scummvm/saga/game.cpp
Andrew Kurushin 090cbc45ae fix Win32 demo font list
svn-id: r18549
2005-07-16 21:46:32 +00:00

1089 lines
32 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/map.h"
#include "base/plugins.h"
#include "base/gameDetector.h"
#include "backends/fs/fs.h"
#include "saga/rscfile_mod.h"
#include "saga/interface.h"
#include "saga/scene.h"
namespace Saga {
static int detectGame(const FSList &fslist, bool mode = false);
// ITE section
static PanelButton ITE_MainPanelButtons[] = {
{kPanelButtonVerb, 52,4, 57,10, kVerbWalkTo,'w',0, 0,1,0},
{kPanelButtonVerb, 52,15, 57,10, kVerbLookAt,'l',0, 2,3,0},
{kPanelButtonVerb, 52,26, 57,10, kVerbPickUp,'p',0, 4,5,0},
{kPanelButtonVerb, 52,37, 57,10, kVerbTalkTo,'t',0, 0,1,0},
{kPanelButtonVerb, 110,4, 56,10, kVerbOpen,'o',0, 6,7,0},
{kPanelButtonVerb, 110,15, 56,10, kVerbClose,'c',0, 8,9,0},
{kPanelButtonVerb, 110,26, 56,10, kVerbUse,'u',0, 10,11,0},
{kPanelButtonVerb, 110,37, 56,10, kVerbGive,'g',0, 12,13,0},
{kPanelButtonArrow, 306,6, 8,5, -1,'U',0, 0,4,2},
{kPanelButtonArrow, 306,41, 8,5, 1,'D',0, 1,5,3},
{kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0}
};
static PanelButton ITE_ConversePanelButtons[] = {
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 0, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 1, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 2, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 3, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0},
{kPanelButtonArrow, 257,6, 9,6, -1,'u',0, 0,4,2},
{kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3},
};
static PanelButton ITE_OptionPanelButtons[] = {
{kPanelButtonOptionSlider, 284,19, 13,75, 0,'-',0, 0,0,0}, //slider-scroller
{kPanelButtonOption, 113,18, 45,17, kTextReadingSpeed,'r',0, 0,0,0}, //read speed
{kPanelButtonOption, 113,37, 45,17, kTextMusic,'m',0, 0,0,0}, //music
{kPanelButtonOption, 113,56, 45,17, kTextSound,'n',0, 0,0,0}, //sound-noise
{kPanelButtonOption, 13,79, 135,17, kTextQuitGame,'q',0, 0,0,0}, //quit
{kPanelButtonOption, 13,98, 135,17, kTextContinuePlaying,'c',0, 0,0,0}, //continue
{kPanelButtonOption, 164,98, 57,17, kTextLoad,'l',0, 0,0,0}, //load
{kPanelButtonOption, 241,98, 57,17, kTextSave,'s',0, 0,0,0}, //save
{kPanelButtonOptionSaveFiles, 166,20, 112,74, 0,'-',0, 0,0,0}, //savefiles
{kPanelButtonOptionText,106,4, 0,0, kTextGameOptions,'-',0, 0,0,0}, // text: game options
{kPanelButtonOptionText,10,22, 0,0, kTextReadingSpeed,'-',0, 0,0,0}, // text: read speed
{kPanelButtonOptionText,73,41, 0,0, kTextMusic,'-',0, 0,0,0}, // text: music
{kPanelButtonOptionText,69,60, 0,0, kTextSound,'-',0, 0,0,0}, // text: noise
};
static PanelButton ITE_QuitPanelButtons[] = {
{kPanelButtonQuit, 11,17, 60,16, kTextQuit,'q',0, 0,0,0},
{kPanelButtonQuit, 121,17, 60,16, kTextCancel,'c',0, 0,0,0},
{kPanelButtonQuitText, -1,5, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
};
static PanelButton ITE_LoadPanelButtons[] = {
{kPanelButtonLoad, 101,19, 60,16, kTextOK,'o',0, 0,0,0},
{kPanelButtonLoadText, -1,5, 0,0, kTextLoadSuccessful,'-',0, 0,0,0},
};
static PanelButton ITE_SavePanelButtons[] = {
{kPanelButtonSave, 11,37, 60,16, kTextSave,'s',0, 0,0,0},
{kPanelButtonSave, 101,37, 60,16, kTextCancel,'c',0, 0,0,0},
{kPanelButtonSaveEdit, 26,17, 119,17, 0,'-',0, 0,0,0},
{kPanelButtonSaveText, -1,5, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
};
/*
static PanelButton ITE_ProtectionPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};*/
static GameDisplayInfo ITE_DisplayInfo = {
320, 200, // logical width&height
35, // scene path y offset
137, // scene height
0, // status x offset
137, // status y offset
320, // status width
11, // status height
2, // status text y offset
186, // status text color
15, // status BG color
308,137, // save reminder pos
12,12, // save reminder w & h
6,7, // save reminder sprite numbers
147, // verb text color
15, // verb text shadow color
96, // verb text active color
5, 4, // left portrait x, y offset
274, 4, // right portrait x, y offset
8, 9, // inventory Up & Down button indexies
2, 4, // inventory rows, columns
0, 148, // main panel offsets
ARRAYSIZE(ITE_MainPanelButtons),
ITE_MainPanelButtons,
4, 5, // converse Up & Down button indexies
0, 148, // converse panel offsets
ARRAYSIZE(ITE_ConversePanelButtons),
ITE_ConversePanelButtons,
8, 0, // save file index
8, // optionSaveFileVisible
8, 8, // option panel offsets
ARRAYSIZE(ITE_OptionPanelButtons),
ITE_OptionPanelButtons,
64,54, // quit panel offsets
192,38, // quit panel width & height
ARRAYSIZE(ITE_QuitPanelButtons),
ITE_QuitPanelButtons,
74, 53, // load panel offsets
172, 40, // load panel width & height
ARRAYSIZE(ITE_LoadPanelButtons),
ITE_LoadPanelButtons,
2, // save edit index
74, 44, // save panel offsets
