scummvm/common/gameDetector.cpp
Max Horn ace6c43b39 fixed shadow warning
svn-id: r5346
2002-10-28 20:35:14 +00:00

680 lines
19 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "sound/mididrv.h"
#include "scumm/imuse.h"
#include "common/gameDetector.h"
#include "common/config-file.h"
extern uint16 _debugLevel;
#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
option = (*s == '\0' ? current_option : s); \
current_option = NULL
#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
if ((*s == '\0') && (current_option == NULL)) option = NULL; \
else option = (*s == '\0' ? current_option : s); \
current_option = NULL
static const char USAGE_STRING[] =
"ScummVM - Scumm Interpreter\n"
"Syntax:\n"
"\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
"Flags:\n"
"\t-a - specify game is amiga version\n"
"\t-b<num> - start in room <num>\n"
"\t-c<num> - use cdrom <num> for cd audio\n"
"\t-d[<num>] - enable debug output (debug level [1])\n"
"\t-e<mode> - set music engine (see readme.txt for details)\n"
"\t-f - fullscreen mode\n"
"\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x)\n"
"\t-l<file> - load config file instead of default\n"
"\t-m<num> - set music volume to <num> (0-255)\n"
"\t-n - no subtitles for speech\n"
"\t-o<num> - set master volume to <num> (0-255)\n"
"\t-p<path> - look for game in <path>\n"
"\t-s<num> - set sfx volume to <num> (0-255)\n"
"\t-t<num> - set music tempo (default- adlib: 0x1F0000, midi: 0x460000)\n"
"\t-v - show version info and exit\n"
#if defined(UNIX)
"\t-w[<file>] - write to config file [~/.scummvmrc]\n"
#else
"\t-w[<file>] - write to config file [scummvm.ini]\n"
#endif
"\t-x[<num>] - save game slot to load (default: autosave)\n"
"\t-y - set text speed (default: 60)\n"
"\t-z - display list of games\n"
;
GameDetector::GameDetector()
{
_fullScreen = false;
_gameId = 0;
_use_adlib = false;
_master_volume = kDefaultMasterVolume;
_music_volume = kDefaultMusicVolume;
_sfx_volume = kDefaultSFXVolume;
_amiga = false;
_talkSpeed = 60;
_debugMode = 0;
_noSubtitles = false;
_bootParam = 0;
_soundCardType = 3;
_gameDataPath = 0;
_gameTempo = 0;
_midi_driver = MD_AUTO;
_features = 0;
_cdrom = 0;
_save_slot = 0;
_saveconfig = false;
#ifndef _WIN32_WCE
_gfx_mode = GFX_DOUBLESIZE;
#else
_gfx_mode = GFX_NORMAL;
#endif
#if defined(USE_NULL_DRIVER)
_gfx_driver = GD_NULL;
#elif defined(__DC__)
_gfx_driver = GD_DC;
#elif defined(X11_BACKEND)
_gfx_driver = GD_X;
#elif defined(__MORPHOS__)
_gfx_driver = GD_MORPHOS;
#elif defined(_WIN32_WCE)
_gfx_driver = GD_WINCE;
#elif defined(MACOS_CARBON)
_gfx_driver = GD_MAC;
#else
/* SDL is the default driver for now */
_gfx_driver = GD_SDL;
#endif
}
void GameDetector::updateconfig()
{
const char * val;
_amiga = g_config->getBool("amiga", _amiga);
_save_slot = g_config->getInt("save_slot", _save_slot);
_cdrom = g_config->getInt("cdrom", _cdrom);
if ((val = g_config->get("music_driver")))
if (!parseMusicDriver(val)) {
printf("Error in the config file: invalid music_driver.\n");
printf(USAGE_STRING);
exit(-1);
}
_fullScreen = g_config->getBool("fullscreen", _fullScreen);
if ((val = g_config->get("gfx_mode")))
if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
printf("Error in the config file: invalid gfx_mode.\n");
printf(USAGE_STRING);
exit(-1);
}
_master_volume = g_config->getInt("master_volume", _master_volume);
_music_volume = g_config->getInt("music_volume", _music_volume);
_noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false);
if ((val = g_config->get("path")))
_gameDataPath = strdup(val);
_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);
// We use strtol for the tempo to allow it to be specified in hex.
