mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
bab55f3a1d
svn-id: r51895
459 lines
11 KiB
C++
459 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/endian.h"
|
|
|
|
#include "gob/gob.h"
|
|
#include "gob/mult.h"
|
|
#include "gob/global.h"
|
|
#include "gob/util.h"
|
|
#include "gob/draw.h"
|
|
#include "gob/game.h"
|
|
#include "gob/script.h"
|
|
#include "gob/palanim.h"
|
|
#include "gob/scenery.h"
|
|
#include "gob/video.h"
|
|
#include "gob/videoplayer.h"
|
|
#include "gob/inter.h"
|
|
#include "gob/sound/sound.h"
|
|
|
|
namespace Gob {
|
|
|
|
Mult::Mult(GobEngine *vm) : _vm(vm) {
|
|
_multData = 0;
|
|
|
|
_frame = 0;
|
|
|
|
_objCount = 0;
|
|
_objects = 0;
|
|
|
|
_renderData = 0;
|
|
_renderObjs = 0;
|
|
|
|
_orderArray = 0;
|
|
|
|
_index = 0;
|
|
_counter = 0;
|
|
_animDataAllocated = false;
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
_multDatas[i] = 0;
|
|
|
|
_doPalSubst = false;
|
|
|
|
_animArrayX = 0;
|
|
_animArrayY = 0;
|
|
_animArrayData = 0;
|
|
|
|
_palKeyIndex = 0;
|
|
_oldPalette = 0;
|
|
for (int i = 0; i < 256; i++) {
|
|
_palAnimPalette[i].red = 0;
|
|
_palAnimPalette[i].green = 0;
|
|
_palAnimPalette[i].blue = 0;
|
|
}
|
|
|
|
_palAnimKey = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
_palAnimRed[i] = 0;
|
|
_palAnimGreen[i] = 0;
|
|
_palAnimBlue[i] = 0;
|
|
}
|
|
|
|
_palFadingRed = 0;
|
|
_palFadingGreen = 0;
|
|
_palFadingBlue = 0;
|
|
|
|
_animLeft = 0;
|
|
_animTop = 0;
|
|
_animWidth = 0;
|
|
_animHeight = 0;
|
|
}
|
|
|
|
Mult::~Mult() {
|
|
if (_objects)
|
|
for (int i = 0; i < _objCount; i++) {
|
|
delete _objects[i].pPosX;
|
|
delete _objects[i].pPosY;
|
|
}
|
|
|
|
delete[] _objects;
|
|
delete[] _orderArray;
|
|
delete[] _renderData;
|
|
delete[] _renderObjs;
|
|
delete _animArrayX;
|
|
delete _animArrayY;
|
|
delete[] _animArrayData;
|
|
delete _multData;
|
|
}
|
|
|
|
void Mult::initAll() {
|
|
_objects = 0;
|
|
_animSurf.reset();
|
|
_renderData = 0;
|
|
|
|
_vm->_scenery->init();
|
|
}
|
|
|
|
void Mult::freeAll() {
|
|
freeMult();
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
_vm->_scenery->freeAnim(i);
|
|
_vm->_scenery->freeStatic(i);
|
|
}
|
|
}
|
|
|
|
void Mult::freeMult() {
|
|
clearObjectVideos();
|
|
|
|
if (_objects)
|
|
for (int i = 0; i < _objCount; i++) {
|
|
delete _objects[i].pPosX;
|
|
delete _objects[i].pPosY;
|
|
}
|
|
|
|
delete[] _objects;
|
|
delete[] _renderData;
|
|
delete[] _renderObjs;
|
|
delete[] _orderArray;
|
|
|
|
_objects = 0;
|
|
_renderData = 0;
|
|
_renderObjs = 0;
|
|
_orderArray = 0;
|
|
|
|
_animSurf.reset();
|
|
_vm->_draw->freeSprite(Draw::kAnimSurface);
|
|
}
|
|
|
|
void Mult::checkFreeMult() {
|
|
if (_multData)
|
|
freeMultKeys();
|
|
}
|
|
|
|
void Mult::zeroMultData() {
|
|
_multData = 0;
|
|
}
|
|
|
|
void Mult::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|
char handleMouse) {
|
|
bool stopNoClear;
|
|
bool stop;
|
|
|
|
if (!_multData)
|
|
return;
|
|
|
|
stopNoClear = false;
|
|
_frame = startFrame;
|
|
if (endFrame == -1)
|
|
endFrame = 32767;
|
|
|
|
if (_frame == -1)
|
|
playMultInit();
|
|
|
|
do {
|
|
stop = true;
|
|
|
|
if (VAR(58) == 0) {
|
|
drawStatics(stop);
|
|
drawAnims(stop);
|
|
}
|
|
|
|
animate();
|
|
if (handleMouse)
|
|
_vm->_draw->animateCursor(-1);
|
|
else
|
|
_vm->_draw->blitInvalidated();
|
|
|
|
if (VAR(58) == 0)
|
|
drawText(stop, stopNoClear);
|
|
|
|
prepPalAnim(stop);
|
|
doPalAnim();
|
|
|
|
doFadeAnim(stop);
|
|
doSoundAnim(stop, _frame);
|
|
|
|
if (_frame >= endFrame)
|
|
stopNoClear = true;
|
|
|
|
if (_vm->_sound->blasterPlayingSound())
|
|
stop = false;
|
|
|
|
_vm->_util->processInput();
|
|
if (checkEscape && (_vm->_util->checkKey() == kKeyEscape))
