scummvm/gui/unknown-game-dialog.cpp

242 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/unknown-game-dialog.h"
#include "common/translation.h"
#include "common/str-array.h"
#include "common/system.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollcontainer.h"
namespace GUI {
enum {
kCopyToClipboard = 'cpcl',
kOpenBugtrackerURL = 'ourl',
kClose = 'clse',
kScrollContainerReflow = 'SCRf'
};
UnknownGameDialog::UnknownGameDialog(const DetectionResults &detectionResults) :
Dialog(30, 20, 260, 124),
_detectionResults(detectionResults) {
// For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
_closeButton = new ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose);
//Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
_copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
} else
_copyToClipboardButton = nullptr;
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
_openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
} else
_openBugTrackerUrlButton = nullptr;
// Use a ScrollContainer for the report in case we have a lot of lines.
_textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
_textContainer->setTarget(this);
rebuild();
}
void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) {
_textContainer->handleMouseWheel(x, y, direction);
}
void UnknownGameDialog::reflowLayout() {
rebuild();
Dialog::reflowLayout();
}
void UnknownGameDialog::rebuild() {
// First remove the old text widgets
for (uint i = 0; i < _textWidgets.size() ; i++) {
_textContainer->removeWidget(_textWidgets[i]);
delete _textWidgets[i];
}
_textWidgets.clear();
// Work out dialog size and position of the various elements in the dialog.
// Limit the width of the dialog to 600 - 2 * 10 pixels.
const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
const int screenH = g_system->getOverlayHeight();
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
Common::String reportTranslated = _detectionResults.generateUnknownGameReport(true);
// Check if we have clipboard functionality and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
reportTranslated += "\n";
reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
}
// Check if we have support for opening URLs and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
reportTranslated += "\n";
reportTranslated += _("You can also directly report your game to the Bug Tracker.");
}
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
Common::Array<Common::String> lines;
int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
int lineCount = lines.size() + 1;
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth;
if (_copyToClipboardButton) {
copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
totalButtonWidth += copyToClipboardButtonWidth + 10;
}
if (_openBugTrackerUrlButton) {
openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
totalButtonWidth += openBugtrackerURLButtonWidth + 10;
}
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
// Center the dialog on the screen
_x = (g_system->getOverlayWidth() - _w) / 2;
_y = (g_system->getOverlayHeight() - _h) / 2;
// Now move the buttons and text container to their proper place
int buttonPos = _w - closeButtonWidth - 10;
_closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
if (_copyToClipboardButton) {
buttonPos -= copyToClipboardButtonWidth + 5;
_copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
}
if (_openBugTrackerUrlButton) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
_openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
}
int containerHeight = _h - kLineHeight - buttonHeight - 16;
_textContainer->resize(8, 8, _w - 16, containerHeight);
// And create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
}
Common::String UnknownGameDialog::encodeUrlString(const Common::String& string) {
Common::String encoded;
for (uint i = 0 ; i < string.size() ; ++i) {
char c = string[i];
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') ||
c == '~' || c == '-' || c == '.' || c == '_')
encoded += c;
else
encoded += Common::String::format("%%%02X", c);
}
return encoded;
}
Common::String UnknownGameDialog::generateBugtrackerURL() {
Common::String report = _detectionResults.generateUnknownGameReport(false);
// Remove the filesystem path from the bugtracker report.
// The path is on the first line between single quotes. We strip everything except the last level.
int path_start = -1, path_size = 0;
for (int i = 0 ; i < report.size() ; ++i) {
char c = report[i];
if (c == '\'') {
if (path_start == -1)
path_start = i + 1;
else
break;
} else if (path_start != -1 && (c == '/' || c == '\\')) {
path_size = 1 + i - path_start;
} else if (c == '\n') {
path_size = 0;
break;
}
}
if (path_size > 0)
report.erase(path_start, path_size);
report = encodeUrlString(report);
// Pass engine name if there is only one.
Common::String engineName = "unknown";
Common::StringArray engines = _detectionResults.getUnknownGameEngines();
if (engines.size() == 1)
engineName = engines.front();
engineName = encodeUrlString(engineName);
return Common::String::format(
"https://www.scummvm.org/unknowngame?"
"engine=%s"
"&summary=Unknown game variant for %s"
"&description=%s",
engineName.c_str(),
engineName.c_str(),
report.c_str());
}
void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) {
case kCopyToClipboard: {
// TODO: Remove the filesystem path from the report
Common::String report = _detectionResults.generateUnknownGameReport(false);
if (g_system->setTextInClipboard(report)) {
g_system->displayMessageOnOSD(
_("All necessary information about your game has been copied into the clipboard"));
} else {
g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!"));
}
break;
}
case kClose:
// When the detection entry comes from the fallback detector, the game can be added / launched anyways.
// TODO: Add a button to cancel adding the game. And make it clear that launching the game may not work properly.
close();
break;
case kOpenBugtrackerURL:
g_system->openUrl(generateBugtrackerURL());
break;
case kScrollContainerReflow:
for (uint i = 0; i < _textWidgets.size() ; i++)
_textWidgets[i]->setVisible(true);
break;
}
}
} // End of namespace GUI