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5f30b1f320
Fixed theme loading to use the new ArchiveMember class. Original SVNMerge.py log: ===================== Merged revisions 34686,34688-34689,34691-34698,34700-34705,34707-34713,34715-34722,34725-34727,34731-34732,34734-34738,34746 via svnmerge from https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r34686 | cyx | 2008-09-29 21:09:56 +0200 (Mon, 29 Sep 2008) | 1 line add constructor to SearchSet::Node for proper init of structure members with gcc 3.4.x (see tracker items #2120595, #2106292) ........ r34688 | cyx | 2008-09-29 22:08:26 +0200 (Mon, 29 Sep 2008) | 1 line restrict _heXmapNum to HE versions, should fix #2135822 ........ r34689 | eriktorbjorn | 2008-09-29 22:40:58 +0200 (Mon, 29 Sep 2008) | 4 lines Since no one has come up with any better suggestion... this should fix #2123258 ("COMI: Crash after video (SAN) play"). The eos() function won't return true until we've tried to read *past* the end of the stream. ........ r34691 | tanoku | 2008-09-30 00:29:07 +0200 (Tue, 30 Sep 2008) | 1 line Ported ZipArchive::getAllNames() implementation from GUI branch. ........ r34692 | fingolfin | 2008-09-30 11:07:03 +0200 (Tue, 30 Sep 2008) | 1 line Order alphabetically ........ r34693 | fingolfin | 2008-09-30 11:08:17 +0200 (Tue, 30 Sep 2008) | 1 line SAGA: Removed patchesCount from SAGAGameDescription ........ r34694 | fingolfin | 2008-09-30 11:09:39 +0200 (Tue, 30 Sep 2008) | 1 line SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though) ........ r34695 | fingolfin | 2008-09-30 11:11:25 +0200 (Tue, 30 Sep 2008) | 1 line SAGA: Forgot to commit saga.h ........ r34696 | fingolfin | 2008-09-30 11:12:02 +0200 (Tue, 30 Sep 2008) | 1 line Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName() ........ r34697 | fingolfin | 2008-09-30 13:33:43 +0200 (Tue, 30 Sep 2008) | 1 line cleanup ........ r34698 | tanoku | 2008-09-30 13:53:37 +0200 (Tue, 30 Sep 2008) | 1 line Fixed functionality of ZipArchive::getAllNames(). Now it expects a possibly non-empty string list and returns the amount of new filenames added to it. ........ r34700 | fingolfin | 2008-09-30 14:27:38 +0200 (Tue, 30 Sep 2008) | 1 line Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit ........ r34701 | fingolfin | 2008-09-30 14:37:28 +0200 (Tue, 30 Sep 2008) | 1 line cleanup ........ r34702 | fingolfin | 2008-09-30 14:38:44 +0200 (Tue, 30 Sep 2008) | 1 line AdvancedDetector: Do not (ab)use paths to keep track of files, rather, use FSNodes -- partial (?) fix for bug #2137680 ........ r34703 | fingolfin | 2008-09-30 14:58:27 +0200 (Tue, 30 Sep 2008) | 1 line SAGA: Some code cleanup ........ r34704 | fingolfin | 2008-09-30 14:59:29 +0200 (Tue, 30 Sep 2008) | 1 line SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open ........ r34705 | thebluegr | 2008-09-30 15:19:14 +0200 (Tue, 30 Sep 2008) | 1 line Fixed crash when starting IHNM, a regression from commit #34693 ........ r34707 | fingolfin | 2008-09-30 17:42:19 +0200 (Tue, 30 Sep 2008) | 1 line Fixing ConfigManager::loadConfigFile ........ r34708 | fingolfin | 2008-09-30 18:23:35 +0200 (Tue, 30 Sep 2008) | 1 line AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings ........ r34709 | fingolfin | 2008-09-30 18:34:38 +0200 (Tue, 30 Sep 2008) | 1 line Modified FilePluginProvider to use FSNodes (instead of raw filenames / paths) in its API ........ r34710 | fingolfin | 2008-09-30 18:38:46 +0200 (Tue, 30 Sep 2008) | 1 line AGI: Got rid of yet another unwarranted use of FSNode::getPath ........ r34711 | fingolfin | 2008-09-30 18:53:04 +0200 (Tue, 30 Sep 2008) | 1 line AGI: Simplify WagFileParser by not reading data into a memory stream first (this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel) ........ r34712 | thebluegr | 2008-09-30 18:55:10 +0200 (Tue, 30 Sep 2008) | 1 line Fix crash when starting ITE, a regression from commit #34705 ........ r34713 | fingolfin | 2008-09-30 19:09:41 +0200 (Tue, 30 Sep 2008) | 1 line Fix ThemeBrowser to use FSNodes, not getPath() ........ r34715 | Kirben | 2008-10-02 16:41:50 +0200 (Thu, 02 Oct 2008) | 1 line Correct HE version for Putt-Putt Enters the Race (French/Windows). ........ r34716 | fingolfin | 2008-10-02 18:58:59 +0200 (Thu, 02 Oct 2008) | 1 line Renamed FilesystemNode -> FSNode ........ r34717 | fingolfin | 2008-10-02 19:08:15 +0200 (Thu, 02 Oct 2008) | 1 line cleanup ........ r34718 | fingolfin | 2008-10-02 19:17:18 +0200 (Thu, 02 Oct 2008) | 1 line Ignore String::deleteLastChar when called on an empty string ........ r34719 | fingolfin | 2008-10-02 19:20:21 +0200 (Thu, 02 Oct 2008) | 1 line Fix for bug #2142743: Assertion on clicking "Theme" in Options ........ r34720 | fingolfin | 2008-10-02 19:48:01 +0200 (Thu, 02 Oct 2008) | 7 lines Engine class changed: - Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments ........ r34721 | fingolfin | 2008-10-02 19:52:29 +0200 (Thu, 02 Oct 2008) | 1 line Add the current dir to the global SearchSet, i.e. to SearchMan (this should fix the problems on Windows, and maybe other systems, see 'bug' #2137680) ........ r34722 | fingolfin | 2008-10-02 19:55:08 +0200 (Thu, 02 Oct 2008) | 1 line Forgot to mention yet another Engine class change: mainMenuDialog -> openMainMenuDialog; and also forgot to commit this related file :/ ........ r34725 | fingolfin | 2008-10-02 20:11:40 +0200 (Thu, 02 Oct 2008) | 1 line typo ........ r34726 | thebluegr | 2008-10-03 00:04:34 +0200 (Fri, 03 Oct 2008) | 1 line Merged loadHotSpotsMads() and loadHotSpotsM4() ........ r34727 | lordhoto | 2008-10-03 02:16:21 +0200 (Fri, 03 Oct 2008) | 2 lines Fixed typos (thanks to Raziel^ for spotting them). ........ r34731 | fingolfin | 2008-10-03 18:07:57 +0200 (Fri, 03 Oct 2008) | 1 line Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int) ........ r34732 | fingolfin | 2008-10-03 18:14:12 +0200 (Fri, 03 Oct 2008) | 1 line SCUMM: Added french Monkey VGA variant, see bug #2129199 ........ r34734 | lordhoto | 2008-10-03 18:57:40 +0200 (Fri, 03 Oct 2008) | 2 lines Committed slightly modified patch #2034983 "Case-insensitivy and directory handling for engines". ........ r34735 | lordhoto | 2008-10-03 20:18:42 +0200 (Fri, 03 Oct 2008) | 2 lines Check all 'kyra.dat' files in setup paths instead of only the first one found. ........ r34736 | lordhoto | 2008-10-03 20:23:57 +0200 (Fri, 03 Oct 2008) | 2 lines Cleanup. ........ r34737 | dreammaster | 2008-10-04 13:10:25 +0200 (Sat, 04 Oct 2008) | 1 line Bugfix to prevent NPC characters managing to walk beyond room exits without leaving the room, and thus getting stuck ........ r34738 | fingolfin | 2008-10-04 15:09:01 +0200 (Sat, 04 Oct 2008) | 1 line Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature ........ r34746 | john_doe | 2008-10-04 23:40:14 +0200 (Sat, 04 Oct 2008) | 3 lines - Declared all stack functions as inline - Sleep some ms after 500 opcodes to reduce CPU load - Fixed odd bug in LGoP2 where text disappeared quickly without waiting for user input by returning 0x38 in sfShowPage ........ svn-id: r34749
257 lines
6.7 KiB
C++
257 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "gui/browser.h"
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#include "gui/newgui.h"
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#include "gui/ListWidget.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/algorithm.h"
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namespace GUI {
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enum {
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kChooseCmd = 'Chos',
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kGoUpCmd = 'GoUp'
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};
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#ifdef MACOSX
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/* On Mac OS X, use the native file selector dialog. We could do the same for
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* other operating systems.
