mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-05 00:36:57 +00:00
ace6c43b39
svn-id: r5346
680 lines
19 KiB
C++
680 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/scumm.h"
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#include "sound/mididrv.h"
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#include "scumm/imuse.h"
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#include "common/gameDetector.h"
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#include "common/config-file.h"
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extern uint16 _debugLevel;
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#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
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#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
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if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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option = (*s == '\0' ? current_option : s); \
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current_option = NULL
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#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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if ((*s == '\0') && (current_option == NULL)) option = NULL; \
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else option = (*s == '\0' ? current_option : s); \
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current_option = NULL
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static const char USAGE_STRING[] =
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"ScummVM - Scumm Interpreter\n"
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"Syntax:\n"
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"\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
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"Flags:\n"
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"\t-a - specify game is amiga version\n"
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"\t-b<num> - start in room <num>\n"
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"\t-c<num> - use cdrom <num> for cd audio\n"
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"\t-d[<num>] - enable debug output (debug level [1])\n"
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"\t-e<mode> - set music engine (see readme.txt for details)\n"
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"\t-f - fullscreen mode\n"
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"\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x)\n"
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"\t-l<file> - load config file instead of default\n"
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"\t-m<num> - set music volume to <num> (0-255)\n"
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"\t-n - no subtitles for speech\n"
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"\t-o<num> - set master volume to <num> (0-255)\n"
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"\t-p<path> - look for game in <path>\n"
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"\t-s<num> - set sfx volume to <num> (0-255)\n"
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"\t-t<num> - set music tempo (default- adlib: 0x1F0000, midi: 0x460000)\n"
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"\t-v - show version info and exit\n"
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#if defined(UNIX)
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"\t-w[<file>] - write to config file [~/.scummvmrc]\n"
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#else
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"\t-w[<file>] - write to config file [scummvm.ini]\n"
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#endif
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"\t-x[<num>] - save game slot to load (default: autosave)\n"
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"\t-y - set text speed (default: 60)\n"
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"\t-z - display list of games\n"
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;
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GameDetector::GameDetector()
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{
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_fullScreen = false;
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_gameId = 0;
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_use_adlib = false;
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_master_volume = kDefaultMasterVolume;
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_music_volume = kDefaultMusicVolume;
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_sfx_volume = kDefaultSFXVolume;
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_amiga = false;
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_talkSpeed = 60;
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_debugMode = 0;
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_noSubtitles = false;
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_bootParam = 0;
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_soundCardType = 3;
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_gameDataPath = 0;
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_gameTempo = 0;
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_midi_driver = MD_AUTO;
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_features = 0;
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_cdrom = 0;
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_save_slot = 0;
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_saveconfig = false;
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#ifndef _WIN32_WCE
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_gfx_mode = GFX_DOUBLESIZE;
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#else
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_gfx_mode = GFX_NORMAL;
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#endif
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#if defined(USE_NULL_DRIVER)
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_gfx_driver = GD_NULL;
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#elif defined(__DC__)
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_gfx_driver = GD_DC;
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#elif defined(X11_BACKEND)
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_gfx_driver = GD_X;
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#elif defined(__MORPHOS__)
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_gfx_driver = GD_MORPHOS;
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#elif defined(_WIN32_WCE)
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_gfx_driver = GD_WINCE;
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#elif defined(MACOS_CARBON)
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_gfx_driver = GD_MAC;
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#else
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/* SDL is the default driver for now */
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_gfx_driver = GD_SDL;
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#endif
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}
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void GameDetector::updateconfig()
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{
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const char * val;
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_amiga = g_config->getBool("amiga", _amiga);
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_save_slot = g_config->getInt("save_slot", _save_slot);
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_cdrom = g_config->getInt("cdrom", _cdrom);
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if ((val = g_config->get("music_driver")))
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if (!parseMusicDriver(val)) {
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printf("Error in the config file: invalid music_driver.\n");
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printf(USAGE_STRING);
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exit(-1);
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}
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_fullScreen = g_config->getBool("fullscreen", _fullScreen);
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if ((val = g_config->get("gfx_mode")))
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if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
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printf("Error in the config file: invalid gfx_mode.\n");
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printf(USAGE_STRING);
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exit(-1);
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}
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_master_volume = g_config->getInt("master_volume", _master_volume);
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_music_volume = g_config->getInt("music_volume", _music_volume);
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_noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false);
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if ((val = g_config->get("path")))
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_gameDataPath = strdup(val);
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_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);
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// We use strtol for the tempo to allow it to be specified in hex.