172, 58, // save panel width & height
ARRAYSIZE(ITE_SavePanelButtons),
ITE_SavePanelButtons
};
static GameResourceDescription ITE_Resources = {
RID_ITE_SCENE_LUT, // Scene lookup table RN
RID_ITE_SCRIPT_LUT, // Script lookup table RN
RID_ITE_MAIN_PANEL,
RID_ITE_CONVERSE_PANEL,
RID_ITE_OPTION_PANEL,
RID_ITE_MAIN_SPRITES,
RID_ITE_MAIN_PANEL_SPRITES,
RID_ITE_DEFAULT_PORTRAITS,
RID_ITE_MAIN_STRINGS,
RID_ITE_ACTOR_NAMES
};
// Inherit the Earth - DOS Demo version
static GameFileDescription ITEDEMO_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"ite.dmo", GAME_DEMOFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GameFontDescription ITEDEMO_GameFonts[] = {
{0},
{1}
};
static GameSoundInfo ITEDEMO_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
static GameFontDescription ITEMACDEMO_GameFonts[] = {
{2},
{0}
};
// Inherit the Earth - Wyrmkeep Win32 Demo version
static GameFileDescription ITEWINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE}
};
// Inherit the Earth - Wyrmkeep Linux Demo version
static GameFileDescription ITELINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE},
{"musicd.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Wyrmkeep Linux version
static GameFileDescription ITELINCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Wyrmkeep combined Windows/Mac/Linux version. This
// version is different from the other Wyrmkeep re-releases in that it does
// not have any substitute files. Presumably the ite.rsc file has been
// modified to include the Wyrmkeep changes. The resource files are little-
// endian, except for the voice file which is big-endian.
static GameFileDescription ITEMULTICD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"Inherit the Earth Voices", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
static GameFontDescription ITEWINDEMO_GameFonts[] = {
{2},
{0}
};
// Inherit the Earth - Mac Wyrmkeep version
static GameFileDescription ITEMACCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"Inherit the Earth Voices", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Diskette version
static GameFileDescription ITEDISK_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GameFontDescription ITEDISK_GameFonts[] = {
{2},
{0},
{1}
};
static GameSoundInfo ITE_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
// Inherit the Earth - CD Enhanced version
static GameFileDescription ITECD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE}
};
static GameFontDescription ITECD_GameFonts[] = {
{2},
{0},
{1}
};
static GameSoundInfo ITECD_GameSound = {
GAME_SOUND_PCM,
22050,
16,
0
};
// IHNM section
static PanelButton IHNM_MainPanelButtons[] = {
{kPanelButtonVerb, 0,0, 0,0, kVerbWalkTo,' ',0, 0,0,0}, //TODO
};
static PanelButton IHNM_ConversePanelButtons[] = {
{kPanelButtonConverseText, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_OptionPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_QuitPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_LoadPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_SavePanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
640, 480, // logical width&height
0, // scene path y offset
304, // scene height
0, // status x offset
304, // status y offset
640, // status width
24, // status height
8, // status text y offset
186, // status text color
11, // status BG color
0,0, // save reminder pos
0,0, // save reminder w&h
0,0, // save reminder sprite numbers
147, // verb text color
15, // verb text shadow color
96, // verb text active color
5, 4, // left portrait x, y offset
-1, -1, // right portrait x, y offset
-1, -1, // inventory Up & Down button indexies
0, 0, // inventory rows, columns
0, 149, // main panel offsets
ARRAYSIZE(IHNM_MainPanelButtons),
IHNM_MainPanelButtons,
-1, -1, // converse Up & Down button indexies
0, 0, // converse panel offsets
ARRAYSIZE(IHNM_ConversePanelButtons),
IHNM_ConversePanelButtons,
-1, -1, // save file index
0, // optionSaveFileVisible
0, 0, // option panel offsets
ARRAYSIZE(IHNM_OptionPanelButtons),
IHNM_OptionPanelButtons,
0,0, // quit panel offsets
0,0, // quit panel width & height
ARRAYSIZE(IHNM_QuitPanelButtons),
IHNM_QuitPanelButtons,
0, 0, // load panel offsets
0, 0, // load panel width & height
ARRAYSIZE(IHNM_LoadPanelButtons),
IHNM_LoadPanelButtons,
-1, // save edit index
0, 0, // save panel offsets
0, 0, // save panel width & height
ARRAYSIZE(IHNM_SavePanelButtons),
IHNM_SavePanelButtons
};
static GameResourceDescription IHNM_Resources = {
RID_IHNM_SCENE_LUT, // Scene lookup table RN
RID_IHNM_SCRIPT_LUT, // Script lookup table RN
RID_IHNM_MAIN_PANEL,
RID_IHNM_CONVERSE_PANEL,
RID_IHNM_OPTION_PANEL,
RID_IHNM_MAIN_SPRITES,
RID_IHNM_MAIN_PANEL_SPRITES,
0,
RID_IHNM_MAIN_STRINGS,
0
};
// I Have No Mouth and I Must Scream - Demo version
