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https://github.com/libretro/scummvm.git
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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const char *STR_COPYRIGHT_1995 = "(C) 1995 Optik Software. All rights reserved.";
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static const char *STR_COPYRIGHT_1994 = "(C) 1994 PENDULO STUDIOS. All rights reserved.";
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void IgorEngine::PART_90() {
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memset(_currentPalette, 0, 768);
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setPaletteRange(0, 255);
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switch (_currentPart) {
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case 900:
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loadData(PAL_OptikSoftware, _paletteBuffer);
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loadData(IMG_OptikSoftware, _screenVGA);
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break;
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case 901:
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loadData(PAL_Presents, _paletteBuffer);
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loadData(IMG_Presents, _screenVGA);
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break;
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case 902:
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loadData(PAL_GraphicAdventure, _paletteBuffer);
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loadData(IMG_GraphicAdventure, _screenVGA);
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break;
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case 903:
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loadData(PAL_PenduloStudios, _paletteBuffer);
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loadData(IMG_PenduloStudios, _screenVGA);
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break;
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case 904:
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loadData(PAL_TitleScreen, _paletteBuffer);
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loadData(IMG_TitleScreen, _screenVGA);
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drawString(_screenVGA, (_gameVersion == kIdEngDemo110) ? STR_COPYRIGHT_1994 : STR_COPYRIGHT_1995, 2, 187, 0xF5, 0, 0);
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break;
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}
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fadeInPalette(768);
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while (!_inputVars[kInputEscape]) {
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waitForTimer();
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if (_inputVars[kInputOptions]) {
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_inputVars[kInputOptions] = 0;
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handleOptionsMenu();
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break;
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}
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}
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_inputVars[kInputEscape] = 0;
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fadeOutPalette(768);
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if (_currentPart != kInvalidPart) {
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if (_currentPart == 904) {
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_currentPart = 850;
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} else {
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++_currentPart;
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}
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}
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}
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} // namespace Igor
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