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if ((val = g_config->get("tempo")))
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_gameTempo = strtol(val, NULL, 0);
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_talkSpeed = g_config->getInt("talkspeed", _talkSpeed);
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}
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void GameDetector::list_games()
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{
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const VersionSettings *v = version_settings;
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char config[4] = "";
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printf("Game SCUMM ver Full Title Config\n"
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"----------- ----------- ---------------------------------------------- -------\n");
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while (v->filename && v->gamename) {
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if (g_config->has_domain(v->filename)) {
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strcpy(config, "Yes");
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}
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else {
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strcpy(config, "");
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}
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if (v->major != 99)
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printf("%-12s%d.%d.%d\t%-47s%s\n", v->filename,
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v->major, v->middle, v->minor, v->gamename, config);
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else
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printf("%-12s%-7s\t%-47s%s\n", v->filename, "n/a",
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v->gamename, config);
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v++;
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}
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}
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void GameDetector::parseCommandLine(int argc, char **argv)
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{
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int i;
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char *s;
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char *current_option = NULL;
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char *option = NULL;
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char c;
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_save_slot = -1;
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/* Parse the arguments */
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// FIXME: Add more lemons
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for (i = argc - 1; i >= 1; i--) {
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s = argv[i];
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if (s[0] == '-') {
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s++;
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c = *s++;
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switch (tolower(c)) {
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case 'a':
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CHECK_OPTION();
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_amiga = (c == 'a');
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g_config->setBool("amiga", _amiga);
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break;
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case 'b':
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HANDLE_OPTION();
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_bootParam = atoi(option);
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break;
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case 'c':
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HANDLE_OPTION();
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_cdrom = atoi(option);
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g_config->setInt("cdrom", _cdrom);
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break;
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case 'd':
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_debugMode = true;
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HANDLE_OPT_OPTION();
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if (option != NULL)
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_debugLevel = atoi(option);
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debug(1,"Debugmode (level %d) on", _debugLevel);
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break;
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case 'e':
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HANDLE_OPTION();
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if (!parseMusicDriver(option))
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goto ShowHelpAndExit;
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g_config->set("music_driver", option);
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break;
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case 'f':
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CHECK_OPTION();
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_fullScreen = (c == 'f');
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g_config->setBool("fullscreen", _fullScreen, "scummvm");
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break;
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case 'g':
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HANDLE_OPTION();
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_gfx_mode = parseGraphicsMode(option);
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if (_gfx_mode == -1)
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goto ShowHelpAndExit;
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g_config->set("gfx_mode", option, "scummvm");
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break;
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case 'l':
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HANDLE_OPTION();
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{
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Config * newconfig = new Config(option, "scummvm");
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g_config->merge_config(*newconfig);
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delete newconfig;
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updateconfig();
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break;
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}
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break;
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case 'm':
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HANDLE_OPTION();
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_music_volume = atoi(option);
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g_config->setInt("music_volume", _music_volume);
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break;
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case 'n':
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CHECK_OPTION();
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_noSubtitles = (c == 'n');
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g_config->setBool("nosubtitles", _noSubtitles ? true : false);
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break;
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case 'o':
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HANDLE_OPTION();
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_master_volume = atoi(option);
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g_config->setInt("master_volume", _master_volume);
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break;
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case 'p':
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HANDLE_OPTION();
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_gameDataPath = option;
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g_config->set("path", _gameDataPath);
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break;
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case 'r':
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HANDLE_OPTION();
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// Ignore -r for now, to ensure backward compatibility.
