scummvm/engines/icb/route_manager.h
2021-12-26 21:19:38 +01:00

101 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_ROUTE_MANAGER_H
#define ICB_ROUTE_MANAGER_H
#include "engines/icb/common/px_rcutypes.h"
#include "engines/icb/common/px_array.h"
#include "engines/icb/graphic_prims.h" //_point etc.
#include "engines/icb/animation_mega_set.h"
namespace ICB {
// note MAX_final_route must be a multiple of 4 to get alignment
#define MAX_final_route 16
enum _route_type { ROUTE_find_shortest_direct_floor_route, ROUTE_return_all_floor_routes, ROUTE_points_only };
enum __route_request_error { __ROUTE_REQUEST_PRIM_FAILED, __ROUTE_REQUEST_ROOMS_FAILED, __RR_NO_ROUTE_REQUIRED, __ROUTE_REQUEST_OK };
#define POST_INTERACTION \
M->actor_xyz.x = M->target_xyz.x; \
M->actor_xyz.z = M->target_xyz.z; \
L->cur_anim_type = __STAND; \
M->reverse_route = FALSE8; \
L->anim_pc = 0;
typedef struct {
_route_type rtype;
PXreal initial_x;
PXreal initial_z;
PXreal dest_x;
PXreal dest_z;
PXreal character_y;
uint32 initial_floor;
uint32 dest_floor;
__mega_set_names anim_type; // walk or run - this declares the route movement type
__route_request_error error;
bool8 finish_on_stand; // when the route is complete the manager will attempt to slow out and stand the character
bool8 finish_on_null_stand; // when the route is complete the manager will attempt to slow out and stand the character WITHOUT MOVEMENT ON FINAL ANIM
uint8 padding1;
uint8 padding2;
} _route_request;
class _route_description {
public:
void ___init();
_route_request request_form;
_point prim_route[MAX_final_route];
uint32 total_points; // total number of point junctions in the route
uint32 current_position; // current point number
PXreal dist_left; // unit distance left to travel on current line
// barriers for nethack diagnostics
_point *diag_bars;
uint32 number_of_diag_bars;
bool8 arrived; // set when route done so we know we're into the optional slow out phase
uint8 padding1;
uint8 padding2;
uint8 padding3;
};
enum _route_phase { RM_NONE, RM_MAIN, RM_ALT };
} // End of namespace ICB
#endif