scummvm/engines/toon/path.cpp
D G Turner 4aa0ec7fc4 TOON: Change Pathfinding weight buffers to uint16.
This should result in a significant saving in RAM usage.
Have added warning outputs if the weights exceed the maximum limit.
2012-06-14 17:23:01 +01:00

447 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "toon/path.h"
namespace Toon {
PathFindingHeap::PathFindingHeap() {
_count = 0;
_size = 0;
_data = NULL;
}
PathFindingHeap::~PathFindingHeap() {
free(_data);
}
void PathFindingHeap::init(int32 size) {
debugC(1, kDebugPath, "init(%d)", size);
_size = size;
free(_data);
_data = (HeapDataGrid *)malloc(sizeof(HeapDataGrid) * _size);
memset(_data, 0, sizeof(HeapDataGrid) * _size);
_count = 0;
}
void PathFindingHeap::unload() {
_count = 0;
_size = 0;
free(_data);
_data = NULL;
}
void PathFindingHeap::clear() {
debugC(1, kDebugPath, "clear()");
_count = 0;
memset(_data, 0, sizeof(HeapDataGrid) * _size);
}
void PathFindingHeap::push(int16 x, int16 y, uint16 weight) {
debugC(2, kDebugPath, "push(%d, %d, %d)", x, y, weight);
if (_count == _size) {
// Increase size by 50%
uint32 newSize = _size + (_size / 2) + 1;
HeapDataGrid *newData;
newData = (HeapDataGrid *)realloc(_data, sizeof(HeapDataGrid) * newSize);
if (newData == NULL) {
warning("Aborting attempt to push onto PathFindingHeap at maximum size: %d", _count);
return;
}
memset(newData + _size, 0, sizeof(HeapDataGrid) * (newSize - _size));
_data = newData;
_size = newSize;
}
_data[_count]._x = x;
_data[_count]._y = y;
_data[_count]._weight = weight;
_count++;
uint32 lMax = _count - 1;
uint32 lT = 0;
while (true) {
if (lMax <= 0)
break;
lT = (lMax - 1) / 2;
if (_data[lT]._weight > _data[lMax]._weight) {
HeapDataGrid temp;
temp = _data[lT];
_data[lT] = _data[lMax];
_data[lMax] = temp;
lMax = lT;
} else {
break;
}
}
}
void PathFindingHeap::pop(int16 *x, int16 *y, uint16 *weight) {
debugC(2, kDebugPath, "pop(x, y, weight)");
if (!_count) {
warning("Attempt to pop empty PathFindingHeap!");
return;
}
*x = _data[0]._x;
*y = _data[0]._y;
*weight = _data[0]._weight;
_data[0] = _data[--_count];
if (!_count)
return;
uint32 lMin = 0;
uint32 lT = 0;
while (true) {
lT = (lMin * 2) + 1;
if (lT < _count) {
if (lT < _count - 1) {
if (_data[lT + 1]._weight < _data[lT]._weight)
lT++;
}
if (_data[lT]._weight <= _data[lMin]._weight) {
HeapDataGrid temp;
temp = _data[lMin];
_data[lMin] = _data[lT];
_data[lT] = temp;
lMin = lT;
} else {
break;
}
} else {
break;
}
}
}
PathFinding::PathFinding() {
_width = 0;
_height = 0;
_heap = new PathFindingHeap();
_sq = NULL;
_numBlockingRects = 0;
}
PathFinding::~PathFinding(void) {
if (_heap)
_heap->unload();
delete _heap;
delete[] _sq;
}
void PathFinding::init(Picture *mask) {
debugC(1, kDebugPath, "init(mask)");
_width = mask->getWidth();
_height = mask->getHeight();
_currentMask = mask;
_heap->unload();
_heap->init(500);
delete[] _sq;
_sq = new uint16[_width * _height];
}
bool PathFinding::isLikelyWalkable(int16 x, int16 y) {
for (uint8 i = 0; i < _numBlockingRects; i++) {
if (_blockingRects[i][4] == 0) {
if (x >= _blockingRects[i][0] && x <= _blockingRects[i][2] && y >= _blockingRects[i][1] && y < _blockingRects[i][3])
return false;
} else {
int16 dx = abs(_blockingRects[i][0] - x);
int16 dy = abs(_blockingRects[i][1] - y);
if ((dx << 8) / _blockingRects[i][2] < (1 << 8) && (dy << 8) / _blockingRects[i][3] < (1 << 8)) {
return false;
}
}
}
return true;
}
bool PathFinding::isWalkable(int16 x, int16 y) {
debugC(2, kDebugPath, "isWalkable(%d, %d)", x, y);
return (_currentMask->getData(x, y) & 0x1f) > 0;
}
bool PathFinding::findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX, int16 origY) {
debugC(1, kDebugPath, "findClosestWalkingPoint(%d, %d, fxx, fyy, %d, %d)", xx, yy, origX, origY);
int32 currentFound = -1;
int32 dist = -1;
int32 dist2 = -1;
if (origX == -1)
origX = xx;
if (origY == -1)
origY = yy;
for (int16 y = 0; y < _height; y++) {
for (int16 x = 0; x < _width; x++) {
if (isWalkable(x, y) && isLikelyWalkable(x, y)) {
int32 ndist = (x - xx) * (x - xx) + (y - yy) * (y - yy);
int32 ndist2 = (x - origX) * (x - origX) + (y - origY) * (y - origY);
if (currentFound < 0 || ndist < dist || (ndist == dist && ndist2 < dist2)) {
dist = ndist;
dist2 = ndist2;
currentFound = y * _width + x;
}
}
}
}
if (currentFound != -1) {
*fxx = currentFound % _width;
*fyy = currentFound / _width;
return true;
} else {
*fxx = 0;
*fyy = 0;
return false;
}
}
void PathFinding::walkLine(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
int32 dy = y2 - y;
uint32 adx = abs(dx);
uint32 ady = abs(dy);
int32 t = 0;
if (adx <= ady)
t = ady;
else
t = adx;
