mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
60a8c969f7
svn-id: r27277
728 lines
16 KiB
C++
728 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agos/agos.h"
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#include "agos/debugger.h"
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#include "agos/intern.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "gui/about.h"
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#include "sound/audiocd.h"
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namespace AGOS {
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void AGOSEngine::addTimeEvent(uint timeout, uint subroutine_id) {
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TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
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time_t cur_time;
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time(&cur_time);
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if (getGameId() == GID_DIMP) {
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timeout /= 2;
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}
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te->time = cur_time + timeout - _gameStoppedClock;
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if (getGameType() == GType_FF && _clockStopped)
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te->time -= ((uint32)time(NULL) - _clockStopped);
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te->subroutine_id = subroutine_id;
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first = _firstTimeStruct;
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while (first) {
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if (te->time <= first->time) {
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if (last) {
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last->next = te;
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te->next = first;
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return;
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}
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te->next = _firstTimeStruct;
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_firstTimeStruct = te;
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return;
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}
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last = first;
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first = first->next;
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}
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if (last) {
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last->next = te;
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te->next = NULL;
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} else {
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_firstTimeStruct = te;
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te->next = NULL;
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}
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}
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void AGOSEngine::delTimeEvent(TimeEvent *te) {
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TimeEvent *cur;
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if (te == _pendingDeleteTimeEvent)
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_pendingDeleteTimeEvent = NULL;
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if (te == _firstTimeStruct) {
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_firstTimeStruct = te->next;
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free(te);
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return;
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}
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cur = _firstTimeStruct;
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if (cur == NULL)
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error("delTimeEvent: none available");
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for (;;) {
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if (cur->next == NULL)
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error("delTimeEvent: no such te");
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if (te == cur->next) {
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cur->next = te->next;
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free(te);
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return;
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}
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cur = cur->next;
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}
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}
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void AGOSEngine::invokeTimeEvent(TimeEvent *te) {
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Subroutine *sub;
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_scriptVerb = 0;
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if (_runScriptReturn1)
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return;
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sub = getSubroutineByID(te->subroutine_id);
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if (sub != NULL)
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startSubroutineEx(sub);
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_runScriptReturn1 = false;
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}
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void AGOSEngine::killAllTimers() {
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TimeEvent *cur, *next;
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for (cur = _firstTimeStruct; cur; cur = next) {
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next = cur->next;
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delTimeEvent(cur);
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}
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_clickOnly = 0;
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}
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bool AGOSEngine::kickoffTimeEvents() {
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time_t cur_time;
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TimeEvent *te;
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bool result = false;
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if (getGameType() == GType_FF && _clockStopped)
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return result;
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time(&cur_time);
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cur_time -= _gameStoppedClock;
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while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
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result = true;
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_pendingDeleteTimeEvent = te;
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invokeTimeEvent(te);
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if (_pendingDeleteTimeEvent) {