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break;
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case 's':
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HANDLE_OPTION();
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_sfx_volume = atoi(option);
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g_config->setInt("sfx_volume", _sfx_volume);
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break;
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case 't':
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HANDLE_OPTION();
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_gameTempo = strtol(option, 0, 0);
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g_config->set("tempo", option);
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break;
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case 'v':
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CHECK_OPTION();
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printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " "
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__TIME__ "\n");
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#ifdef SCUMMVM_PLATFORM_VERSION
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printf(" " SCUMMVM_PLATFORM_VERSION "\n");
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#endif
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exit(1);
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case 'w':
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_saveconfig = true;
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g_config->set_writing(true);
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HANDLE_OPT_OPTION();
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if (option != NULL)
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g_config->set_filename(option);
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break;
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case 'x':
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_save_slot = 0;
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HANDLE_OPT_OPTION();
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if (option != NULL) {
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_save_slot = atoi(option);
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g_config->setInt("save_slot", _save_slot);
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}
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break;
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case 'y':
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HANDLE_OPTION();
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_talkSpeed = atoi(option);
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g_config->setInt("talkspeed", _talkSpeed);
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break;
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case 'z':
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CHECK_OPTION();
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list_games();
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exit(1);
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default:
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goto ShowHelpAndExit;
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}
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} else {
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if (i == (argc - 1)) {
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setGame(s);
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} else {
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if (current_option == NULL)
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current_option = s;
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else
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goto ShowHelpAndExit;
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}
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}
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}
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if (!_gameFileName.isEmpty())
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g_config->flush();
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return;
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ShowHelpAndExit:
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printf(USAGE_STRING);
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exit(1);
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}
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void GameDetector::setGame(const String &name)
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{
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_gameFileName = name;
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g_config->set_domain(name);
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g_config->rename_domain("game-specific");
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g_config->rename_domain(name);
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updateconfig();
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}
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int GameDetector::parseGraphicsMode(const char *s) {
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struct GraphicsModes {
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const char *name;
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int id;
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};
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const struct GraphicsModes gfx_modes[] = {
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{"normal",GFX_NORMAL},
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{"1x",GFX_NORMAL},
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{"2x",GFX_DOUBLESIZE},
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{"3x",GFX_TRIPLESIZE},
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{"2xsai",GFX_2XSAI},
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{"super2xsai",GFX_SUPER2XSAI},
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{"supereagle",GFX_SUPEREAGLE},
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{"advmame2x",GFX_ADVMAME2X}
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};
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const GraphicsModes *gm = gfx_modes;
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int i;
