mirror of
https://github.com/libretro/scummvm.git
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282ebbb0e5
svn-id: r34871
328 lines
9.9 KiB
C++
328 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_ARCHIVES_H
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#define COMMON_ARCHIVES_H
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#include "common/fs.h"
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#include "common/str.h"
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#include "common/hash-str.h"
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#include "common/list.h"
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#include "common/ptr.h"
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#include "common/singleton.h"
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#include "common/stream.h"
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namespace Common {
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/**
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* ArchiveMember is an abstract interface to represent elements inside
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* implementations of Archive.
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*
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* Archive subclasses must provide their own implementation of ArchiveMember,
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* and use it when serving calls to listMembers() and listMatchingMembers().
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* Alternatively, the GenericArchiveMember below can be used.
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*/
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class ArchiveMember {
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public:
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virtual ~ArchiveMember() { }
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virtual String getName() const = 0;
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virtual SeekableReadStream *open() = 0;
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};
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typedef SharedPtr<ArchiveMember> ArchiveMemberPtr;
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typedef List<ArchiveMemberPtr> ArchiveMemberList;
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class Archive;
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/**
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* Simple ArchiveMember implementation which allows
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* creation of ArchiveMember compatible objects via
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* a simple Archive and name pair.
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*
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* Note that GenericArchiveMember objects will not
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* be working anymore after the 'parent' object
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* is destroyed.
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*/
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class GenericArchiveMember : public ArchiveMember {
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Archive *_parent;
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String _name;
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public:
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GenericArchiveMember(String name, Archive *parent);
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String getName() const;
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SeekableReadStream *open();
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};
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/**
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* Archive allows searches of (file)names into an arbitrary container.
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* It also supports opening a file and returning an usable input stream.
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*/
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class Archive {
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public:
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virtual ~Archive() { }
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/**
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* Check if a name is present in the Archive. Patterns are not allowed,
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* as this is meant to be a quick File::exists() replacement.
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*/
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virtual bool hasFile(const String &name) = 0;
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/**
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* Add all the names present in the Archive which match pattern to
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* list. Returned names can be used as parameters to openFile.
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* Must not remove elements from the list.
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*
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* @return the number of names added to list
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*/
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virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern);
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/**
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* Add all the names present in the Archive to list. Returned
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* names can be used as parameters to openFile.
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* Must not remove elements from the list.
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*
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* @return the number of names added to list
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*/
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virtual int listMembers(ArchiveMemberList &list) = 0;
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/**
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* Returns a ArchiveMember representation of the given file.
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*/
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virtual ArchiveMemberPtr getMember(const String &name) = 0;
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/**
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* Create a stream bound to a file in the archive.
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* @return the newly created input stream
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*/
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virtual SeekableReadStream *openFile(const String &name) = 0;
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};
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/**
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* FSDirectory models a directory tree from the filesystem and allows users
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* to access it through the Archive interface. Searching is case-insensitive,
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* since the intended goal is supporting retrieval of game data.
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*
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* FSDirectory can represent a single directory, or a tree with specified depth,
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* depending on the value passed to the 'depth' parameter in the constructors.
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* Filenames are cached with their relative path, with elements separated by
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* backslashes, e.g.:
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*
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* c:\my\data\file.ext
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*
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* would be cached as 'data/file.ext' if FSDirectory was created on 'c:/my' with
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* depth > 1. If depth was 1, then the 'data' subdirectory would have been
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* ignored, instead.
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* Again, only BACKSLASHES are used as separators independently from the
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* underlying file system.
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*
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* Relative paths can be specified when calling matching functions like openFile(),
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* hasFile(), listMatchingMembers() and listMembers(). Please see the function
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* specific comments for more information.
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*
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* Client code can customize cache by using the constructors with the 'prefix'
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* parameter. In this case, the prefix is prepended to each entry in the cache,
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* and effectively treated as a 'virtual' parent subdirectory. FSDirectory adds
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* a trailing backslash to prefix if needed. Following on with the previous example
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* and using 'your' as prefix, the cache entry would have been 'your/data/file.ext'.
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*
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*/
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class FSDirectory : public Archive {
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FSNode _node;
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// Caches are case insensitive, clashes are dealt with when creating
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// Key is stored in lowercase.