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*/
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BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
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: Dialog("browser") {
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_titleRef = CFStringCreateWithCString(0, title, CFStringGetSystemEncoding());
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_isDirBrowser = dirBrowser;
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}
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BrowserDialog::~BrowserDialog() {
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CFRelease(_titleRef);
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}
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int BrowserDialog::runModal() {
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NavDialogRef dialogRef;
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WindowRef windowRef = 0;
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NavDialogCreationOptions options;
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NavUserAction result;
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NavReplyRecord reply;
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OSStatus err;
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bool choiceMade = false;
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// If in fullscreen mode, switch to windowed mode
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bool wasFullscreen = g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
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if (wasFullscreen)
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g_system->setFeatureState(OSystem::kFeatureFullscreenMode, false);
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// Temporarily show the real mouse
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CGDisplayShowCursor(kCGDirectMainDisplay);
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err = NavGetDefaultDialogCreationOptions(&options);
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assert(err == noErr);
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options.windowTitle = _titleRef;
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// options.message = CFSTR("Select your game directory");
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options.modality = kWindowModalityAppModal;
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if (_isDirBrowser)
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err = NavCreateChooseFolderDialog(&options, 0, 0, 0, &dialogRef);
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else
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err = NavCreateChooseFileDialog(&options, 0, 0, 0, 0, 0, &dialogRef);
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assert(err == noErr);
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windowRef = NavDialogGetWindow(dialogRef);
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err = NavDialogRun(dialogRef);
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assert(err == noErr);
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CGDisplayHideCursor(kCGDirectMainDisplay);
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result = NavDialogGetUserAction(dialogRef);
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if (result == kNavUserActionChoose) {
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err = NavDialogGetReply(dialogRef, &reply);
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assert(err == noErr);
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if (reply.validRecord && err == noErr) {
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SInt32 theCount;
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AECountItems(&reply.selection, &theCount);
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assert(theCount == 1);
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AEKeyword keyword;
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FSRef ref;
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char buf[4096];
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err = AEGetNthPtr(&reply.selection, 1, typeFSRef, &keyword, NULL, &ref, sizeof(ref), NULL);
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assert(err == noErr);
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err = FSRefMakePath(&ref, (UInt8*)buf, sizeof(buf)-1);
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assert(err == noErr);
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_choice = Common::FSNode(buf);
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choiceMade = true;
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}
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err = NavDisposeReply(&reply);
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assert(err == noErr);
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}
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NavDialogDispose(dialogRef);
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// If we were in fullscreen mode, switch back
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if (wasFullscreen)
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g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true);
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return choiceMade;
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}
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#else
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/* We want to use this as a general directory selector at some point... possible uses
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* - to select the data dir for a game
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* - to select the place where save games are stored
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* - others???
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*/
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BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
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: Dialog("Browser") {
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_isDirBrowser = dirBrowser;
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_fileList = NULL;
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_currentPath = NULL;
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// Headline - TODO: should be customizable during creation time
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new StaticTextWidget(this, "Browser.Headline", title);
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// Current path - TODO: handle long paths ?
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_currentPath = new StaticTextWidget(this, "Browser.Path", "DUMMY");
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// Add file list
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_fileList = new ListWidget(this, "Browser.List");
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_fileList->setNumberingMode(kListNumberingOff);
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_fileList->setEditable(false);
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_backgroundType = GUI::Theme::kDialogBackgroundPlain;
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// Buttons
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new ButtonWidget(this, "Browser.Up", "Go up", kGoUpCmd, 0);
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new ButtonWidget(this, "Browser.Cancel", "Cancel", kCloseCmd, 0);
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new ButtonWidget(this, "Browser.Choose", "Choose", kChooseCmd, 0);
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}
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void BrowserDialog::open() {
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if (ConfMan.hasKey("browser_lastpath"))
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_node = Common::FSNode(ConfMan.get("browser_lastpath"));
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if (!_node.isDirectory())
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_node = Common::FSNode(".");
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// Alway refresh file list
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updateListing();
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// Call super implementation
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Dialog::open();
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}
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void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kChooseCmd:
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if (_isDirBrowser) {
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// If nothing is selected in the list widget, choose the current dir.
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// Else, choose the dir that is selected.
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int selection = _fileList->getSelected();
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if (selection >= 0) {
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_choice = _nodeContent[selection];
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} else {
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_choice = _node;
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}
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setResult(1);
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close();
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} else {
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int selection = _fileList->getSelected();
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if (selection < 0)
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break;
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if (_nodeContent[selection].isDirectory()) {
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_node = _nodeContent[selection];
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updateListing();
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} else {
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_choice = _nodeContent[selection];
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setResult(1);
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close();
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}
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}
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break;
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case kGoUpCmd:
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_node = _node.getParent();
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updateListing();
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break;
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case kListItemActivatedCmd:
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case kListItemDoubleClickedCmd:
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if (_nodeContent[data].isDirectory()) {
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_node = _nodeContent[data];
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updateListing();
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} else {
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_choice = _nodeContent[data];
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setResult(1);
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close();
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}
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break;
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void BrowserDialog::updateListing() {
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// Update the path display
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_currentPath->setLabel(_node.getPath());
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// We memorize the last visited path.
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ConfMan.set("browser_lastpath", _node.getPath());
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// Read in the data from the file system
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Common::FSNode::ListMode listMode =
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_isDirBrowser ? Common::FSNode::kListDirectoriesOnly
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: Common::FSNode::kListAll;
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if (!_node.getChildren(_nodeContent, listMode)) {
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_nodeContent.clear();
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} else {
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Common::sort(_nodeContent.begin(), _nodeContent.end());
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}
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// Populate the ListWidget
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Common::StringList list;
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for (Common::FSList::iterator i = _nodeContent.begin(); i != _nodeContent.end(); ++i) {
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if (!_isDirBrowser && i->isDirectory())
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list.push_back(i->getDisplayName() + "/");
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else
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list.push_back(i->getDisplayName());
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}
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_fileList->setList(list);
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_fileList->scrollTo(0);
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// Finally, redraw
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draw();
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}
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#endif // MACOSX
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} // End of namespace GUI
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