scummvm/engines/scumm/he/floodfill_he.h
2021-12-26 18:48:43 +01:00

73 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(SCUMM_HE_FLOODFILL_HE_H) && defined(ENABLE_HE)
#define SCUMM_HE_FLOODFILL_HE_H
#include "common/rect.h"
namespace Scumm {
struct FloodFillParameters {
Common::Rect box;
int32 x;
int32 y;
int32 flags;
void reset() {
box.top = box.left = box.bottom = box.right = 0;
x = 0;
y = 0;
flags = 0;
}
};
struct FloodFillLine {
int y;
int x1;
int x2;
int inc;
};
struct FloodFillState {
FloodFillLine *fillLineTable;
FloodFillLine *fillLineTableEnd;
FloodFillLine *fillLineTableCur;
Common::Rect dstBox;
Common::Rect srcBox;
uint8 *dst;
int dst_w;
int dst_h;
int color1;
int color2;
int fillLineTableCount;
};
class ScummEngine_v90he;
typedef bool (*FloodFillPixelCheckCallback)(int x, int y, const FloodFillState *ffs);
void floodFill(FloodFillParameters *ffp, ScummEngine_v90he *vm);
} // End of namespace Scumm
#endif