if ((val = g_config->get("tempo")))
_gameTempo = strtol(val, NULL, 0);
_talkSpeed = g_config->getInt("talkspeed", _talkSpeed);
}
void GameDetector::list_games()
{
const VersionSettings *v = version_settings;
char config[4] = "";
printf("Game SCUMM ver Full Title Config\n"
"----------- ----------- ---------------------------------------------- -------\n");
while (v->filename && v->gamename) {
if (g_config->has_domain(v->filename)) {
strcpy(config, "Yes");
}
else {
strcpy(config, "");
}
if (v->major != 99)
printf("%-12s%d.%d.%d\t%-47s%s\n", v->filename,
v->major, v->middle, v->minor, v->gamename, config);
else
printf("%-12s%-7s\t%-47s%s\n", v->filename, "n/a",
v->gamename, config);
v++;
}
}
void GameDetector::parseCommandLine(int argc, char **argv)
{
int i;
char *s;
char *current_option = NULL;
char *option = NULL;
char c;
_save_slot = -1;
/* Parse the arguments */
// FIXME: Add more lemons
for (i = argc - 1; i >= 1; i--) {
s = argv[i];
if (s[0] == '-') {
s++;
c = *s++;
switch (tolower(c)) {
case 'a':
CHECK_OPTION();
_amiga = (c == 'a');
g_config->setBool("amiga", _amiga);
break;
case 'b':
HANDLE_OPTION();
_bootParam = atoi(option);
break;
case 'c':
HANDLE_OPTION();
_cdrom = atoi(option);
g_config->setInt("cdrom", _cdrom);
break;
case 'd':
_debugMode = true;
HANDLE_OPT_OPTION();
if (option != NULL)
_debugLevel = atoi(option);
debug(1,"Debugmode (level %d) on", _debugLevel);
break;
case 'e':
HANDLE_OPTION();
if (!parseMusicDriver(option))
goto ShowHelpAndExit;
g_config->set("music_driver", option);
break;
case 'f':
CHECK_OPTION();
_fullScreen = (c == 'f');
g_config->setBool("fullscreen", _fullScreen, "scummvm");
break;
case 'g':
HANDLE_OPTION();
_gfx_mode = parseGraphicsMode(option);
if (_gfx_mode == -1)
goto ShowHelpAndExit;
g_config->set("gfx_mode", option, "scummvm");
break;
case 'l':
HANDLE_OPTION();
{
Config * newconfig = new Config(option, "scummvm");
g_config->merge_config(*newconfig);
delete newconfig;
updateconfig();
break;
}
break;
case 'm':
HANDLE_OPTION();
_music_volume = atoi(option);
g_config->setInt("music_volume", _music_volume);
break;
case 'n':
CHECK_OPTION();
_noSubtitles = (c == 'n');
g_config->setBool("nosubtitles", _noSubtitles ? true : false);
break;
case 'o':
HANDLE_OPTION();
_master_volume = atoi(option);
g_config->setInt("master_volume", _master_volume);
break;
case 'p':
HANDLE_OPTION();
_gameDataPath = option;
g_config->set("path", _gameDataPath);
break;
case 'r':
HANDLE_OPTION();
// Ignore -r for now, to ensure backward compatibility.