|
|
stop = true;
|
|
|
|
_frame++;
|
|
_vm->_util->waitEndFrame();
|
|
} while (!stop && !stopNoClear && !_vm->shouldQuit());
|
|
|
|
if (!stopNoClear) {
|
|
if (_animDataAllocated) {
|
|
clearObjectVideos();
|
|
|
|
if (_objects)
|
|
for (int i = 0; i < _objCount; i++) {
|
|
delete _objects[i].pPosX;
|
|
delete _objects[i].pPosY;
|
|
}
|
|
|
|
delete[] _objects;
|
|
delete[] _renderData;
|
|
delete[] _renderObjs;
|
|
delete _animArrayX;
|
|
delete _animArrayY;
|
|
delete[] _animArrayData;
|
|
delete[] _orderArray;
|
|
|
|
_objects = 0;
|
|
_renderObjs = 0;
|
|
_renderData = 0;
|
|
_animArrayX = 0;
|
|
_animArrayY = 0;
|
|
_animArrayData = 0;
|
|
_orderArray = 0;
|
|
|
|
_animSurf.reset();
|
|
_vm->_draw->freeSprite(Draw::kAnimSurface);
|
|
|
|
_animDataAllocated = false;
|
|
}
|
|
|
|
if (_vm->_sound->blasterPlayingSound())
|
|
_vm->_sound->blasterStop(10);
|
|
|
|
WRITE_VAR(57, (uint32) -1);
|
|
} else
|
|
WRITE_VAR(57, _frame - _multData->frameStart - 1);
|
|
}
|
|
|
|
void Mult::drawText(bool &stop, bool &stopNoClear) {
|
|
int16 cmd;
|
|
for (_index = 0; _index < _multData->textKeysCount; _index++) {
|
|
if (_multData->textKeys[_index].frame != _frame)
|
|
continue;
|
|
|
|
cmd = _multData->textKeys[_index].cmd;
|
|
if (cmd == 0) {
|
|
stop = false;
|
|
} else if (cmd == 1) {
|
|
stopNoClear = true;
|
|
_multData->frameStart = 0;
|
|
} else if (cmd == 3) {
|
|
warning("Mult::drawText, cmd == 3");
|
|
stop = false;
|
|
// uint32 startPos = _vm->_game->_script->pos();
|
|
// _vm->_global->_inter_execPtr = _multData->textKeys[_index].script;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mult::prepPalAnim(bool &stop) {
|
|
_palKeyIndex = -1;
|
|
do {
|
|
_palKeyIndex++;
|
|
if (_palKeyIndex >= _multData->palKeysCount)
|
|
return;
|
|
} while (_multData->palKeys[_palKeyIndex].frame != _frame);
|
|
|
|
if (_multData->palKeys[_palKeyIndex].cmd == -1) {
|
|
stop = false;
|
|
_doPalSubst = false;
|
|
_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
|
|
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
|
} else {
|
|
stop = false;
|
|
_doPalSubst = true;
|
|
_palAnimKey = _palKeyIndex;
|
|
|
|
_multData->palAnimIndices[0] = 0;
|
|
_multData->palAnimIndices[1] = 0;
|
|
_multData->palAnimIndices[2] = 0;
|
|
_multData->palAnimIndices[3] = 0;
|
|
|
|
memcpy((char *)_palAnimPalette,
|
|
(char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
|
_vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette;
|
|
}
|
|
}
|
|
|
|
void Mult::doPalAnim() {
|
|
int16 off;
|
|
int16 off2;
|
|
Video::Color *palPtr;
|
|
Mult_PalKey *palKey;
|
|
|
|
if (!_doPalSubst)
|
|
return;
|
|
|
|
for (_index = 0; _index < 4; _index++) {
|
|
palKey = &_multData->palKeys[_palAnimKey];
|
|
|
|
if ((_frame % palKey->rates[_index]) != 0)
|
|
continue;
|
|
|
|
_palAnimRed[_index] =
|
|
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].red;
|
|
_palAnimGreen[_index] =
|
|
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].green;
|
|
_palAnimBlue[_index] =
|
|
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue;
|
|
|
|
while (1) {
|
|
off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index];
|
|
if (off == 0) {
|
|
off = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1;
|
|
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index];
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index];
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index];
|
|
} else {
|
|
off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index] - 1;
|
|
off2 = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1;
|
|
|
|
_vm->_global->_pPaletteDesc->vgaPal[off2].red =
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].red;
