scummvm/engines/icb/breath.h
2021-12-26 21:19:38 +01:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_BREATH_H
#define ICB_BREATH_H
#include "engines/icb/common/px_common.h"
namespace ICB {
#define MAX_BREATH 8 // number of particles
#define BREATH_OFF 0
#define BREATH_ON 1
#define BREATH_SMOKE 2
class Breath {
public:
SVECTOR position; // 8 bytes?
int16 breathColour[MAX_BREATH]; // 8 bytes
int8 breathZ[MAX_BREATH]; // 4 bytes
int8 breathY[MAX_BREATH]; // 4 bytes
int8 breathSize[MAX_BREATH]; // 4 bytes
int8 breathStarted[MAX_BREATH]; // 4 bytes
int16 breathEnd; // 2 bytes
uint8 on; // 1 byte
int8 allStarted; // 1 byte (how many times reset)
Breath();
void Update();
void Init();
};
} // End of namespace ICB
#endif