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https://github.com/libretro/scummvm.git
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0999534749
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
342 lines
8.6 KiB
C++
342 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/keymapper/keymap.h"
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#ifdef ENABLE_KEYMAPPER
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#include "backends/keymapper/hardware-key.h"
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#define KEYMAP_KEY_PREFIX "keymap_"
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namespace Common {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _configDomain(0) {
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List<Action*>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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const HardwareKey *hwKey = (*it)->getMappedKey();
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if (hwKey) {
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_keymap[hwKey->key] = *it;
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}
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}
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}
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Keymap::~Keymap() {
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List<Action*>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++)
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delete *it;
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}
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void Keymap::addAction(Action *action) {
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if (findAction(action->id))
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error("Action with id %s already in KeyMap", action->id);
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_actions.push_back(action);
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}
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void Keymap::registerMapping(Action *action, const HardwareKey *hwKey) {
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HashMap<KeyState, Action*>::iterator it;
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it = _keymap.find(hwKey->key);
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// if key is already mapped to a different action then un-map it
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if (it != _keymap.end() && action != it->_value) {
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it->_value->mapKey(0);
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}
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_keymap[hwKey->key] = action;
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}
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void Keymap::unregisterMapping(Action *action) {
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const HardwareKey *hwKey = action->getMappedKey();
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if (hwKey) {
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_keymap.erase(hwKey->key);
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}
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}
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Action *Keymap::getAction(const char *id) {
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return findAction(id);
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}
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Action *Keymap::findAction(const char *id) {
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List<Action*>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
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return *it;
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}
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return 0;
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}
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const Action *Keymap::findAction(const char *id) const {
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List<Action*>::const_iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
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return *it;
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}
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return 0;
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}
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Action *Keymap::getMappedAction(const KeyState& ks) const {
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HashMap<KeyState, Action*>::iterator it;
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it = _keymap.find(ks);
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if (it == _keymap.end())
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return 0;
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else
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return it->_value;
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}
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void Keymap::setConfigDomain(ConfigManager::Domain *dom) {
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_configDomain = dom;
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}
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void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
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if (!_configDomain)
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return;
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ConfigManager::Domain::iterator it;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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for (it = _configDomain->begin(); it != _configDomain->end(); it++) {
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const String& key = it->_key;
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if (!key.hasPrefix(prefix.c_str()))
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continue;
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// parse Action ID
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const char *actionId = key.c_str() + prefix.size();
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Action *ua = getAction(actionId);
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if (!ua) {
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warning("'%s' keymap does not contain Action with ID %s",
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_name.c_str(), actionId);
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_configDomain->erase(key);
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continue;
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}
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const HardwareKey *hwKey = hwKeys->findHardwareKey(it->_value.c_str());
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if (!hwKey) {
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warning("HardwareKey with ID %s not known", it->_value.c_str());
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_configDomain->erase(key);
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continue;
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}
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ua->mapKey(hwKey);
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}
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}
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void Keymap::saveMappings() {
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if (!_configDomain)
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return;
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List<Action*>::const_iterator it;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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for (it = _actions.begin(); it != _actions.end(); it++) {
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uint actIdLen = strlen((*it)->id);
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actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen;
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String actId((*it)->id, (*it)->id + actIdLen);
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char hwId[HWKEY_ID_SIZE+1];
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memset(hwId, 0, HWKEY_ID_SIZE+1);
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if ((*it)->getMappedKey()) {
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memcpy(hwId, (*it)->getMappedKey()->hwKeyId, HWKEY_ID_SIZE);
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}
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_configDomain->setVal(prefix + actId, hwId);
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}
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}
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bool Keymap::isComplete(const HardwareKeySet *hwKeys) {
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List<Action*>::iterator it;
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bool allMapped = true;
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uint numberMapped = 0;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if ((*it)->getMappedKey()) {
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numberMapped++;
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} else {
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allMapped = false;
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}
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}
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return allMapped || (numberMapped == hwKeys->size());
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}
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// TODO:
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// - current weakness:
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// - if an action finds a key with required type but a parent action with
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// higher priority is using it, that key is never used
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void Keymap::automaticMapping(HardwareKeySet *hwKeys) {
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// Create copies of action and key lists.