static GameFileDescription IHNMDEMO_GameFiles[] = {
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicesd.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail CD version
static GameFileDescription IHNMCD_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"patch.re_", GAME_PATCHFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices4.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail German CD version
static GameFileDescription IHNMCDDE_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"patch.re_", GAME_PATCHFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE}
};
static GameFontDescription IHNMCD_GameFonts[] = {
{2},
{3},
{4},
{5},
{6},
{7},
{8}
};
static GameSoundInfo IHNM_GameSound = {
GAME_SOUND_WAV, 0, 0, 0
};
struct GameMD5 {
GameIds id;
const char *md5;
const char *filename;
bool caseSensitive;
};
#define FILE_MD5_BYTES 5000
static GameMD5 gameMD5[] = {
{ GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false },
{ GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", false },
{ GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc", false },
{ GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
{ GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
// reported by mld. Bestsellergamers cover disk
{ GID_ITE_CD_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
{ GID_ITE_CD_DE, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_CD_DE, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD_DE, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false },
{ GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", false },
{ GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", false },
{ GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", false },
{ GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo", false },
{ GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc", false },
{ GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc", false },
{ GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc", false },
{ GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc", false },
{ GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", true },
{ GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
{ GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc", false },
{ GID_ITE_MULTICD, "a6433e34b97b15e64fe8214651012db9", "ite.rsc", false },
{ GID_ITE_MULTICD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_MULTICD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_MULTICD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", false },
{ GID_ITE_MULTICD, "d6454756517f042f01210458abe8edd4", "music.rsc", false },
{ GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
{ GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false },
{ GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", false },
{ GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false },
{ GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc", false },
{ GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false },
{ GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false },
{ GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false },
{ GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc", false },
{ GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
{ GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc", false },
{ GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc", false },
{ GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false },
{ GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false },
{ GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc", false },
{ GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
{ GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
{ GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
{ GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
{ GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false },
{ GID_IHNM_CD, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
{ GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res", false },
{ GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res", false },
{ GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res", false },
{ GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res", false },
{ GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res", false },
{ GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res", false },
{ GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res", false },
// Reported by mld. German Retail
{ GID_IHNM_CD_DE, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
{ GID_IHNM_CD_DE, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
{ GID_IHNM_CD_DE, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false },
{ GID_IHNM_CD_DE, "32aa01a89937520fe0ea513950117292", "scripts.res", false },