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_pendingDeleteTimeEvent = NULL;
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delTimeEvent(te);
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}
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}
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return result;
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}
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bool AGOSEngine::isVgaQueueEmpty() {
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VgaTimerEntry *vte = _vgaTimerList;
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bool result = false;
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while (vte->delay) {
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if (vte->cur_vga_file == _variableArray[999] && vte->sprite_id >= 100) {
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result = true;
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break;
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}
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vte++;
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}
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return result;
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}
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void AGOSEngine::haltAnimation() {
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if (_lockWord & 0x10)
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return;
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_lockWord |= 0x10;
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if (_displayScreen) {
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displayScreen();
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_displayScreen = false;
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}
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}
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void AGOSEngine::restartAnimation() {
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if (!(_lockWord & 0x10))
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return;
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_window4Flag = 2;
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setMoveRect(0, 0, 224, 127);
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displayScreen();
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_lockWord &= ~0x10;
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// Check picture queue
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}
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void AGOSEngine::addVgaEvent(uint16 num, uint8 type, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum) {
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VgaTimerEntry *vte;
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_lockWord |= 1;
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for (vte = _vgaTimerList; vte->delay; vte++) {
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}
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vte->delay = num;
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vte->script_pointer = code_ptr;
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vte->sprite_id = cur_sprite;
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vte->cur_vga_file = curZoneNum;
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vte->type = type;
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_lockWord &= ~1;
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}
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void AGOSEngine::deleteVgaEvent(VgaTimerEntry * vte) {
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_lockWord |= 1;
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if (vte + 1 <= _nextVgaTimerToProcess) {
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_nextVgaTimerToProcess--;
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}
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do {
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memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
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vte++;
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} while (vte->delay);
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_lockWord &= ~1;
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}
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void AGOSEngine::processVgaEvents() {
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VgaTimerEntry *vte = _vgaTimerList;
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_vgaTickCounter++;
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while (vte->delay) {
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vte->delay -= _vgaBaseDelay;
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if (vte->delay <= 0) {
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uint16 curZoneNum = vte->cur_vga_file;
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uint16 cur_sprite = vte->sprite_id;
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const byte *script_ptr = vte->script_pointer;
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switch (vte->type) {
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case ANIMATE_INT:
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vte->delay = (getGameType() == GType_SIMON2) ? 5 : _frameCount;
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animateSprites();
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vte++;
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break;
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case ANIMATE_EVENT:
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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animateEvent(script_ptr, curZoneNum, cur_sprite);
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vte = _nextVgaTimerToProcess;
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break;
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case SCROLL_EVENT:
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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scrollEvent();
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vte = _nextVgaTimerToProcess;
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break;
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case IMAGE_EVENT2:
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imageEvent2(vte, curZoneNum);
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vte = _nextVgaTimerToProcess;
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break;
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case IMAGE_EVENT3:
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imageEvent3(vte, curZoneNum);
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vte = _nextVgaTimerToProcess;
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break;
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default:
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error("processVgaEvents: Unknown event type %d", vte->type);
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}
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} else {
