scummvm/engines
2009-07-22 16:26:53 +00:00
..
agi Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" 2009-07-22 16:26:53 +00:00
agos Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
cine Remove ioFailed() usage from Cine engine. 2009-07-15 13:04:17 +00:00
cruise Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination 2009-07-18 01:22:43 +00:00
drascula
gob Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore) 2009-07-21 12:14:36 +00:00
groovie Fix gcc warning (hopefully this is correct). 2009-07-20 22:26:41 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra Cleanup. 2009-07-17 14:05:22 +00:00
lure Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
m4
made
parallaction Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) 2009-07-09 13:17:46 +00:00
queen Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
saga Fix oversight in r42361 and also handle consecutive copied characters in SAGA. 2009-07-11 09:45:25 +00:00
sci SCI: check shouldQuit() in main loop 2009-07-19 10:50:14 +00:00
scumm Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations. 2009-07-22 10:23:58 +00:00
sky add workaround for #2687172: BASS: Occasional loss of speech 2009-07-14 11:15:21 +00:00
sword1 Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments. 2009-07-14 13:48:31 +00:00
sword2 - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
tinsel Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed 2009-07-20 09:19:27 +00:00
touche Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) 2009-07-14 18:24:20 +00:00
tucker fix bug #2597980 - TUCKER: Sprite glitch 2009-07-19 11:07:17 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
engines.mk
game.cpp
game.h
metaengine.h
module.mk