scummvm/base
Yotam Barnoy c4095aabc5 PLUGINS: for uncached plugins, first check the loaded plugin before looking elsewhere
There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory.

svn-id: r55089
2011-01-02 10:08:02 +00:00
..
commandLine.cpp
commandLine.h
internal_version.h
internal_version.h.in
main.cpp
main.h
module.mk
plugins.cpp
plugins.h
version.cpp
version.h