scummvm/base
2004-12-05 17:35:24 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
engine.h Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
gameDetector.cpp Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff 2004-12-02 00:33:42 +00:00
gameDetector.h Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff 2004-12-02 00:33:42 +00:00
main.cpp Turn off 'launcher looping' for now 2004-12-05 17:35:24 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp Provide unloading of unneeded plugins. 2004-08-29 19:08:08 +00:00
plugins.h Provide unloading of unneeded plugins. 2004-08-29 19:08:08 +00:00
version.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00