scummvm/engines/hopkins/sound.h
2012-10-05 08:09:09 +10:00

73 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_SOUND_H
#define HOPKINS_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Hopkins {
class HopkinsEngine;
class SoundManager {
public:
HopkinsEngine *_vm;
int SPECIAL_SOUND;
int SOUNDVOL;
int VOICEVOL;
int MUSICVOL;
int OLD_SOUNDVOL;
int OLD_MUSICVOL;
int OLD_VOICEVOL;
bool SOUNDOFF;
bool MUSICOFF;
bool VOICEOFF;
bool TEXTOFF;
bool SOUND_FLAG;
public:
void setParent(HopkinsEngine *vm);
void WSOUND_INIT();
void VERIF_SOUND();
void LOAD_ANM_SOUND();
void LOAD_WAV(const Common::String &file, int a2);
void PLAY_ANM_SOUND(int soundNumber);
void WSOUND(int soundNumber);
bool VOICE_MIX(int a1, int a2);
void DEL_SAMPLE(int soundNumber);
void PLAY_SOUND(const Common::String &file);
void PLAY_SOUND2(const Common::String &file2);
void MODSetSampleVolume();
void MODSetVoiceVolume();
void MODSetMusicVolume(int volume);
void CHARGE_SAMPLE(int a1, const Common::String &file);
void PLAY_SAMPLE2(int idx);
void PLAY_WAV(int a1);
};
} // End of namespace Hopkins
#endif /* HOPKINS_SOUND_H */