scummvm/scumm
Travis Howell 09b3b6cb57 Remove left overs
svn-id: r14800
2004-08-28 03:24:29 +00:00
..
imuse_digi Fix compile 2004-08-25 07:23:48 +00:00
insane Check no longer required 2004-08-14 02:44:16 +00:00
smush Switch smush debug to channel 2004-08-22 09:14:19 +00:00
.cvsignore
actor.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
actor.h Add patch from madm00se for: 2004-07-28 11:56:14 +00:00
akos.cpp Remove left overs 2004-08-28 03:24:29 +00:00
akos.h
base-costume.cpp Fix regression in HE games 2004-08-16 04:37:58 +00:00
base-costume.h Add part of suggested cleanup to remove extra variable. 2004-08-11 04:46:41 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h
boxes.cpp
boxes.h
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp compilation fix 2004-08-23 08:50:54 +00:00
charset.h Add LOOM cursor support 2004-08-23 08:37:55 +00:00
costume.cpp Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
costume.h Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
cursor.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
debugger.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Add some stubs for HE 7.2 2004-08-26 06:08:41 +00:00
gfx.h Added initial support for BMAP resources of HE 7.2 games. Doesn't work 2004-08-26 02:47:49 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add He 7.2 class 2004-08-23 10:34:50 +00:00
music.h
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo) 2004-08-27 23:50:45 +00:00
object.h Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo) 2004-08-27 23:50:45 +00:00
palette.cpp Correct value 2004-08-15 07:44:57 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
resource_v7he.h
resource.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
resource.h HE 7.2 uses different array headers. they introduced start indexes, so it 2004-08-25 02:12:03 +00:00
saveload.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
saveload.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
script_v6.cpp More code/stubs for HE 7.2 games 2004-08-26 08:47:07 +00:00
script_v6he.cpp Applies to all HE 7.0+ games 2004-08-27 12:56:01 +00:00
script_v7he.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
script_v8.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
script_v72he.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
script.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
script.h
scumm-md5.h Updated from current md5.txt 2004-08-14 22:24:40 +00:00
scumm.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
scumm.h akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
sound.cpp Correct music skip value for HE 7.2 2004-08-27 00:08:43 +00:00
sound.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
string.cpp HE 7.2 games use difference charset codes, skip for now. 2004-08-27 13:10:22 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add var 2004-08-24 11:24:51 +00:00
verbs.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
verbs.h