("MENUES.SPR");
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_vm->_events->mouseOn();
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_vm->_events->changeMouseCursor(0);
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_vm->_events->_mouseCursorId = 0;
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_vm->_events->_mouseSpriteId = 0;
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_vm->_soundMan->playSound(28);
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// Loop to make menu selection
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bool selectionMade = false;
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do {
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if (_vm->shouldQuit())
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return -1;
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menuIndex = MENU_NONE;
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mousePos = Common::Point(_vm->_events->getMouseX(), _vm->_events->getMouseY());
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if (mousePos.x >= 232 && mousePos.x <= 408) {
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if (mousePos.y >= 261 && mousePos.y <= 284)
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menuIndex = PLAY_GAME;
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else if (mousePos.y >= 293 && mousePos.y <= 316)
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menuIndex = LOAD_GAME;
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else if (mousePos.y >= 325 && mousePos.y <= 347)
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menuIndex = OPTIONS;
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else if (mousePos.y >= 356 && mousePos.y <= 379)
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menuIndex = INTRODUCTION;
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else if (mousePos.y >= 388 && mousePos.y <= 411)
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menuIndex = QUIT;
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}
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memset(frameIndex, 0, sizeof(int) * ARRAYSIZE(frameIndex));
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if (menuIndex > MENU_NONE)
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frameIndex[menuIndex - 1] = 1;
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_vm->_graphicsMan->fastDisplay(spriteData, 230, 259, frameIndex[0]);
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_vm->_graphicsMan->fastDisplay(spriteData, 230, 291, frameIndex[1] + 2);
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_vm->_graphicsMan->fastDisplay(spriteData, 230, 322, frameIndex[2] + 4);
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_vm->_graphicsMan->fastDisplay(spriteData, 230, 354, frameIndex[3] + 6);
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_vm->_graphicsMan->fastDisplay(spriteData, 230, 386, frameIndex[4] + 8);
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_vm->_events->refreshScreenAndEvents();
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if (_vm->_events->getMouseButton() == 1 && menuIndex != MENU_NONE)
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selectionMade = true;
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} while (!selectionMade);
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if (menuIndex > MENU_NONE) {
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_vm->_graphicsMan->fastDisplay(spriteData, 230, 259 + 32 * (menuIndex - 1), 10 + (menuIndex - 1));
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_vm->_events->refreshScreenAndEvents();
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_vm->_events->delay(200);
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}
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if (menuIndex == PLAY_GAME) {
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result = 1;
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break;
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} else if (menuIndex == LOAD_GAME) {
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_vm->_globals->_exitId = -1;
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_vm->_dialog->showLoadGame();
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if (_vm->_globals->_exitId != -1) {
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result = _vm->_globals->_exitId;
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break;
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}
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_vm->_globals->_exitId = 0;
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} else if (menuIndex == OPTIONS) {
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_vm->_dialog->showOptionsDialog();
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} else if (menuIndex == INTRODUCTION) {
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_vm->playIntro();
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} else if (menuIndex == QUIT) {
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result = -1;
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break;
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}
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}
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_vm->_globals->freeMemory(spriteData);
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_vm->_globals->_disableInventFl = false;
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_vm->_graphicsMan->fadeOutLong();
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return result;
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}
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} // End of namespace Hopkins
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