mirror of
https://github.com/libretro/scummvm.git
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242 lines
8.8 KiB
C++
242 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/unknown-game-dialog.h"
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#include "common/translation.h"
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#include "common/str-array.h"
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#include "common/system.h"
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#include "gui/gui-manager.h"
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#include "gui/message.h"
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#include "gui/ThemeEval.h"
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#include "gui/widgets/popup.h"
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#include "gui/widgets/scrollcontainer.h"
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namespace GUI {
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enum {
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kCopyToClipboard = 'cpcl',
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kOpenBugtrackerURL = 'ourl',
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kClose = 'clse',
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kScrollContainerReflow = 'SCRf'
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};
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UnknownGameDialog::UnknownGameDialog(const DetectionResults &detectionResults) :
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Dialog(30, 20, 260, 124),
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_detectionResults(detectionResults) {
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// For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
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_closeButton = new ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose);
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//Check if we have clipboard functionality
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if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
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_copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
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} else
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_copyToClipboardButton = nullptr;
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//Check if we have support for opening URLs
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if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
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_openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
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} else
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_openBugTrackerUrlButton = nullptr;
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// Use a ScrollContainer for the report in case we have a lot of lines.
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_textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
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_textContainer->setTarget(this);
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rebuild();
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}
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void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) {
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_textContainer->handleMouseWheel(x, y, direction);
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}
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void UnknownGameDialog::reflowLayout() {
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rebuild();
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Dialog::reflowLayout();
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}
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void UnknownGameDialog::rebuild() {
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// First remove the old text widgets
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for (uint i = 0; i < _textWidgets.size() ; i++) {
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_textContainer->removeWidget(_textWidgets[i]);
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delete _textWidgets[i];
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}
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_textWidgets.clear();
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// Work out dialog size and position of the various elements in the dialog.
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// Limit the width of the dialog to 600 - 2 * 10 pixels.
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const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
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const int screenH = g_system->getOverlayHeight();
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int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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Common::String reportTranslated = _detectionResults.generateUnknownGameReport(true);
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// Check if we have clipboard functionality and expand the reportTranslated message if needed...
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if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
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reportTranslated += "\n";
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reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
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}
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// Check if we have support for opening URLs and expand the reportTranslated message if needed...
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if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
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reportTranslated += "\n";
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reportTranslated += _("You can also directly report your game to the Bug Tracker.");
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}
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// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
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// the scrollbar, and 2 * 10 margin for the text in the container.
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// We also keep 2 * 10 pixels between the screen border and the dialog.
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int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
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Common::Array<Common::String> lines;
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int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
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int lineCount = lines.size() + 1;
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_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
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int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
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int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth;
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if (_copyToClipboardButton) {
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copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
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totalButtonWidth += copyToClipboardButtonWidth + 10;
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}
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if (_openBugTrackerUrlButton) {
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openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
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totalButtonWidth += openBugtrackerURLButtonWidth + 10;
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}
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_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
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// Center the dialog on the screen
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_x = (g_system->getOverlayWidth() - _w) / 2;
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_y = (g_system->getOverlayHeight() - _h) / 2;
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// Now move the buttons and text container to their proper place
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int buttonPos = _w - closeButtonWidth - 10;
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_closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
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if (_copyToClipboardButton) {
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buttonPos -= copyToClipboardButtonWidth + 5;
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_copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
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}
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if (_openBugTrackerUrlButton) {
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buttonPos -= openBugtrackerURLButtonWidth + 5;
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_openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
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}
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int containerHeight = _h - kLineHeight - buttonHeight - 16;
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_textContainer->resize(8, 8, _w - 16, containerHeight);
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// And create text widgets
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uint y = 8;
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for (uint i = 0; i < lines.size() ; i++) {
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StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
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_textWidgets.push_back(widget);
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y += kLineHeight;
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}
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}
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Common::String UnknownGameDialog::encodeUrlString(const Common::String& string) {
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Common::String encoded;
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for (uint i = 0 ; i < string.size() ; ++i) {
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char c = string[i];
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if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') ||
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c == '~' || c == '-' || c == '.' || c == '_')
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encoded += c;
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else
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encoded += Common::String::format("%%%02X", c);
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}
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return encoded;
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}
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Common::String UnknownGameDialog::generateBugtrackerURL() {
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Common::String report = _detectionResults.generateUnknownGameReport(false);
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// Remove the filesystem path from the bugtracker report.
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// The path is on the first line between single quotes. We strip everything except the last level.
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int path_start = -1, path_size = 0;
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for (int i = 0 ; i < report.size() ; ++i) {
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char c = report[i];
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if (c == '\'') {
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if (path_start == -1)
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path_start = i + 1;
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else
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break;
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} else if (path_start != -1 && (c == '/' || c == '\\')) {
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path_size = 1 + i - path_start;
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} else if (c == '\n') {
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path_size = 0;
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break;
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}
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}
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if (path_size > 0)
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report.erase(path_start, path_size);
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report = encodeUrlString(report);
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// Pass engine name if there is only one.
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Common::String engineName = "unknown";
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Common::StringArray engines = _detectionResults.getUnknownGameEngines();
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if (engines.size() == 1)
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engineName = engines.front();
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engineName = encodeUrlString(engineName);
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return Common::String::format(
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"https://www.scummvm.org/unknowngame?"
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"engine=%s"
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"&summary=Unknown game variant for %s"
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"&description=%s",
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engineName.c_str(),
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engineName.c_str(),
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report.c_str());
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}
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void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch(cmd) {
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case kCopyToClipboard: {
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// TODO: Remove the filesystem path from the report
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Common::String report = _detectionResults.generateUnknownGameReport(false);
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if (g_system->setTextInClipboard(report)) {
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g_system->displayMessageOnOSD(
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_("All necessary information about your game has been copied into the clipboard"));
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} else {
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g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!"));
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}
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break;
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}
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case kClose:
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// When the detection entry comes from the fallback detector, the game can be added / launched anyways.
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// TODO: Add a button to cancel adding the game. And make it clear that launching the game may not work properly.
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close();
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break;
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case kOpenBugtrackerURL:
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g_system->openUrl(generateBugtrackerURL());
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break;
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case kScrollContainerReflow:
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for (uint i = 0; i < _textWidgets.size() ; i++)
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_textWidgets[i]->setVisible(true);
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break;
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}
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}
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} // End of namespace GUI
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