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imuse_digi
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Changed parameter order of SoundMixer::playInputStream to match that of playRaw
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2004-11-28 23:02:28 +00:00 |
insane
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this is just how watcom handles signed division
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2004-12-05 09:41:39 +00:00 |
smush
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Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; SCUMM now uses the appendable stream directly
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2004-11-27 17:09:05 +00:00 |
.cvsignore
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actor.cpp
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
actor.h
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Rename as requested.
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2004-10-12 14:40:32 +00:00 |
akos.cpp
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Fix range check
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2004-11-28 22:26:03 +00:00 |
akos.h
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Fixing actor regression in The Dig caused by my previous changes
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2004-11-28 02:36:01 +00:00 |
base-costume.cpp
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Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression)
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2004-11-28 02:05:04 +00:00 |
base-costume.h
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
bomp.cpp
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Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression)
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2004-11-28 02:05:04 +00:00 |
bomp.h
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Simplify calling drawBomp a littl
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2004-10-07 16:10:51 +00:00 |
boxes.cpp
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Add patch #1060453 - MIVGA: Actor Scale Patch
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2004-11-05 05:13:56 +00:00 |
boxes.h
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camera.cpp
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Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
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2004-10-01 20:40:03 +00:00 |
charset.cpp
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
charset.h
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Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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2004-10-23 23:08:53 +00:00 |
costume.cpp
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New ARM call (PalmOS)
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2004-12-10 15:18:28 +00:00 |
costume.h
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
cursor.cpp
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Cleanup
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2004-11-09 16:04:36 +00:00 |
debugger.cpp
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Print some camera info
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2004-11-28 02:04:14 +00:00 |
debugger.h
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Print some camera info
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2004-11-28 02:04:14 +00:00 |
dialogs.cpp
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oops
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2004-12-08 00:03:08 +00:00 |
dialogs.h
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Only activate virtual keyboard when needed
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2004-12-06 22:05:04 +00:00 |
gfx.cpp
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New ARM call (PalmOS)
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2004-12-10 15:18:28 +00:00 |
gfx.h
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
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2004-12-03 13:17:57 +00:00 |
imuse_player.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
imuse.cpp
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Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
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2004-12-03 13:17:57 +00:00 |
imuse.h
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Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
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2004-12-03 13:17:57 +00:00 |
input.cpp
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Clean up OSystem::Event
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2004-12-05 17:42:20 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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correction
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2004-11-28 05:33:33 +00:00 |
midiparser_eup.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
midiparser_ro.cpp
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module.mk
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
music.h
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
nut_renderer.cpp
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Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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2004-10-23 23:08:53 +00:00 |
nut_renderer.h
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Added methods to access charset x/y offs values (though those seem to be all 0 in COMI)
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2004-10-09 00:47:47 +00:00 |
object.cpp
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
object.h
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
palette.cpp
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Add missing roomOps case for HE games.
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2004-10-04 04:04:37 +00:00 |
player_mod.cpp
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_mod.h
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_v2.h
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_v2a.cpp
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_v2a.h
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_v3a.cpp
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
player_v3a.h
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
resource_v2.cpp
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Whitespace
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2004-10-22 10:25:56 +00:00 |
resource_v3.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource_v7he.h
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource.cpp
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Reduce code duplication
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2004-11-27 13:10:41 +00:00 |
resource.h
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Make Array stuff part of the V6 engine class (note: it's a bit confusing to have two different ArrayHeader structs, maybe we should rename them?)
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2004-11-27 13:13:41 +00:00 |
saveload.cpp
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
saveload.h
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Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
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2004-10-07 21:23:29 +00:00 |
script_v2.cpp
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Whitespace
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2004-10-22 10:25:56 +00:00 |
script_v5.cpp
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Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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2004-11-27 00:26:11 +00:00 |
script_v6.cpp
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Make Array stuff part of the V6 engine class (note: it's a bit confusing to have two different ArrayHeader structs, maybe we should rename them?)
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2004-11-27 13:13:41 +00:00 |
script_v6he.cpp
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
script_v7he.cpp
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
script_v8.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v72he.cpp
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
script_v80he.cpp
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
script_v90he.cpp
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correction
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2004-11-28 05:33:33 +00:00 |
script_v100he.cpp
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Revert opcode EF merge, HE72 uses different array structure.
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2004-11-27 02:47:46 +00:00 |
script.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
script.h
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scumm-md5.h
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Sync with HE docs md5s
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2004-11-28 12:58:17 +00:00 |
scumm.cpp
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Pass subdirectories to gamedetector functions
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2004-12-09 15:06:49 +00:00 |
scumm.h
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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2004-11-28 21:24:02 +00:00 |
sound.cpp
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Changed parameter order of SoundMixer::playInputStream to match that of playRaw
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2004-11-28 23:02:28 +00:00 |
sound.h
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Add initual sound looping support for HE 70+ games.
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2004-10-13 07:52:42 +00:00 |
string.cpp
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Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too
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2004-11-22 22:32:46 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
verbs.cpp
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Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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2004-11-21 14:48:17 +00:00 |
verbs.h
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wiz_he.cpp
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |
wiz_he.h
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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2004-11-27 17:50:23 +00:00 |