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for(i=0; i!=ARRAYSIZE(gfx_modes); i++,gm++) {
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if (!scumm_stricmp(gm->name, s))
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return gm->id;
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}
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return -1;
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}
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bool GameDetector::parseMusicDriver(const char *s) {
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struct MusicDrivers {
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const char *name;
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int id;
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};
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const struct MusicDrivers music_drivers[] = {
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{"auto",MD_AUTO},
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{"null",MD_NULL},
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{"windows",MD_WINDOWS},
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{"seq",MD_SEQ},
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{"qt",MD_QTMUSIC},
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{"core",MD_COREAUDIO},
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{"etude",MD_ETUDE},
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{"midiemu",MD_MIDIEMU},
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{"alsa", MD_ALSA},
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{"adlib",-1},
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};
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const MusicDrivers *md = music_drivers;
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int i;
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_use_adlib = false;
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for(i=0; i!=ARRAYSIZE(music_drivers); i++,md++) {
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if (!scumm_stricmp(md->name, s)) {
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if (md->id == -1) {
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_use_adlib = true;
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}
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_midi_driver = md->id;
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return true;
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}
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}
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return false;
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}
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/*
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This is a list of all known SCUMM games. Commented games are not
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supported at this time */
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const VersionSettings version_settings[] = {
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/* Scumm Version 1 */
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// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
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// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
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/* Scumm Version 2 */
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// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
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// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
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// GF_NO_SCALLING},
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// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
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// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
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// GF_NO_SCALLING},
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// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
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/* Scumm Version 3 */
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
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GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT},
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
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GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING},
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{"loom", "Loom", GID_LOOM, 3, 5, 40,
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GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING},
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/* Scumm Version 4 */
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{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67,
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GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR}, // EGA version
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/* Scumm version 5 */
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{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16,
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GF_SMALL_HEADER | GF_USE_KEY | GF_ADLIB_DEFAULT},
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{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42,
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GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
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{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2,
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GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
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{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2,
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GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
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{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2,
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GF_USE_KEY | GF_ADLIB_DEFAULT},
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{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
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GF_USE_KEY | GF_ADLIB_DEFAULT},
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{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
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GF_USE_KEY | GF_ADLIB_DEFAULT},