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vte++;
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}
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}
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}
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void AGOSEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
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VgaPointersEntry *vpe;
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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_zoneNumber = curZoneNum;
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vpe = &_vgaBufferPointers[curZoneNum];
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_curVgaFile1 = vpe->vgaFile1;
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_curVgaFile2 = vpe->vgaFile2;
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_curSfxFile = vpe->sfxFile;
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_vcPtr = code_ptr;
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runVgaScript();
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}
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void AGOSEngine::scrollEvent() {
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if (_scrollCount == 0)
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return;
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if (getGameType() == GType_FF) {
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if (_scrollCount < 0) {
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if (_scrollFlag != -8) {
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_scrollFlag = -8;
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_scrollCount += 8;
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}
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} else {
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if (_scrollFlag != 8) {
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_scrollFlag = 8;
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_scrollCount -= 8;
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}
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}
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} else {
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if (_scrollCount < 0) {
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if (_scrollFlag != -1) {
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_scrollFlag = -1;
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if (++_scrollCount == 0)
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return;
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}
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} else {
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if (_scrollFlag != 1) {
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_scrollFlag = 1;
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if (--_scrollCount == 0)
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return;
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}
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}
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addVgaEvent(6, SCROLL_EVENT, NULL, 0, 0);
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}
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}
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static const byte _image1[32] = {
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0x3A, 0x37, 0x3B, 0x37,
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0x3A, 0x3E, 0x3F, 0x3E,
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0x37, 0x3F, 0x31, 0x3F,
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0x37, 0x3F, 0x31, 0x3F,
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0x3A, 0x3E, 0x3F, 0x3E,
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0x3A, 0x37, 0x3B, 0x37,
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};
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static const byte _image2[32] = {
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0x3A, 0x3A, 0x3B, 0x3A,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x3A, 0x3B, 0x3A,
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};
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static const byte _image3[32] = {
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0x3A, 0x32, 0x3B, 0x32,
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0x3A, 0x39, 0x3F, 0x39,
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0x32, 0x3F, 0x31, 0x3F,
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0x32, 0x3F, 0x31, 0x3F,
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0x3A, 0x39, 0x3F, 0x39,
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0x3A, 0x32, 0x3B, 0x32,
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};
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static const byte _image4[32] = {
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0x3A, 0x3A, 0x3B, 0x3A,
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0x3A, 0x32, 0x39, 0x32,
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0x3A, 0x32, 0x38, 0x32,
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0x3A, 0x32, 0x38, 0x32,
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0x3A, 0x32, 0x39, 0x32,
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0x3A, 0x3A, 0x3B, 0x3A,
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};
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void AGOSEngine::drawStuff(const byte *src, uint xoffs) {
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const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 132 : 135;
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byte *dst = getFrontBuf() + y * _screenWidth + xoffs;
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for (uint h = 0; h < 6; h++) {
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memcpy(dst, src, 4);
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src += 4;
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dst += _screenWidth;
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}
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}
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void AGOSEngine::imageEvent2(VgaTimerEntry * vte, uint dx) {
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// Draws damage indicator gauge when player hit
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_nextVgaTimerToProcess = vte + 1;
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if (!_opcode177Var1) {
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drawStuff(_image1, 4 + _opcode177Var2 * 4);
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_opcode177Var2++;
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if (_opcode177Var2 == dx) {
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_opcode177Var1 = 1;
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vte->delay = 16 - dx;
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} else {
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vte->delay = 1;
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}
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} else if (_opcode177Var2) {
