scummvm/engines/sci
Willem Jan Palenstijn 3c8e328e5c SCI: check shouldQuit() in main loop
svn-id: r42609
2009-07-19 10:50:14 +00:00
..
engine SCI: check shouldQuit() in main loop 2009-07-19 10:50:14 +00:00
gfx SCI: Fix stepping in debugger 2009-07-18 12:51:12 +00:00
sfx SCI: don't let TimerSongIterator loop forever, and don't immediately 2009-07-11 15:00:40 +00:00
console.cpp SCI: Fix disasm_addr option parsing 2009-07-18 22:19:07 +00:00
console.h - Moved printObject inside the Console class 2009-07-08 13:08:51 +00:00
debug.h SCI: Fix stepping in debugger 2009-07-18 12:51:12 +00:00
decompressor.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
decompressor.h SCI: cleanup 2009-05-28 11:15:09 +00:00
detection.cpp Added missing information for the newly-added version of Pepper 2009-07-16 08:21:06 +00:00
exereader.cpp Simplified SCI versions to be SCI version generations, and fixed some game entries in the process. Also, added a sanity check for invalid game entries 2009-05-15 09:04:21 +00:00
exereader.h
module.mk Applied a slightly modified patch from clone2727 which adds static selector names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) 2009-07-11 06:33:19 +00:00
resource.cpp Some work on QFG1VGA (looks like a mix of SCI1 and SCI1.1) 2009-07-11 19:00:56 +00:00
resource.h Removed the weird checks for a maximum resource number (the sci_max_resource_nr array), as it doesn't serve any real purpose and leads to strange errors: if a resource is found which is bigger than the maximum number, it will be remapped to an incorrect number from this check. This makes KQ5CD work properly again (resources would be remapped to incorrect resource numbers from this code as a result of not updating this array with the latest SCI version merges). 2009-07-07 13:39:24 +00:00
sci.cpp Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game) 2009-07-11 23:45:54 +00:00
sci.h Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game) 2009-07-11 23:45:54 +00:00
tools.cpp Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls 2009-07-06 10:39:22 +00:00
tools.h Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls 2009-07-06 10:39:22 +00:00
uinput.h Reordered the numpad keys so that they make more sense, and simplified the code which returns the values of shifted function keys 2009-06-04 08:28:20 +00:00
vocabulary.cpp - Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01 2009-07-07 07:44:25 +00:00
vocabulary.h Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls 2009-07-06 10:39:22 +00:00