break;
case 's':
HANDLE_OPTION();
_sfx_volume = atoi(option);
g_config->setInt("sfx_volume", _sfx_volume);
break;
case 't':
HANDLE_OPTION();
_gameTempo = strtol(option, 0, 0);
g_config->set("tempo", option);
break;
case 'v':
CHECK_OPTION();
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " "
__TIME__ "\n");
#ifdef SCUMMVM_PLATFORM_VERSION
printf(" " SCUMMVM_PLATFORM_VERSION "\n");
#endif
exit(1);
case 'w':
_saveconfig = true;
g_config->set_writing(true);
HANDLE_OPT_OPTION();
if (option != NULL)
g_config->set_filename(option);
break;
case 'x':
_save_slot = 0;
HANDLE_OPT_OPTION();
if (option != NULL) {
_save_slot = atoi(option);
g_config->setInt("save_slot", _save_slot);
}
break;
case 'y':
HANDLE_OPTION();
_talkSpeed = atoi(option);
g_config->setInt("talkspeed", _talkSpeed);
break;
case 'z':
CHECK_OPTION();
list_games();
exit(1);
default:
goto ShowHelpAndExit;
}
} else {
if (i == (argc - 1)) {
setGame(s);
} else {
if (current_option == NULL)
current_option = s;
else
goto ShowHelpAndExit;
}
}
}
if (!_gameFileName.isEmpty())
g_config->flush();
return;
ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
}
void GameDetector::setGame(const String &name)
{
_gameFileName = name;
g_config->set_domain(name);
g_config->rename_domain("game-specific");
g_config->rename_domain(name);
updateconfig();
}
int GameDetector::parseGraphicsMode(const char *s) {
struct GraphicsModes {
const char *name;
int id;
};
const struct GraphicsModes gfx_modes[] = {
{"normal",GFX_NORMAL},
{"1x",GFX_NORMAL},
{"2x",GFX_DOUBLESIZE},
{"3x",GFX_TRIPLESIZE},
{"2xsai",GFX_2XSAI},
{"super2xsai",GFX_SUPER2XSAI},
{"supereagle",GFX_SUPEREAGLE},
{"advmame2x",GFX_ADVMAME2X}
};
const GraphicsModes *gm = gfx_modes;
int i;
for(i=0; i!=ARRAYSIZE(gfx_modes); i++,gm++) {
if (!scumm_stricmp(gm->name, s))
return gm->id;
}
return -1;
}
bool GameDetector::parseMusicDriver(const char *s) {
struct MusicDrivers {
const char *name;
int id;
};
const struct MusicDrivers music_drivers[] = {
{"auto",MD_AUTO},
{"null",MD_NULL},
{"windows",MD_WINDOWS},
{"seq",MD_SEQ},
{"qt",MD_QTMUSIC},
{"core",MD_COREAUDIO},
{"etude",MD_ETUDE},
{"midiemu",MD_MIDIEMU},
{"alsa", MD_ALSA},
{"adlib",-1},
};
const MusicDrivers *md = music_drivers;
int i;
_use_adlib = false;
for(i=0; i!=ARRAYSIZE(music_drivers); i++,md++) {
if (!scumm_stricmp(md->name, s)) {
if (md->id == -1) {
_use_adlib = true;
}
_midi_driver = md->id;
return true;
}
}
return false;
}
/*
This is a list of all known SCUMM games. Commented games are not
supported at this time */
const VersionSettings version_settings[] = {
/* Scumm Version 1 */
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
// GF_NO_SCALLING},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
// GF_NO_SCALLING},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING},
{"loom", "Loom", GID_LOOM, 3, 5, 40,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR}, // EGA version
/* Scumm version 5 */
{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16,
GF_SMALL_HEADER | GF_USE_KEY | GF_ADLIB_DEFAULT},
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42,
GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2,
GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2,
GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2,
GF_USE_KEY | GF_ADLIB_DEFAULT},
{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
GF_USE_KEY | GF_ADLIB_DEFAULT},
{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
GF_USE_KEY | GF_ADLIB_DEFAULT},
{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
GF_USE_KEY | GF_ADLIB_DEFAULT},
/* Scumm Version 6 */
{"puttdemo", "Putt Putt joins the parade (demo)", GID_SAMNMAX, 6, 1, 1,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
{"moondemo", "Putt Putt goes to the moon (demo)", GID_SAMNMAX, 6, 1, 1,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER},
{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
{"test", "Test demo game", GID_SAMNMAX, 6, 6, 6, GF_NEW_OPCODES | GF_AFTER_V6},
/* Scumm Version 7 */
{"ft", "Full Throttle", GID_FT, 7, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
{"dig", "The Dig", GID_DIG, 7, 5, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
/* Simon the Sorcerer 1 & 2 (not SCUMM games) */
{"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST+0, 99, 99, 99, 0},