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_opcode177Var2--;
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drawStuff(_image2, 4 + _opcode177Var2 * 4);
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vte->delay = 3;
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} else {
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deleteVgaEvent(vte);
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}
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}
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void AGOSEngine::imageEvent3(VgaTimerEntry * vte, uint dx) {
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// Draws damage indicator gauge when monster hit
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_nextVgaTimerToProcess = vte + 1;
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if (!_opcode178Var1) {
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drawStuff(_image3, 275 + _opcode178Var2 * 4);
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_opcode178Var2++;
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if (_opcode178Var2 >= 10 || _opcode178Var2 == dx) {
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_opcode178Var1 = 1;
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vte->delay = 16 - dx;
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} else {
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vte->delay = 1;
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}
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} else if (_opcode178Var2) {
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_opcode178Var2--;
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drawStuff(_image4, 275 + _opcode178Var2 * 4);
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vte->delay = 3;
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} else {
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deleteVgaEvent(vte);
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}
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}
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void AGOSEngine::delay(uint amount) {
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Common::Event event;
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uint32 start = _system->getMillis();
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uint32 cur = start;
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uint this_delay, vgaPeriod;
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AudioCD.updateCD();
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if (_debugger->isAttached())
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_debugger->onFrame();
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vgaPeriod = (_fastMode) ? 10 : _vgaPeriod;
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if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
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if (vgaPeriod == 15 && _variableArray[999] == 0)
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vgaPeriod = 30;
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}
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_rnd.getRandomNumber(2);
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do {
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while (!_inCallBack && cur >= _lastVgaTick + vgaPeriod && !_pause) {
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_lastVgaTick += vgaPeriod;
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// don't get too many frames behind
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if (cur >= _lastVgaTick + vgaPeriod * 2)
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_lastVgaTick = cur;
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_inCallBack = true;
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timer_callback();
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_inCallBack = false;
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}
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
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&& (event.kbd.flags == Common::KBD_ALT ||
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event.kbd.flags == Common::KBD_CTRL)) {
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_saveLoadSlot = event.kbd.keycode - '0';
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// There is no save slot 0
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if (_saveLoadSlot == 0)
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_saveLoadSlot = 10;
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memset(_saveLoadName, 0, sizeof(_saveLoadName));
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sprintf(_saveLoadName, "Quick %d", _saveLoadSlot);
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_saveLoadType = (event.kbd.flags == Common::KBD_ALT) ? 1 : 2;
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// We should only allow a load or save when it was possible in original
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// This stops load/save during copy protection, conversations and cut scenes
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if (!_mouseHideCount && !_showPreposition)
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quickLoadOrSave();
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} else if (event.kbd.flags == Common::KBD_CTRL) {
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if (event.kbd.keycode == 'a') {
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GUI::Dialog *_aboutDialog;
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_aboutDialog = new GUI::AboutDialog();
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_aboutDialog->runModal();
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} else if (event.kbd.keycode == 'f') {
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_fastMode ^= 1;
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} else if (event.kbd.keycode == 'd') {
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_debugger->attach();
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} else if (event.kbd.keycode == 'u') {
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dumpAllSubroutines();
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}
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}
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if (getGameType() == GType_PP) {
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if (event.kbd.flags == Common::KBD_SHIFT)
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_variableArray[41] = 0;
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else
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_variableArray[41] = 1;
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}
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// Make sure backspace works right (this fixes a small issue on OS X)
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if (event.kbd.keycode == 8)
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_keyPressed = 8;
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else