{ GID_IHNM_CD_DE, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
{ GID_IHNM_CD_DE, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_CD_DE, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false },
{ GID_IHNM_CD_DE, "c270e0980782af43641a86e4a14e2a32", "voices2.res", false },
{ GID_IHNM_CD_DE, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false },
{ GID_IHNM_CD_DE, "c477443c52a0aa56e686ebd8d051e4ab", "voices5.res", false },
{ GID_IHNM_CD_DE, "2b9aea838f74b4eecfb29a8f205a2bd4", "voices6.res", false },
{ GID_IHNM_CD_DE, "8b09a196a52627cacb4eab13bfe0b2c3", "voicess.res", false },
{ GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
{ GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res", false },
{ GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_DEMO, "3bbc16a8f741dbb511da506c660a0b54", "voicesd.res", false },
};
static GameDescription gameDescriptions[] = {
// Inherit the earth - DOS Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_DEMO_G, // Game id
"Inherit the Earth (DOS Demo)", // Game title
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE, // Starting scene number
&ITE_Resources,
ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
ITEDEMO_GameFiles,
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
0, // features
},
// Inherit the earth - MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO2,
"Inherit the Earth (MAC Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - early MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO1,
"Inherit the Earth (early MAC Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - MAC CD Wyrmkeep version
{
"ite",
GType_ITE,
GID_ITE_MACCD,
"Inherit the Earth (MAC CD)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEMACCD_GameFiles),
ITEMACCD_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
// Note: it should be before GID_ITE_WINDEMO2 version
{
"ite-demo",
GType_ITE,
GID_ITE_LINDEMO,
"Inherit the Earth (Linux Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINDEMO_GameFiles),
ITELINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Win32 Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO2,
"Inherit the Earth (Win32 Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEWINDEMO_GameFonts),
ITEWINDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - early Win32 Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO1,
"Inherit the Earth (early Win32 Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEWINDEMO_GameFonts),
ITEWINDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Wyrmkeep combined Windows/Mac/Linux CD
{
"ite",
GType_ITE,
GID_ITE_MULTICD,
"Inherit the Earth (Multi-OS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEMULTICD_GameFiles),
ITEMULTICD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_WYRMKEEP | GF_BIG_ENDIAN_VOICES | GF_CD_FX
},
// Inherit the earth - Wyrmkeep Linux CD version
// should be before GID_ITE_CD_G
{
"ite",
GType_ITE,
GID_ITE_LINCD,
"Inherit the Earth (Linux CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINCD_GameFiles),
ITELINCD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - DOS CD version
{
"ite",
GType_ITE,
GID_ITE_CD_G,
"Inherit the Earth (DOS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_CD_FX
},
// Inherit the earth - DOS CD German version
{
"ite",
GType_ITE,
GID_ITE_CD_DE,
"Inherit the Earth (De DOS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_LANG_DE | GF_CD_FX
},
// Inherit the earth - CD version
{
"ite",
GType_ITE,
GID_ITE_CD,
"Inherit the Earth (DOS/Win32 CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_CD_FX
},
// Inherit the earth - German Floppy version
{
"ite",
GType_ITE,
GID_ITE_DISK_DE,
"Inherit the Earth (De DOS Floppy)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
GF_LANG_DE
},
// Inherit the earth - Disk version
{
"ite",
GType_ITE,
GID_ITE_DISK_G,
"Inherit the Earth (DOS Floppy)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
0
},
// I Have No Mouth And I Must Scream - Demo version
{
"ihnm-demo",
GType_IHNM,
GID_IHNM_DEMO,
"I Have No Mouth and I Must Scream (DOS Demo)",
&IHNM_DisplayInfo,
0,
&IHNM_Resources,
ARRAYSIZE(IHNMDEMO_GameFiles),
IHNMDEMO_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD,
"I Have No Mouth and I Must Scream (DOS)",
&IHNM_DisplayInfo,
IHNM_DEFAULT_SCENE,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - De CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD_DE,
"I Have No Mouth and I Must Scream (DE DOS)",
&IHNM_DisplayInfo,
IHNM_DEFAULT_SCENE,
&IHNM_Resources,
ARRAYSIZE(IHNMCDDE_GameFiles),
IHNMCDDE_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
}
};
int SagaEngine::initGame(void) {
int gameNumber;
FSList dummy;
if ((gameNumber = detectGame(dummy)) == -1) {