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
_tempPath.clear();
for (int32 i = t; i > 0; i--) {
_tempPath.insert_at(0, Common::Point(bx >> 16, by >> 16));
bx += cdx;
by += cdy;
}
_tempPath.insert_at(0, Common::Point(x2, y2));
}
bool PathFinding::lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
int32 dy = y2 - y;
uint32 adx = abs(dx);
uint32 ady = abs(dy);
int32 t = 0;
if (adx <= ady)
t = ady;
else
t = adx;
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
for (int32 i = t; i > 0; i--) {
if (!isWalkable(bx >> 16, by >> 16))
return false;
bx += cdx;
by += cdy;
}
return true;
}
bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
debugC(1, kDebugPath, "findPath(%d, %d, %d, %d)", x, y, destx, desty);
if (x == destx && y == desty) {
_tempPath.clear();
return true;
}
// ignore path finding if the character is outside the screen
if (x < 0 || x > 1280 || y < 0 || y > 400 || destx < 0 || destx > 1280 || desty < 0 || desty > 400) {
_tempPath.clear();
return true;
}
// first test direct line
if (lineIsWalkable(x, y, destx, desty)) {
walkLine(x, y, destx, desty);
return true;
}
// no direct line, we use the standard A* algorithm
memset(_sq , 0, _width * _height * sizeof(uint16));
_heap->clear();
int16 curX = x;
int16 curY = y;
uint16 curWeight = 0;
_sq[curX + curY *_width] = 1;
_heap->push(curX, curY, abs(destx - x) + abs(desty - y));
while (_heap->getCount()) {
_heap->pop(&curX, &curY, &curWeight);
int32 curNode = curX + curY * _width;
int16 endX = MIN<int16>(curX + 1, _width - 1);
int16 endY = MIN<int16>(curY + 1, _height - 1);
int16 startX = MAX<int16>(curX - 1, 0);
int16 startY = MAX<int16>(curY - 1, 0);
bool next = false;
for (int16 px = startX; px <= endX && !next; px++) {
for (int16 py = startY; py <= endY && !next; py++) {
if (px != curX || py != curY) {
uint16 wei = abs(px - curX) + abs(py - curY);
if (isWalkable(px, py)) { // walkable ?
int32 curPNode = px + py * _width;
uint32 sum = _sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
if (sum > (uint32)0xFFFF) {
warning("PathFinding::findPath sum exceeds maximum representable!");
sum = (uint32)0xFFFF;
}
if (_sq[curPNode] > sum || !_sq[curPNode]) {
_sq[curPNode] = sum;
uint32 newWeight = _sq[curPNode] + abs(destx - px) + abs(desty - py);
if (newWeight > (uint32)0xFFFF) {
warning("PathFinding::findPath newWeight exceeds maximum representable!");
newWeight = (uint16)0xFFFF;
}
_heap->push(px, py, newWeight);
if (!newWeight)
next = true; // we found it !
}
}
}
}
}
}
// let's see if we found a result !
if (!_sq[destx + desty * _width]) {
// didn't find anything
_tempPath.clear();
return false;
}
curX = destx;
curY = desty;
Common::Array<Common::Point> retPath;
retPath.push_back(Common::Point(curX, curY));
uint16 bestscore = _sq[destx + desty * _width];
bool retVal = false;
while (true) {
int16 bestX = -1;
int16 bestY = -1;
int16 endX = MIN<int16>(curX + 1, _width - 1);
int16 endY = MIN<int16>(curY + 1, _height - 1);
int16 startX = MAX<int16>(curX - 1, 0);
int16 startY = MAX<int16>(curY - 1, 0);
for (int16 px = startX; px <= endX; px++) {
for (int16 py = startY; py <= endY; py++) {
if (px != curX || py != curY) {
int32 PNode = px + py * _width;
if (_sq[PNode] && (isWalkable(px, py))) {
if (_sq[PNode] < bestscore) {
bestscore = _sq[PNode];
bestX = px;
bestY = py;
}
}
}
}
}
if (bestX < 0 || bestY < 0)
break;
retPath.push_back(Common::Point(bestX, bestY));
if ((bestX == x && bestY == y)) {
_tempPath.clear();
for (uint32 i = 0; i < retPath.size(); i++)
_tempPath.push_back(retPath[i]);
retVal = true;
break;
}
curX = bestX;
curY = bestY;
}
return retVal;
}
void PathFinding::addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2) {
debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, x2, y2);
if (_numBlockingRects >= kMaxBlockingRects) {
warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
return;
}
_blockingRects[_numBlockingRects][0] = x1;
_blockingRects[_numBlockingRects][1] = y1;
_blockingRects[_numBlockingRects][2] = x2;
_blockingRects[_numBlockingRects][3] = y2;
_blockingRects[_numBlockingRects][4] = 0;
_numBlockingRects++;
}
void PathFinding::addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h) {
debugC(1, kDebugPath, "addBlockingEllipse(%d, %d, %d, %d)", x1, y1, w, h);
if (_numBlockingRects >= kMaxBlockingRects) {
warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
return;
}
_blockingRects[_numBlockingRects][0] = x1;
_blockingRects[_numBlockingRects][1] = y1;
_blockingRects[_numBlockingRects][2] = w;
_blockingRects[_numBlockingRects][3] = h;
_blockingRects[_numBlockingRects][4] = 1;
_numBlockingRects++;
}
} // End of namespace Toon