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typedef HashMap<String, FSNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
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NodeCache _fileCache, _subDirCache;
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Common::String _prefix; // string that is prepended to each cache item key
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void setPrefix(const String &prefix);
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// look for a match
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FSNode lookupCache(NodeCache &cache, const String &name);
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// cache management
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void cacheDirectoryRecursive(FSNode node, int depth, const String& prefix);
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bool _cached;
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int _depth;
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public:
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/**
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* Create a FSDirectory representing a tree with the specified depth. Will result in an
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* unbound FSDirectory if name is not found on the filesystem or if the node is not a
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* valid directory.
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*/
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FSDirectory(const String &name, int depth = 1);
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FSDirectory(const FSNode &node, int depth = 1);
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/**
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* Create a FSDirectory representing a tree with the specified depth. The parameter
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* prefix is prepended to the keys in the cache. See class comment.
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*/
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FSDirectory(const String &prefix, const String &name, int depth = 1);
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FSDirectory(const String &prefix, const FSNode &node, int depth = 1);
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virtual ~FSDirectory();
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/**
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* This return the underlying FSNode of the FSDirectory.
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*/
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FSNode getFSNode() const;
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/**
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* Create a new FSDirectory pointing to a sub directory of the instance. See class comment
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* for an explanation of the prefix parameter.
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* @return a new FSDirectory instance
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*/
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FSDirectory *getSubDirectory(const String &name, int depth = 1);
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FSDirectory *getSubDirectory(const String &prefix, const String &name, int depth = 1);
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/**
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* Checks for existence in the cache. A full match of relative path and filename is needed
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* for success.
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*/
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virtual bool hasFile(const String &name);
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/**
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* Returns a list of matching file names. Pattern can use GLOB wildcards.
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*/
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virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern);
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/**
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* Returns a list of all the files in the cache.
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*/
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virtual int listMembers(ArchiveMemberList &list);
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/**
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* Get a ArchiveMember representation of the specified file. A full match of relative
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* path and filename is needed for success.
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*/
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virtual ArchiveMemberPtr getMember(const String &name);
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/**
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* Open the specified file. A full match of relative path and filename is needed
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* for success.
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*/
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virtual SeekableReadStream *openFile(const String &name);
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};
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/**
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* SearchSet enables access to a group of Archives through the Archive interface.
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* Its intended usage is a situation in which there are no name clashes among names in the
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* contained Archives, hence the simplistic policy of always looking for the first
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* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
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* priority order. In case of conflicting priorities, insertion order prevails.
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*/
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class SearchSet : public Archive {
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struct Node {
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int _priority;
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String _name;
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Archive *_arc;
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bool _autoFree;
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Node(int priority, const String &name, Archive *arc, bool autoFree)
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: _priority(priority), _name(name), _arc(arc), _autoFree(autoFree) {
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}
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};
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typedef List<Node> ArchiveList;
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ArchiveList _list;
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ArchiveList::iterator find(const String &name) const;
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// Add an archive keeping the list sorted by ascending priorities.
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void insert(const Node& node);
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public:
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virtual ~SearchSet() { clear(); }
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/**
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* Add a new archive to the searchable set.
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*/
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void add(const String& name, Archive *arch, int priority = 0, bool autoFree = true);
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/**
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* Remove an archive from the searchable set.
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*/
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void remove(const String& name);
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/**
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* Check if a given archive name is already present.
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*/
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bool hasArchive(const String &name) const;
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/**
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* Empties the searchable set.
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*/
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virtual void clear();
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/**
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* Change the order of searches.
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*/
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void setPriority(const String& name, int priority);
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virtual bool hasFile(const String &name);
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virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern);
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virtual int listMembers(ArchiveMemberList &list);
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virtual ArchiveMemberPtr getMember(const String &name);
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/**
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* Implements openFile from Archive base class. The current policy is
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* opening the first file encountered that matches the name.
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*/
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virtual SeekableReadStream *openFile(const String &name);
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};
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class SearchManager : public Singleton<SearchManager>, public SearchSet {
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public:
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/**
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* Create and add a FSDirectory by name
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*/
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void addDirectory(const String &name, const String &directory, int priority = 0, int depth = 1);
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/**
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* Create and add a FSDirectory by FSNode
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*/
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void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1);
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/**
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* Resets the search manager to the default list of search paths (system
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* specific dirs + current dir).
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*/
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virtual void clear();
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private:
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friend class Common::Singleton<SingletonBaseType>;
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SearchManager();
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};
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/** Shortcut for accessing the search manager. */
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#define SearchMan Common::SearchManager::instance()
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} // namespace Common
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#endif
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