scummvm/engines/gob/sound
Sven Hesse c1ec21d999 Changed tricky variable access from pointers to a new class that minds endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).

svn-id: r33014
2008-07-12 15:21:38 +00:00
..
adlib.cpp Changing debug channels a bit 2008-05-17 19:01:00 +00:00
adlib.h Restructured sound code 2008-05-08 00:47:23 +00:00
bgatmosphere.cpp Declaring BackgroundAtmosphere as kMusicSoundType 2008-05-08 16:15:14 +00:00
bgatmosphere.h Implemented the background "music" / atmospheric sounds in Woodruff 2008-05-08 15:51:02 +00:00
cdrom.cpp Changing debug channels a bit 2008-05-17 19:01:00 +00:00
cdrom.h Restructured sound code 2008-05-08 00:47:23 +00:00
infogrames.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
infogrames.h Restructured sound code 2008-05-08 00:47:23 +00:00
pcspeaker.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
pcspeaker.h Restructured sound code 2008-05-08 00:47:23 +00:00
sound.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
sound.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
soundblaster.cpp Declaring BackgroundAtmosphere as kMusicSoundType 2008-05-08 16:15:14 +00:00
soundblaster.h Split off the actual mixing part of SoundBlaster 2008-05-08 01:27:36 +00:00
sounddesc.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
sounddesc.h Restructured sound code 2008-05-08 00:47:23 +00:00
soundmixer.cpp Declaring BackgroundAtmosphere as kMusicSoundType 2008-05-08 16:15:14 +00:00
soundmixer.h Don't use kPlainSoundType if you don't have to 2008-07-11 20:28:14 +00:00