mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
243 lines
5.5 KiB
C++
243 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/gameloader.h"
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namespace Fullpipe {
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ModalIntro::ModalIntro() {
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_field_8 = 0;
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_countDown = 0;
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_stillRunning = 0;
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if (g_vars->sceneIntro_skipIntro) {
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_introFlags = 4;
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} else {
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_introFlags = 33;
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_countDown = 150;
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PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0);
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pict->setFlags(pict->_flags & 0xFFFB);
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}
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g_vars->sceneIntro_skipIntro = false;
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_sfxVolume = g_fullpipe->_sfxVolume;
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}
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ModalIntro::~ModalIntro() {
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g_fullpipe->stopAllSounds();
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g_fullpipe->_sfxVolume = _sfxVolume;
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}
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bool ModalIntro::handleMessage(ExCommand *message) {
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if (message->_messageKind != 17)
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return false;
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if (message->_messageNum != 36)
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return false;
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if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32)
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return false;
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if (_stillRunning) {
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if (!(_introFlags & 0x10)) {
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_countDown = 0;
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g_vars->sceneIntro_needBlackout = true;
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return true;
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}
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g_vars->sceneIntro_playing = false;
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g_vars->sceneIntro_needBlackout = true;
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}
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return true;
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}
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bool ModalIntro::init(int counterdiff) {
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if (!g_vars->sceneIntro_playing) {
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if (!_stillRunning) {
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finish();
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return false;
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}
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if (_introFlags & 0x10)
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g_fullpipe->_gameLoader->updateSystems(42);
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 4) {
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ModalVideoPlayer *player = new ModalVideoPlayer();
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g_fullpipe->_modalObject = player;
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player->_parentObj = this;
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player->play("intro.avi");
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_countDown--;
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if (_countDown > 0 )
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return true;
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if (_stillRunning <= 0) {
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_countDown = 0;
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_stillRunning = 0;
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_introFlags = (_introFlags & 0xfb) | 0x40;
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return true;
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}
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 0x40) {
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ModalVideoPlayer *player = new ModalVideoPlayer();
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g_fullpipe->_modalObject = player;
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player->_parentObj = this;
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player->play("intro2.avi");
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_countDown--;
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if (_countDown > 0)
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return true;
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if (_stillRunning <= 0) {
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_countDown = 50;
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_stillRunning = 0;
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_introFlags = (_introFlags & 0xbf) | 9;
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return true;
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}
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 8) {
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_countDown--;
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if (_countDown > 0 )
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return true;
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if (_stillRunning > 0) {
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_introFlags |= 2;
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return true;
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}
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_countDown = 150;
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_introFlags = (_introFlags & 0xf7) | 0x21;
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g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
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}
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if (!(_introFlags & 0x20)) {
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if (_introFlags & 0x10) {
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if (!_stillRunning) {
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_introFlags |= 1;
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g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
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g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
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chainQueue(QU_INTR_STARTINTRO, 1);
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}
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g_fullpipe->_gameLoader->updateSystems(42);
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}
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return true;
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}
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_countDown--;
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if (_countDown <= 0) {
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if (_stillRunning > 0) {
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_introFlags |= 2;
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return true;
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}
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_introFlags = (_introFlags & 0xdf) | 0x10;
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g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
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_stillRunning = 0;
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}
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return true;
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}
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void ModalIntro::update() {
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if (g_fullpipe->_currentScene) {
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if (_introFlags & 1) {
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//sceneFade(virt, g_currentScene, 1);
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_stillRunning = 255;
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_introFlags &= 0xfe;
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if (_introFlags & 0x20)
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g_fullpipe->playSound(SND_INTR_019, 0);
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} else if (_introFlags & 2) {
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if (g_vars->sceneIntro_needBlackout) {
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//vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600);
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g_vars->sceneIntro_needBlackout = 0;
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_stillRunning = 0;
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_introFlags &= 0xfd;
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} else {
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//sceneFade(virt, g_currentScene, 0);
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_stillRunning = 0;
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_introFlags &= 0xfd;
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}
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} else if (_stillRunning) {
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g_fullpipe->_currentScene->draw();
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}
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}
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}
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void ModalIntro::finish() {
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g_fullpipe->_gameLoader->unloadScene(SC_INTRO2);
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g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
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g_fullpipe->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
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if (g_fullpipe->_currentScene)
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g_fullpipe->_gameLoader->updateSystems(42);
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}
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void ModalVideoPlayer::play(const char *fname) {
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warning("STUB: ModalVideoPlayer::play(%s)", fname);
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}
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void FullpipeEngine::openMap() {
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warning("STUB: FullpipeEngine::openMap()");
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}
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void FullpipeEngine::openHelp() {
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warning("STUB: FullpipeEngine::openHelp()");
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}
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void FullpipeEngine::openMainMenu() {
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warning("STUB: FullpipeEngine::openMainMenu()");
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}
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} // End of namespace Fullpipe
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