|
|
_vm->_global->_pPaletteDesc->vgaPal[off2].green =
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].green;
|
|
_vm->_global->_pPaletteDesc->vgaPal[off2].blue =
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
|
}
|
|
|
|
_multData->palAnimIndices[_index] = (_multData->palAnimIndices[_index] + 1) % 16;
|
|
|
|
off = palKey->subst[_multData->palAnimIndices[_index]][_index];
|
|
|
|
if (off == 0) {
|
|
_multData->palAnimIndices[_index] = 0;
|
|
off = palKey->subst[0][_index] - 1;
|
|
|
|
_palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red;
|
|
_palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green;
|
|
_palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
|
}
|
|
if (_multData->palAnimIndices[_index] == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_vm->_global->_colorCount == 256) {
|
|
_vm->_video->waitRetrace();
|
|
|
|
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
|
|
for (_counter = 0; _counter < 16; _counter++, palPtr++)
|
|
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green,
|
|
palPtr->blue, 0, 0x13);
|
|
|
|
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
|
|
for (_counter = 0; _counter < 16; _counter++, palPtr++)
|
|
_vm->_global->_redPalette[_counter] = palPtr->red;
|
|
_vm->_global->_greenPalette[_counter] = palPtr->green;
|
|
_vm->_global->_bluePalette[_counter] = palPtr->blue;
|
|
|
|
} else
|
|
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
|
}
|
|
|
|
void Mult::doFadeAnim(bool &stop) {
|
|
Mult_PalFadeKey *fadeKey;
|
|
|
|
for (_index = 0; _index < _multData->palFadeKeysCount; _index++) {
|
|
fadeKey = &_multData->palFadeKeys[_index];
|
|
|
|
if (fadeKey->frame != _frame)
|
|
continue;
|
|
|
|
stop = false;
|
|
if (!(fadeKey->flag & 1)) {
|
|
if (fadeKey->fade == 0) {
|
|
_vm->_global->_pPaletteDesc->vgaPal =
|
|
_multData->fadePal[fadeKey->palIndex];
|
|
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
|
} else {
|
|
_vm->_global->_pPaletteDesc->vgaPal =
|
|
_multData->fadePal[fadeKey->palIndex];
|
|
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0);
|
|
}
|
|
} else {
|
|
_vm->_global->_pPaletteDesc->vgaPal =
|
|
_multData->fadePal[fadeKey->palIndex];
|
|
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1);
|
|
|
|
_palFadingRed = (fadeKey->flag >> 1) & 1;
|
|
_palFadingGreen = (fadeKey->flag >> 2) & 1;
|
|
_palFadingBlue = (fadeKey->flag >> 3) & 1;
|
|
}
|
|
}
|
|
|
|
if (_palFadingRed) {
|
|
_palFadingRed = !_vm->_palAnim->fadeStep(1);
|
|
stop = false;
|
|
}
|
|
if (_palFadingGreen) {
|
|
_palFadingGreen = !_vm->_palAnim->fadeStep(2);
|
|
stop = false;
|
|
}
|
|
if (_palFadingBlue) {
|
|
_palFadingBlue = !_vm->_palAnim->fadeStep(3);
|
|
stop = false;
|
|
}
|
|
}
|
|
|
|
void Mult::doSoundAnim(bool &stop, int16 frame) {
|
|
Mult_SndKey *sndKey;
|
|
for (_index = 0; _index < _multData->sndKeysCount; _index++) {
|
|
sndKey = &_multData->sndKeys[_index];
|
|
if (sndKey->frame != frame)
|
|
continue;
|
|
|
|
if (sndKey->cmd != -1) {
|
|
if ((sndKey->cmd == 1) || (sndKey->cmd == 4)) {
|
|
SoundDesc *sample = _vm->_sound->sampleGetBySlot(sndKey->soundIndex);
|
|
|
|
_vm->_sound->blasterStop(0);
|
|
if (sample && !sample->empty())
|
|
_vm->_sound->blasterPlay(sample, sndKey->repCount,
|
|
sndKey->freq, sndKey->fadeLength);
|
|
}
|
|
} else {
|
|
if (_vm->_sound->blasterPlayingSound())
|
|
_vm->_sound->blasterStop(sndKey->fadeLength);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mult::clearObjectVideos() {
|
|
if (!_objects)
|
|
return;
|
|
|
|
for (int i = 0; i < _objCount; i++)
|
|
if (_objects[i].videoSlot > 0)
|
|
_vm->_vidPlayer->closeVideo(_objects[i].videoSlot - 1);
|
|
}
|
|
|
|
} // End of namespace Gob
|