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_keyPressed = (byte)event.kbd.ascii;
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break;
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case Common::EVENT_MOUSEMOVE:
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break;
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case Common::EVENT_LBUTTONDOWN:
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if (getGameType() == GType_FF)
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setBitFlag(89, true);
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_leftButtonDown++;
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_leftButton = 1;
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break;
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case Common::EVENT_LBUTTONUP:
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if (getGameType() == GType_FF)
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setBitFlag(89, false);
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_leftButton = 0;
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_leftButtonCount = 0;
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_leftClick = true;
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (getGameType() == GType_FF)
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setBitFlag(92, false);
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_rightButtonDown++;
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break;
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case Common::EVENT_QUIT:
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shutdown();
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return;
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default:
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break;
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}
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}
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if (_leftButton == 1)
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_leftButtonCount++;
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AudioCD.updateCD();
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_system->updateScreen();
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if (amount == 0)
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break;
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this_delay = _fastMode ? 1 : 20;
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if (this_delay > amount)
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this_delay = amount;
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_system->delayMillis(this_delay);
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cur = _system->getMillis();
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} while (cur < start + amount);
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|
}
|
|
|
|
void AGOSEngine::timer_callback() {
|
|
if (getGameId() == GID_DIMP) {
|
|
_lastTickCount = _system->getMillis();
|
|
|
|
timer_proc1();
|
|
dimp_idle();
|
|
} else {
|
|
timer_proc1();
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_Feeble::timer_proc1() {
|
|
if (_lockWord & 0x80E9 || _lockWord & 2)
|
|
return;
|
|
|
|
_syncCount++;
|
|
|
|
_lockWord |= 2;
|
|
|
|
if (!(_lockWord & 0x10)) {
|
|
_syncFlag2 ^= 1;
|
|
if (!_syncFlag2) {
|
|
processVgaEvents();
|
|
} else {
|
|
// Double speed on Oracle
|
|
if (getGameType() == GType_FF && getBitFlag(99)) {
|
|
processVgaEvents();
|
|
} else if (_scrollCount == 0) {
|
|
_lockWord &= ~2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
_moviePlay->nextFrame();
|
|
}
|
|
|
|
animateSprites();
|
|
}
|
|
|
|
if (_copyPartialMode == 2) {
|
|
fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
|
|
_copyPartialMode = 0;
|
|
}
|
|
|
|
if (_displayScreen) {
|
|
if (getGameType() == GType_FF) {
|
|
if (!getBitFlag(78)) {
|
|
oracleLogo();
|
|
}
|
|
if (getBitFlag(76)) {
|
|
swapCharacterLogo();
|
|
}
|
|
}
|
|
handleMouseMoved();
|
|
displayScreen();
|
|
_displayScreen = false;
|
|
}
|
|
|
|
_lockWord &= ~2;
|
|
}
|
|
|
|
void AGOSEngine::timer_proc1() {
|
|
if (_lockWord & 0x80E9 || _lockWord & 2)
|
|
return;
|
|
|
|
_syncCount++;
|
|
|
|
_lockWord |= 2;
|
|
|
|
handleMouseMoved();
|
|
|
|
if (!(_lockWord & 0x10)) {
|
|
processVgaEvents();
|
|
processVgaEvents();
|
|
_cepeFlag ^= 1;
|
|
if (!_cepeFlag)
|
|
processVgaEvents();
|
|
}
|
|
|
|
if (_updateScreen) {
|
|
_system->copyRectToScreen(getFrontBuf(), _screenWidth, 0, 0, _screenWidth, _screenHeight);
|
|
_system->updateScreen();
|
|
|
|
_updateScreen = false;
|
|
}
|
|
|
|
if (_displayScreen) {
|
|
displayScreen();
|
|
_displayScreen = false;
|
|
}
|
|
|
|
_lockWord &= ~2;
|
|
}
|
|
|
|
void AGOSEngine::dimp_idle() {
|
|
int z, n;
|
|
|
|
_iconToggleCount++;
|
|
if (_iconToggleCount == 30) {
|
|
if ((_variableArray[110] < 3) || (_variableArray[111] < 3) || (_variableArray[112] < 3)) {
|
|
_voiceCount++;
|
|
if (_voiceCount == 50) {
|
|
if (!getBitFlag(14) && !getBitFlag(11) && !getBitFlag(13)) {
|
|
loadSoundFile("Whistle.WAV");
|
|
z = 0;
|
|
while (z == 0) {
|
|
n = _rnd.getRandomNumber(2);
|
|
switch (n) {
|
|
case(0):
|
|
if (_variableArray[110] > 2)
|
|
break;
|
|
n = _rnd.getRandomNumber(6);
|
|
switch(n) {
|
|
case(0): loadSoundFile("And01.wav");break;
|
|
case(1): loadSoundFile("And02.wav");break;
|
|
case(2): loadSoundFile("And03.wav");break;
|
|
case(3): loadSoundFile("And04.wav");break;
|
|
case(4): loadSoundFile("And05.wav");break;
|
|
case(5): loadSoundFile("And06.wav");break;
|
|
case(6): loadSoundFile("And07.wav");break;
|
|
}
|
|
z = 1;
|
|
break;
|
|
case(1):
|
|
if (_variableArray[111] > 2)
|
|
break;
|
|
n = _rnd.getRandomNumber(6);
|
|
switch(n) {
|
|
case(0): loadSoundFile("And08.wav");break;
|
|
case(1): loadSoundFile("And09.wav");break;
|
|
case(2): loadSoundFile("And0a.wav");break;
|
|
case(3): loadSoundFile("And0b.wav");break;
|
|
case(4): loadSoundFile("And0c.wav");break;
|
|
case(5): loadSoundFile("And0d.wav");break;
|
|
case(6): loadSoundFile("And0e.wav");break;
|
|
}
|
|
z = 1;
|
|
break;
|
|
case(2):
|
|
if (_variableArray[112] > 2)
|
|
break;
|
|
n = _rnd.getRandomNumber(4);
|
|
switch(n) {
|
|
case(0): loadSoundFile("And0f.wav");break;
|
|
case(1): loadSoundFile("And0g.wav");break;
|
|
case(2): loadSoundFile("And0h.wav");break;
|
|
case(3): loadSoundFile("And0i.wav");break;
|
|
case(4): loadSoundFile("And0j.wav");break;
|
|
}
|
|
z = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
_voiceCount = 0;
|
|
}
|
|
} else {
|
|
_voiceCount = 48;
|
|
}
|
|
_iconToggleCount = 0;
|
|
}
|
|
|
|
if (_variableArray[121] == 0) {
|
|
_variableArray[121]++;
|
|
_startSecondCount = _lastTickCount;
|
|
}
|
|
if (((_lastTickCount - _startSecondCount) / 1000) != _tSecondCount) {
|
|
if (_startSecondCount != 0) {
|
|
uint32 x = (_variableArray[123] * 65536) + _variableArray[122] + ((_lastTickCount - _startSecondCount) / 1000) - _tSecondCount;
|
|
_variableArray[122] = (uint16)(x % 65536);
|
|
_variableArray[123] = (uint16)(x / 65536);
|
|
_tSecondCount = (_lastTickCount - _startSecondCount) / 1000;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace AGOS
|