warning("No valid games were found in the specified directory.");
return FAILURE;
}
if (loadGame(gameNumber) != SUCCESS) {
warning("Error loading game resource files.");
return FAILURE;
}
return SUCCESS;
}
RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) {
uint16 i;
for (i = 0; i < _gameDescription->filesCount; i++) {
if (_gameDescription->filesDescriptions[i].fileType & type) {
return _gameFileContexts[i];
}
}
return NULL;
}
bool SagaEngine::isBigEndianFile(const char *filename) {
bool isBigEndian = IS_BIG_ENDIAN;
if (isBigEndian)
return true;
if (!(_vm->getFeatures() & GF_BIG_ENDIAN_VOICES))
return isBigEndian;
for (int i = 0; i < _gameDescription->filesCount; i++) {
GameFileDescription *desc = &_gameDescription->filesDescriptions[i];
if (desc->fileType & GAME_VOICEFILE && scumm_stricmp(filename, desc->fileName) == 0) {
return true;
}
}
return isBigEndian;
}
DetectedGameList GAME_ProbeGame(const FSList &fslist) {
DetectedGameList detectedGames;
int game_n;
if ((game_n = detectGame(fslist, true)) != -1)
detectedGames.push_back(gameDescriptions[game_n].toGameSettings());
return detectedGames;
}
int detectGame(const FSList &fslist, bool mode) {
int game_count = ARRAYSIZE(gameDescriptions);
int game_n = -1;
typedef Common::Map<Common::String, Common::String> StringMap;
StringMap filesMD5;
typedef Common::Map<Common::String, bool> StringSet;
StringSet filesList;
uint16 file_count;
uint16 file_n;
Common::File test_file;
bool file_missing;
Common::String tstr, tstr1;
char md5str[32+1];
uint8 md5sum[16];
// First we compose list of files which we need MD5s for
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
tstr = Common::String(gameMD5[i].filename);
tstr.toLowercase();
if (gameMD5[i].caseSensitive && !mode)
filesList[Common::String(gameMD5[i].filename)] = true;
else
filesList[tstr] = true;
}
if (mode) {
// Now count MD5s for required files
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
tstr = file->displayName();
// FIXME: there is a bug in String class. tstr1 = tstr; tstr.toLowercase()
// makes tstr1 lowercase as well
tstr1 = Common::String(file->displayName().c_str());
tstr.toLowercase();
if (filesList.contains(tstr) || filesList.contains(tstr1)) {
if (Common::md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
filesMD5[tstr1] = Common::String(md5str);
}
}
}
}
} else {
Common::File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
if (testFile.open(file->_key.c_str())) {
testFile.close();
if (Common::md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[file->_key] = Common::String(md5str);
}
}
}
}
for (game_n = 0; game_n < game_count; game_n++) {
file_count = gameDescriptions[game_n].filesCount;
file_missing = false;
// Try to open all files for this game
for (file_n = 0; file_n < file_count; file_n++) {
tstr = gameDescriptions[game_n].filesDescriptions[file_n].fileName;
if (!filesMD5.contains(tstr)) {
file_missing = true;
break;
}
}
// Try the next game, couldn't find all files for the current
// game
if (file_missing) {
continue;
} else {
bool match = true;
debug(5, "Probing game: %s", gameDescriptions[game_n].title);
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
if (gameMD5[i].id == gameDescriptions[game_n].gameId) {
tstr = gameMD5[i].filename;
if (strcmp(gameMD5[i].md5, filesMD5[tstr].c_str())) {
match = false;
break;
}
}
}
if (!match)
continue;
debug(5, "Found game: %s", gameDescriptions[game_n].title);
return game_n;
}
}
if (!filesMD5.isEmpty()) {
printf("MD5s of your ITE version are unknown. Please, report following data to\n");
printf("ScummVM team along with your ITE version:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return -1;
}
int SagaEngine::loadGame(int gameNumber) {
RSCFILE_CONTEXT *loadContext;
uint16 gameCount = ARRAYSIZE(gameDescriptions);
const char *gameFileName;
uint16 gameFileCount;
uint16 i;
if (gameNumber >= gameCount) {
error("SagaEngine::loadGame wrong gameNumber");
}
_gameNumber = gameNumber;
_gameDescription = &gameDescriptions[gameNumber];
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
_displayClip.right = _gameDisplayInfo.logicalWidth;
_displayClip.bottom = _gameDisplayInfo.logicalHeight;
gameFileCount = _gameDescription->filesCount;
_gameFileContexts = (RSCFILE_CONTEXT **)realloc(_gameFileContexts, gameFileCount * sizeof(*_gameFileContexts));
//TODO: on exit - FREE!
if (_gameFileContexts == NULL) {
memoryError("SagaEngine::loadGame");
}
// Load game resource files
for (i = 0; i < gameFileCount; i++) {
loadContext = RSC_CreateContext();
gameFileName = _gameDescription->filesDescriptions[i].fileName;
if (RSC_OpenContext(loadContext, gameFileName) != SUCCESS) {
return FAILURE;
}
debug(3, "Opened resource file: %s", gameFileName);
_gameFileContexts[i] = loadContext;
}
return SUCCESS;
}
} // End of namespace Saga