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dd4108e7c7
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_ALAN2_ARGS
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#define GLK_ALAN2_ARGS
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/* Handles the various startup methods on all machines.
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*
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* Main function args() will set up global variable advnam and the flags,
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* the terminal will also be set up and connected.
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*/
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#include "glk/alan2/types.h"
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namespace Glk {
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namespace Alan2 {
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#define PROGNAME "alan2"
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extern void args(int argc, char *argv[]);
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} // End of namespace Alan2
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} // End of namespace Glk
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#endif
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