mirror of
https://github.com/libretro/scummvm.git
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086f5961b6
svn-id: r53309
153 lines
5.0 KiB
C++
153 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_MOVIEPLAYER_H
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#define SWORD25_MOVIEPLAYER_H
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/service.h"
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#include "sword25/fmv/theora_decoder.h"
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#include "sword25/gfx/bitmap.h"
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namespace Sword25 {
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// -----------------------------------------------------------------------------
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// Class definitions
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// -----------------------------------------------------------------------------
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class MoviePlayer : public Service {
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public:
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// -----------------------------------------------------------------------------
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// Constructor / Destructor
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// -----------------------------------------------------------------------------
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MoviePlayer(Kernel *pKernel);
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~MoviePlayer();
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// -----------------------------------------------------------------------------
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// Player interface must be implemented by a Movie Player
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// -----------------------------------------------------------------------------
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/**
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* Loads a movie file
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*
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* This method loads a movie file and prepares it for playback.
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* There can be oly one movie file loaded at a time. If you already have loaded a
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* movie file, it will be unloaded and, if necessary, stopped playing.
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* @param Filename The filename of the movie file to be loaded
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* @param Z Z indicates the position of the film on the main graphics layer
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* @return Returns false if an error occured while loading, otherwise true.
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*/
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bool LoadMovie(const Common::String &Filename, uint Z);
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/**
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* Unloads the currently loaded movie file.
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* @return Returns false if an error occurred while unloading, otherwise true.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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bool UnloadMovie();
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/**
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* Plays the loaded movie.
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*
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* The film will be keeping the aspect ratio of the screen.
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* If the film was previously paused with Pause(), then the film will resume playing.
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* @return Returns false if an error occurred while starting, otherwise true.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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bool Play();
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/**
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* Pauses movie playback.
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*
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* A paused movie can later be resumed by calling the Play() method again.
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* @return Returns false if an error occurred while pausing, otherwise true.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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bool Pause();
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/**
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* This function must be called once per frame.
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*/
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void Update();
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/**
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* Returns whether a film is loaded for playback.
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*/
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bool IsMovieLoaded();
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/**
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* Returns whether the movie playback is paused.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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bool IsPaused();
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/**
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* Returns the scaling factor for the loaded film.
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*
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* When a movie is loaded, the scaling factor is automatically selected so that the film
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* takes the maximum screen space, without the film being distorted.
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* @return Returns the scaling factor of the film.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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float GetScaleFactor();
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/**
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* Sets the factor by which the loaded film is to be scaled.
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* @param ScaleFactor The desired scale factor.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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void SetScaleFactor(float ScaleFactor);
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/**
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* Returns the current playing position in seconds.
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* @remark This method can only be called when IsMovieLoaded() returns true.
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*/
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double GetTime();
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private:
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bool _RegisterScriptBindings();
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TheoraDecoder _decoder;
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RenderObjectPtr<Bitmap> _outputBitmap;
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};
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} // End of namespace Sword25
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#endif
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