mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-09 20:34:12 +00:00
143 lines
3.5 KiB
C++
143 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_GAME_DRAGONSPHERE_H
|
|
#define MADS_GAME_DRAGONSPHERE_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "mads/game.h"
|
|
#include "mads/globals.h"
|
|
#include "mads/dragonsphere/globals_dragonsphere.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Dragonsphere {
|
|
|
|
// TODO: Adapt for Dragonsphere's difficulty setting
|
|
enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
|
|
|
|
enum InventoryObject {
|
|
OBJ_NONE = -1,
|
|
OBJ_SIGNET_RING = 0,
|
|
OBJ_BIRD_FIGURINE = 1,
|
|
OBJ_BIRDCALL = 2,
|
|
OBJ_SHIELDSTONE = 3,
|
|
OBJ_SWORD = 4,
|
|
OBJ_GOBLET = 5,
|
|
OBJ_BONE = 6,
|
|
OBJ_FRUIT = 7,
|
|
OBJ_DOLL = 8,
|
|
OBJ_POLYSTONE = 9,
|
|
OBJ_RED_STONE = 10,
|
|
OBJ_YELLOW_STONE = 11,
|
|
OBJ_BLUE_STONE = 12,
|
|
OBJ_KEY_CROWN = 13,
|
|
OBJ_DATES = 14,
|
|
OBJ_STATUE = 15,
|
|
OBJ_FLIES = 16,
|
|
OBJ_SOUL_EGG = 17,
|
|
OBJ_MAGIC_BELT = 18,
|
|
OBJ_AMULET = 19,
|
|
OBJ_MUD = 20,
|
|
OBJ_FEATHERS = 21,
|
|
OBJ_TORCH = 22,
|
|
OBJ_FLASK = 23,
|
|
OBJ_FLASK_OF_ACID = 24,
|
|
OBJ_ROPE = 25,
|
|
OBJ_VORTEX_STONE = 26,
|
|
OBJ_DEAD_RAT = 27,
|
|
OBJ_MAP = 28,
|
|
OBJ_CRYSTAL_BALL = 29,
|
|
OBJ_BLACK_SPHERE = 30,
|
|
OBJ_SOPORIFIC = 31,
|
|
OBJ_SHIFTER_RING = 32,
|
|
OBJ_SPIRIT_BUNDLE = 33,
|
|
OBJ_PARTIAL_BUNDLE = 34,
|
|
OBJ_RATSICLE = 35,
|
|
OBJ_TENTACLE_PARTS = 36,
|
|
OBJ_TELEPORT_DOOR = 37,
|
|
OBJ_RARE_COIN = 38,
|
|
OBJ_CRYSTAL_FLOWER = 39,
|
|
OBJ_DIAMOND_DUST = 40,
|
|
OBJ_RUBY_RING = 41,
|
|
OBJ_GOLD_NUGGET = 42,
|
|
OBJ_MAGIC_MUSIC_BOX = 43,
|
|
OBJ_EMERALD = 44,
|
|
OBJ_PARCHMENT = 45,
|
|
OBJ_GAME = 46,
|
|
OBJ_GAME2 = 47,
|
|
OBJ_NEW_BUNDLE = 48
|
|
};
|
|
|
|
class GameDragonsphere : public Game {
|
|
friend class Game;
|
|
protected:
|
|
GameDragonsphere(MADSEngine *vm);
|
|
|
|
virtual void startGame();
|
|
|
|
virtual void initializeGlobals();
|
|
|
|
virtual void setSectionHandler();
|
|
|
|
virtual void checkShowDialog();
|
|
public:
|
|
DragonsphereGlobals _globals;
|
|
StoryMode _storyMode;
|
|
|
|
virtual Globals &globals() { return _globals; }
|
|
|
|
virtual void doObjectAction();
|
|
|
|
virtual void unhandledAction();
|
|
|
|
virtual void step();
|
|
|
|
virtual void synchronize(Common::Serializer &s, bool phase1);
|
|
};
|
|
|
|
|
|
class Section1Handler : public SectionHandler {
|
|
public:
|
|
Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
|
|
|
|
// TODO: Properly implement handler methods
|
|
virtual void preLoadSection() {}
|
|
virtual void sectionPtr2() {}
|
|
virtual void postLoadSection() {}
|
|
};
|
|
|
|
// TODO: Properly implement handler classes
|
|
typedef Section1Handler Section2Handler;
|
|
typedef Section1Handler Section3Handler;
|
|
typedef Section1Handler Section4Handler;
|
|
typedef Section1Handler Section5Handler;
|
|
typedef Section1Handler Section6Handler;
|
|
typedef Section1Handler Section7Handler;
|
|
typedef Section1Handler Section8Handler;
|
|
|
|
} // End of namespace Nebular
|
|
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_GAME_DRAGONSPHERE_H */
|