scummvm/engines/hopkins/anim.h
2012-10-05 23:52:59 +10:00

60 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_ANIM_H
#define HOPKINS_ANIM_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/str.h"
#include "graphics/surface.h"
namespace Hopkins {
class HopkinsEngine;
class AnimationManager {
private:
int CHARGE_BANK_SPRITE1(int idx, const Common::String &filename);
public:
HopkinsEngine *_vm;
bool CLS_ANM;
bool NO_SEQ;
bool NO_COUL;
public:
AnimationManager();
void setParent(HopkinsEngine *vm) { _vm = vm; }
void PLAY_ANM(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
void PLAY_ANM2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
bool REDRAW_ANIM();
void CHARGE_ANIM(const Common::String &animName);
void CLEAR_ANIM();
void RECHERCHE_ANIM(const byte *data, int idx, int nbytes);
void PLAY_SEQ(int a1, const Common::String &a2, uint32 a3, uint32 a4, uint32 a5);
void PLAY_SEQ2(const Common::String &a1, uint32 a2, uint32 a3, uint32 a4);
};
} // End of namespace Hopkins
#endif /* HOPKINS_ANIM_H */