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{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
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GF_USE_KEY | GF_ADLIB_DEFAULT},
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/* Scumm Version 6 */
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{"puttdemo", "Putt Putt joins the parade (demo)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
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{"moondemo", "Putt Putt goes to the moon (demo)", GID_SAMNMAX, 6, 1, 1,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
|
|
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
|
|
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER},
|
|
{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
|
|
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
|
|
|
|
{"test", "Test demo game", GID_SAMNMAX, 6, 6, 6, GF_NEW_OPCODES | GF_AFTER_V6},
|
|
|
|
/* Scumm Version 7 */
|
|
{"ft", "Full Throttle", GID_FT, 7, 3, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
|
|
{"dig", "The Dig", GID_DIG, 7, 5, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
|
|
|
|
/* Simon the Sorcerer 1 & 2 (not SCUMM games) */
|
|
{"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST+0, 99, 99, 99, 0},
|
|
{"simon2dos", "Simon the Sorcerer 2 for DOS", GID_SIMON_FIRST+1, 99, 99, 99, 0},
|
|
{"simon1win", "Simon the Sorcerer 1 for Windows", GID_SIMON_FIRST+2, 99, 99, 99, 0},
|
|
{"simon2win", "Simon the Sorcerer 2 for Windows", GID_SIMON_FIRST+3, 99, 99, 99, 0},
|
|
{"simon1demo", "Simon the Sorcerer 1 for DOS (demo)", GID_SIMON_FIRST+4, 99, 99, 99, 0},
|
|
|
|
/* Scumm Version 8 */
|
|
{"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,
|
|
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
bool GameDetector::detectGame()
|
|
{
|
|
const VersionSettings *gnl = version_settings;
|
|
char *realGame;
|
|
_gameId = 0;
|
|
_gameText.clear();
|
|
|
|
if (!(realGame = (char*)g_config->get("gameid")))
|
|
realGame = (char*)_gameFileName.c_str();
|
|
printf("Looking for %s\n", realGame);
|
|
|
|
do {
|
|
if (!scumm_stricmp(realGame, gnl->filename)) {
|
|
_gameId = gnl->id;
|
|
_gameRealName = gnl->filename;
|
|
_features = gnl->features;
|
|
_gameText = gnl->gamename;
|
|
debug(1, "Detected game '%s', version %d.%d.%d",
|
|
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
|
|
return true;
|
|
}
|
|
} while ((++gnl)->filename);
|
|
|
|
debug(1, "Failed game detection");
|
|
|
|
return false;
|
|
}
|
|
|
|
const ScummVM::String& GameDetector::getGameName()
|
|
{
|
|
if (_gameText.isEmpty()) {
|
|
_gameText = "Unknown game: \"";
|
|
_gameText += _gameFileName;
|
|
_gameText += "\"";
|
|
}
|
|
return _gameText;
|
|
}
|
|
|
|
int GameDetector::detectMain()
|
|
{
|
|
if (_gameFileName.isEmpty()) {
|
|
warning("No game was specified...");
|
|
return (-1);
|
|
}
|
|
|
|
if (!detectGame()) {
|
|
warning("Game detection failed. Using default settings");
|
|
_features = GF_DEFAULT;
|
|
_gameText = "Please choose a game";
|
|
}
|
|
|
|
/* Use the adlib sound driver if auto mode is selected,
|
|
* and the game is one of those that want adlib as
|
|
* default */
|
|
if (_midi_driver == MD_AUTO && _features&GF_ADLIB_DEFAULT) {
|
|
_use_adlib = true;
|
|
}
|
|
|
|
if (!_gameDataPath) {
|
|
warning("No path was provided. Assuming the data files are in the current directory");
|
|
_gameDataPath = "";
|
|
} else if (_gameDataPath[strlen(_gameDataPath)-1] != '/'
|
|
#ifdef __MORPHOS__
|
|
&& _gameDataPath[strlen(_gameDataPath)-1] != ':'
|
|
#endif
|
|
&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
|
|
char slashless[1024]; /* Append slash to path */
|
|
strcpy(slashless, _gameDataPath);
|
|
|
|
// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
|
|
_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
|
|
sprintf(_gameDataPath, "%s/", slashless);
|
|
}
|
|
|
|
if (_amiga)
|
|
_features = _features | GF_AMIGA;
|
|
|
|
return (0);
|
|
}
|
|
|
|
OSystem *GameDetector::createSystem() {
|
|
/* auto is to use SDL */
|
|
switch(_gfx_driver) {
|
|
#if defined(X11_BACKEND)
|
|
case GD_X:
|
|
return OSystem_X11_create();
|
|
#elif defined(__DC__)
|
|
case GD_DC:
|
|
return OSystem_Dreamcast_create();
|
|
#elif defined(_WIN32_WCE)
|
|
case GD_WINCE:
|
|
return OSystem_WINCE3_create();
|
|
#elif defined(__MORPHOS__)
|
|
case GD_MORPHOS:
|
|
return OSystem_MorphOS_create(_gameId, _gfx_mode, _fullScreen);
|
|
#elif defined(MACOS_CARBON)
|
|
case GD_MAC:
|
|
return OSystem_MAC_create(_gfx_mode, _fullScreen);
|
|
#elif defined(USE_NULL_DRIVER)
|
|
case GD_NULL:
|
|
return OSystem_NULL_create();
|
|
#else
|
|
case GD_SDL:
|
|
return OSystem_SDL_create(_gfx_mode, _fullScreen);
|
|
#endif
|
|
}
|
|
|
|
error("Invalid graphics driver");
|
|
return NULL;
|
|
}
|
|
|
|
MidiDriver *GameDetector::createMidi() {
|
|
int drv = _midi_driver;
|
|
|
|
#if defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
|
|
/* Always use MIDI emulation via adlib driver on CE and UNIX devices */
|
|
|
|
/* FIXME: We should, for the Unix targets, attempt to detect */
|
|
/* whether a sequencer is available, and use it in */
|
|
/* preference */
|
|
if (drv == MD_AUTO) {
|
|
_use_adlib = true;
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
#if defined (WIN32) && !defined(_WIN32_WCE)
|
|
/* MD_WINDOWS is default MidiDriver on windows targets */
|
|
if (drv == MD_AUTO) drv = MD_WINDOWS;
|
|
#elif defined(__APPLE__) || defined(macintosh)
|
|
/* MD_QTMUSIC is default MidiDriver on MacOS targets */
|
|
if (drv == MD_AUTO) drv = MD_QTMUSIC;
|
|
#elif defined(__MORPHOS__)
|
|
if (drv == MD_AUTO) drv = MD_ETUDE;
|
|
#endif
|
|
|
|
switch(drv) {
|
|
case MD_AUTO:
|
|
case MD_NULL: return MidiDriver_NULL_create();
|
|
#if defined(WIN32) && !defined(_WIN32_WCE)
|
|
case MD_WINDOWS: return MidiDriver_WIN_create();
|
|
#endif
|
|
#if defined(__MORPHOS__)
|
|
case MD_ETUDE: return MidiDriver_ETUDE_create();
|
|
#endif
|
|
#if defined(UNIX) && !defined(__BEOS__)
|
|
case MD_SEQ: return MidiDriver_SEQ_create();
|
|
#endif
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case MD_QTMUSIC: return MidiDriver_QT_create();
|
|
#endif
|
|
#if defined(MACOSX)
|
|
case MD_COREAUDIO: return MidiDriver_CORE_create();
|
|
#endif
|
|
#if defined(UNIX) && defined(USE_ALSA)
|
|
case MD_ALSA: return MidiDriver_ALSA_create();
|
|
#endif
|
|
}
|
|
|
|
error("Invalid midi driver selected");
|
|
return NULL;
|
|
}
|