..
animseq.cpp
animseq.h
debug-input.cpp
debug-input.h
debug-methods.cpp
Changed hotspot references to use updated hotspot methods
2006-02-19 04:19:09 +00:00
debug-methods.h
decode.cpp
Updated memory set method call to new name
2006-02-19 04:20:18 +00:00
decode.h
disk.cpp
disk.h
events.cpp
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
2006-02-26 13:43:50 +00:00
events.h
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
2006-02-26 13:43:50 +00:00
game.cpp
Fixed compiler warning
2006-02-19 17:44:50 +00:00
game.h
Cleaned up the main game loop, improved handling for changing rooms, and improved click handling to properly support areas that override standard click handling, such as when having a conversation
2006-02-19 04:29:26 +00:00
hotspots.cpp
Added basic support for conversations, as well as reworking the Hotspot class to allowing for non-hotspot animations like the floating talk icon during conversations
2006-02-19 04:25:28 +00:00
hotspots.h
Added basic support for conversations, as well as reworking the Hotspot class to allowing for non-hotspot animations like the floating talk icon during conversations
2006-02-19 04:25:28 +00:00
intro.cpp
intro.h
lure.cpp
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
2006-02-26 13:43:50 +00:00
lure.h
The GameDetector is no longer a required parameter for Engine constructors
2006-02-12 01:42:34 +00:00
luredefs.h
Added new definitions used by the conversation subsystem
2006-02-19 04:07:11 +00:00
memory.cpp
Changed the changed memset method to setBytes, which I like better
2006-02-19 04:02:01 +00:00
memory.h
Changed the changed memset method to setBytes, which I like better
2006-02-19 04:02:01 +00:00
menu.cpp
With the added delay to the popup menu loop, it's much more likely that each
2006-02-26 15:24:11 +00:00
menu.h
Changed the menu subsystem to use getReference rather than being passed in the constructor
2006-02-19 04:04:07 +00:00
module.mk
palette.cpp
palette.h
res_struct.cpp
Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields
2006-02-19 04:15:33 +00:00
res_struct.h
Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields
2006-02-19 04:15:33 +00:00
res.cpp
Added handling for conversation data, as well as moved storing cursor data into it
2006-02-19 04:17:54 +00:00
res.h
Added handling for conversation data, as well as moved storing cursor data into it
2006-02-19 04:17:54 +00:00
room.cpp
Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack
2006-02-21 09:25:39 +00:00
room.h
Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack
2006-02-21 09:25:39 +00:00
screen.cpp
screen.h
scripts.cpp
Implemented several more script engine methods
2006-02-19 04:11:22 +00:00
scripts.h
Implemented several more script engine methods
2006-02-19 04:11:22 +00:00
strings.cpp
strings.h
surface.cpp
Added new class for displaying conversation talk dialogs
2006-02-19 04:08:41 +00:00
surface.h
Added new class for displaying conversation talk dialogs
2006-02-19 04:08:41 +00:00
system.cpp
system.h