scummvm/scumm
Chris Apers 66e14111cc New ARM call (PalmOS)
svn-id: r16014
2004-12-10 15:18:28 +00:00
..
imuse_digi Changed parameter order of SoundMixer::playInputStream to match that of playRaw 2004-11-28 23:02:28 +00:00
insane this is just how watcom handles signed division 2004-12-05 09:41:39 +00:00
smush Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; SCUMM now uses the appendable stream directly 2004-11-27 17:09:05 +00:00
.cvsignore
actor.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Fix range check 2004-11-28 22:26:03 +00:00
akos.h Fixing actor regression in The Dig caused by my previous changes 2004-11-28 02:36:01 +00:00
base-costume.cpp Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression) 2004-11-28 02:05:04 +00:00
base-costume.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
bomp.cpp Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression) 2004-11-28 02:05:04 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp Add patch #1060453 - MIVGA: Actor Scale Patch 2004-11-05 05:13:56 +00:00
boxes.h
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
charset.h Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
costume.cpp New ARM call (PalmOS) 2004-12-10 15:18:28 +00:00
costume.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
cursor.cpp Cleanup 2004-11-09 16:04:36 +00:00
debugger.cpp Print some camera info 2004-11-28 02:04:14 +00:00
debugger.h Print some camera info 2004-11-28 02:04:14 +00:00
dialogs.cpp oops 2004-12-08 00:03:08 +00:00
dialogs.h Only activate virtual keyboard when needed 2004-12-06 22:05:04 +00:00
gfx.cpp New ARM call (PalmOS) 2004-12-10 15:18:28 +00:00
gfx.h moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
help.cpp
help.h
imuse_internal.h Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and 2004-12-03 13:17:57 +00:00
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and 2004-12-03 13:17:57 +00:00
imuse.h Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and 2004-12-03 13:17:57 +00:00
input.cpp Clean up OSystem::Event 2004-12-05 17:42:20 +00:00
instrument.cpp
instrument.h
intern.h correction 2004-11-28 05:33:33 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp
module.mk moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
music.h Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
nut_renderer.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_mod.h Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_v2.h Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_v2a.cpp Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_v2a.h Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_v3a.cpp Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
player_v3a.h Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
resource_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Reduce code duplication 2004-11-27 13:10:41 +00:00
resource.h Make Array stuff part of the V6 engine class (note: it's a bit confusing to have two different ArrayHeader structs, maybe we should rename them?) 2004-11-27 13:13:41 +00:00
saveload.cpp Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v5.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
script_v6.cpp Make Array stuff part of the V6 engine class (note: it's a bit confusing to have two different ArrayHeader structs, maybe we should rename them?) 2004-11-27 13:13:41 +00:00
script_v6he.cpp Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
script_v7he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
script_v8.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v72he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
script_v80he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
script_v90he.cpp correction 2004-11-28 05:33:33 +00:00
script_v100he.cpp Revert opcode EF merge, HE72 uses different array structure. 2004-11-27 02:47:46 +00:00
script.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
script.h
scumm-md5.h Sync with HE docs md5s 2004-11-28 12:58:17 +00:00
scumm.cpp Pass subdirectories to gamedetector functions 2004-12-09 15:06:49 +00:00
scumm.h Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly 2004-11-28 21:24:02 +00:00
sound.cpp Changed parameter order of SoundMixer::playInputStream to match that of playRaw 2004-11-28 23:02:28 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too 2004-11-22 22:32:46 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
verbs.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
verbs.h
wiz_he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
wiz_he.h moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00