{"simon2dos", "Simon the Sorcerer 2 for DOS", GID_SIMON_FIRST+1, 99, 99, 99, 0},
{"simon1win", "Simon the Sorcerer 1 for Windows", GID_SIMON_FIRST+2, 99, 99, 99, 0},
{"simon2win", "Simon the Sorcerer 2 for Windows", GID_SIMON_FIRST+3, 99, 99, 99, 0},
{"simon1demo", "Simon the Sorcerer 1 for DOS (demo)", GID_SIMON_FIRST+4, 99, 99, 99, 0},
/* Scumm Version 8 */
{"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8},
{NULL, NULL}
};
bool GameDetector::detectGame()
{
const VersionSettings *gnl = version_settings;
char *realGame;
_gameId = 0;
_gameText.clear();
if (!(realGame = (char*)g_config->get("gameid")))
realGame = (char*)_gameFileName.c_str();
printf("Looking for %s\n", realGame);
do {
if (!scumm_stricmp(realGame, gnl->filename)) {
_gameId = gnl->id;
_gameRealName = gnl->filename;
_features = gnl->features;
_gameText = gnl->gamename;
debug(1, "Detected game '%s', version %d.%d.%d",
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return false;
}
const ScummVM::String& GameDetector::getGameName()
{
if (_gameText.isEmpty()) {
_gameText = "Unknown game: \"";
_gameText += _gameFileName;
_gameText += "\"";
}
return _gameText;
}
int GameDetector::detectMain()
{
if (_gameFileName.isEmpty()) {
warning("No game was specified...");
return (-1);
}
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
_gameText = "Please choose a game";
}
/* Use the adlib sound driver if auto mode is selected,
* and the game is one of those that want adlib as
* default */
if (_midi_driver == MD_AUTO && _features&GF_ADLIB_DEFAULT) {
_use_adlib = true;
}
if (!_gameDataPath) {
warning("No path was provided. Assuming the data files are in the current directory");
_gameDataPath = "";
} else if (_gameDataPath[strlen(_gameDataPath)-1] != '/'
#ifdef __MORPHOS__
&& _gameDataPath[strlen(_gameDataPath)-1] != ':'
#endif
&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
char slashless[1024]; /* Append slash to path */
strcpy(slashless, _gameDataPath);
// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
sprintf(_gameDataPath, "%s/", slashless);
}
if (_amiga)
_features = _features | GF_AMIGA;
return (0);
}
OSystem *GameDetector::createSystem() {
/* auto is to use SDL */
switch(_gfx_driver) {
#if defined(X11_BACKEND)
case GD_X:
return OSystem_X11_create();
#elif defined(__DC__)
case GD_DC:
return OSystem_Dreamcast_create();
#elif defined(_WIN32_WCE)
case GD_WINCE:
return OSystem_WINCE3_create();
#elif defined(__MORPHOS__)
case GD_MORPHOS:
return OSystem_MorphOS_create(_gameId, _gfx_mode, _fullScreen);
#elif defined(MACOS_CARBON)
case GD_MAC:
return OSystem_MAC_create(_gfx_mode, _fullScreen);
#elif defined(USE_NULL_DRIVER)
case GD_NULL:
return OSystem_NULL_create();
#else
case GD_SDL:
return OSystem_SDL_create(_gfx_mode, _fullScreen);
#endif
}
error("Invalid graphics driver");
return NULL;
}
MidiDriver *GameDetector::createMidi() {
int drv = _midi_driver;
#if defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
/* Always use MIDI emulation via adlib driver on CE and UNIX devices */
/* FIXME: We should, for the Unix targets, attempt to detect */
/* whether a sequencer is available, and use it in */
/* preference */
if (drv == MD_AUTO) {
_use_adlib = true;
return NULL;
}
#endif
#if defined (WIN32) && !defined(_WIN32_WCE)
/* MD_WINDOWS is default MidiDriver on windows targets */
if (drv == MD_AUTO) drv = MD_WINDOWS;
#elif defined(__APPLE__) || defined(macintosh)
/* MD_QTMUSIC is default MidiDriver on MacOS targets */
if (drv == MD_AUTO) drv = MD_QTMUSIC;
#elif defined(__MORPHOS__)
if (drv == MD_AUTO) drv = MD_ETUDE;
#endif
switch(drv) {
case MD_AUTO:
case MD_NULL: return MidiDriver_NULL_create();
#if defined(WIN32) && !defined(_WIN32_WCE)
case MD_WINDOWS: return MidiDriver_WIN_create();
#endif
#if defined(__MORPHOS__)
case MD_ETUDE: return MidiDriver_ETUDE_create();
#endif
#if defined(UNIX) && !defined(__BEOS__)
case MD_SEQ: return MidiDriver_SEQ_create();
#endif
#if defined(__APPLE__) || defined(macintosh)
case MD_QTMUSIC: return MidiDriver_QT_create();
#endif
#if defined(MACOSX)
case MD_COREAUDIO: return MidiDriver_CORE_create();
#endif
#if defined(UNIX) && defined(USE_ALSA)
case MD_ALSA: return MidiDriver_ALSA_create();
#endif
}
error("Invalid midi driver selected");
return NULL;
}