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List<Action*> actions(_actions);
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List<const HardwareKey*> keys(hwKeys->getHardwareKeys());
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List<Action*>::iterator actIt;
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List<const HardwareKey*>::iterator keyIt, selectedKey;
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// Remove actions and keys from local lists that have already been mapped.
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actIt = actions.begin();
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while (actIt != actions.end()) {
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Action *act = *actIt;
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const HardwareKey *key = act->getMappedKey();
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if (key) {
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keys.remove(key);
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actIt = actions.erase(actIt);
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} else {
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++actIt;
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}
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}
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// Sort remaining actions by priority.
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ActionPriorityComp priorityComp;
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sort(actions.begin(), actions.end(), priorityComp);
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// First mapping pass:
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// - Match if a key's preferred action type is the same as the action's
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// type, or vice versa.
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// - Priority is given to:
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// - keys that match action types over key types.
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// - keys that have not been used by parent maps.
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// - If a key has been used by a parent map the new action must have a
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// higher priority than the parent action.
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// - As soon as the number of skipped actions equals the number of keys
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// remaining we stop matching. This means that the second pass will assign keys
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// to these higher priority skipped actions.
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uint skipped = 0;
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actIt = actions.begin();
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while (actIt != actions.end() && skipped < keys.size()) {
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selectedKey = keys.end();
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int matchRank = 0;
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Action *act = *actIt;
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for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) {
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if ((*keyIt)->preferredAction == act->type && act->type != kGenericActionType) {
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Action *parentAct = getParentMappedAction((*keyIt)->key);
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if (!parentAct) {
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selectedKey = keyIt;
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break;
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} else if (parentAct->priority <= act->priority && matchRank < 3) {
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selectedKey = keyIt;
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matchRank = 3;
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}
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} else if ((*keyIt)->type == act->preferredKey && act->preferredKey != kGenericKeyType && matchRank < 2) {
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Action *parentAct = getParentMappedAction((*keyIt)->key);
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if (!parentAct) {
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selectedKey = keyIt;
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matchRank = 2;
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} else if (parentAct->priority <= act->priority && matchRank < 1) {
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selectedKey = keyIt;
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matchRank = 1;
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}
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}
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}
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if (selectedKey != keys.end()) {
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// Map action and delete action & key from local lists.
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act->mapKey(*selectedKey);
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keys.erase(selectedKey);
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actIt = actions.erase(actIt);
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} else {
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// Skip action (will be mapped in next pass).
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++actIt;
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++skipped;
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}
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}
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// Second mapping pass:
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// - Maps any remaining actions to keys
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// - priority given to:
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// - keys that have no parent action
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// - keys whose parent action has lower priority than the new action
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// - keys whose parent action has the lowest priority
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// - is guaranteed to match a key if they are not all used up
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for (actIt = actions.begin(); actIt != actions.end(); ++actIt) {
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selectedKey = keys.end();
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int matchRank = 0;
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int lowestPriority = 0;
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Action *act = *actIt;
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for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) {
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Action *parentAct = getParentMappedAction((*keyIt)->key);
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if (!parentAct) {
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selectedKey = keyIt;
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break;
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} else if (matchRank < 2) {
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if (parentAct->priority <= act->priority) {
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matchRank = 2;
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selectedKey = keyIt;
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} else if (parentAct->priority < lowestPriority || matchRank == 0) {
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matchRank = 1;
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lowestPriority = parentAct->priority;
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selectedKey = keyIt;
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}
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}
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}
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if (selectedKey != keys.end()) {
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act->mapKey(*selectedKey);
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keys.erase(selectedKey);
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} else {// no match = no keys left
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break;
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}
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}
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}
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Action *Keymap::getParentMappedAction(KeyState key) {
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if (_parent) {
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Action *act = _parent->getMappedAction(key);
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if (act)
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return act;
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else
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return _parent->getParentMappedAction(key);
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} else {
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return 0;
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}
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}
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} // end of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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