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imuse_digi
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Fix compile
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2004-08-25 07:23:48 +00:00 |
insane
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Check no longer required
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2004-08-14 02:44:16 +00:00 |
smush
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Switch smush debug to channel
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2004-08-22 09:14:19 +00:00 |
.cvsignore
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actor.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
actor.h
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Add patch from madm00se for:
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2004-07-28 11:56:14 +00:00 |
akos.cpp
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Remove left overs
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2004-08-28 03:24:29 +00:00 |
akos.h
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base-costume.cpp
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Fix regression in HE games
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2004-08-16 04:37:58 +00:00 |
base-costume.h
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Add part of suggested cleanup to remove extra variable.
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2004-08-11 04:46:41 +00:00 |
bomp.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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Get rid of _screenLeft
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2004-08-14 15:23:44 +00:00 |
charset.cpp
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compilation fix
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2004-08-23 08:50:54 +00:00 |
charset.h
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Add LOOM cursor support
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2004-08-23 08:37:55 +00:00 |
costume.cpp
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
costume.h
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
cursor.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
debugger.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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Add some stubs for HE 7.2
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2004-08-26 06:08:41 +00:00 |
gfx.h
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Added initial support for BMAP resources of HE 7.2 games. Doesn't work
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2004-08-26 02:47:49 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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imuse.h
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instrument.cpp
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instrument.h
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intern.h
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add He 7.2 class
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2004-08-23 10:34:50 +00:00 |
music.h
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nut_renderer.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
nut_renderer.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
object.cpp
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Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo)
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2004-08-27 23:50:45 +00:00 |
object.h
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Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo)
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2004-08-27 23:50:45 +00:00 |
palette.cpp
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Correct value
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2004-08-15 07:44:57 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource_v7he.cpp
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Cursor code cleanup
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2004-08-22 23:38:00 +00:00 |
resource_v7he.h
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resource.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
resource.h
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HE 7.2 uses different array headers. they introduced start indexes, so it
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2004-08-25 02:12:03 +00:00 |
saveload.cpp
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Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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2004-08-14 19:42:00 +00:00 |
saveload.h
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
script_v2.cpp
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Switch to debug channel
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2004-08-22 09:30:08 +00:00 |
script_v5.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
script_v6.cpp
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More code/stubs for HE 7.2 games
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2004-08-26 08:47:07 +00:00 |
script_v6he.cpp
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Applies to all HE 7.0+ games
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2004-08-27 12:56:01 +00:00 |
script_v7he.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
script_v8.cpp
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Cursor code cleanup
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2004-08-22 23:38:00 +00:00 |
script_v72he.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
script.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
script.h
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scumm-md5.h
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Updated from current md5.txt
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2004-08-14 22:24:40 +00:00 |
scumm.cpp
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
scumm.h
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akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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2004-08-28 03:18:52 +00:00 |
sound.cpp
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Correct music skip value for HE 7.2
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2004-08-27 00:08:43 +00:00 |
sound.h
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
string.cpp
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HE 7.2 games use difference charset codes, skip for now.
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2004-08-27 13:10:22 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add var
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2004-08-24 11:24:51 +00:00 |
verbs.cpp
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Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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2004-08-14 19:42:00 +00:00 |
verbs.h
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