mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
296 lines
9.7 KiB
C++
296 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/substream.h"
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#include "graphics/imagedec.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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#include "hugo/hugo.h"
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#include "hugo/display.h"
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#include "hugo/parser.h"
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#include "hugo/schedule.h"
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#include "hugo/sound.h"
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#include "hugo/util.h"
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namespace Hugo {
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TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0),
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_vm(vm) {
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init();
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}
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TopMenu::~TopMenu() {
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for (int i = 0; i < arraySize; i++) {
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arrayBmp[i * 2]->free();
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delete arrayBmp[i * 2];
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arrayBmp[i * 2 + 1]->free();
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delete arrayBmp[i * 2 + 1];
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}
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delete[] arrayBmp;
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}
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void TopMenu::init() {
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int x = kMenuX;
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int y = kMenuY;
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_whatButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "What is it?", kCmdWhat);
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_musicButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Music", kCmdMusic);
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_soundFXButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Sound FX", kCmdSoundFX);
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_saveButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Save game", kCmdSave);
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_loadButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Load game", kCmdLoad);
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_recallButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Recall last command", kCmdRecall);
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_turboButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Turbo", kCmdTurbo);
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_lookButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Description of the scene", kCmdLook);
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_inventButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Inventory", kCmdInvent);
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}
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void TopMenu::reflowLayout() {
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_w = g_system->getOverlayWidth();
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int scale = (_w > 320 ? 2 : 1);
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_h = kMenuHeight * scale;
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int x = kMenuX * scale;
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int y = kMenuY * scale;
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_whatButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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_musicButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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_soundFXButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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x += kButtonSpace;
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_saveButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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_loadButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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x += kButtonSpace;
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_recallButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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_turboButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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x += kButtonSpace;
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_lookButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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_inventButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
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x += kButtonWidth + kButtonPad;
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// Set the graphics to the 'on' buttons, except for the variable ones
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_whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]);
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_musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
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_soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
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_saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]);
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_loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]);
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_recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]);
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_turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
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_lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]);
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_inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]);
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}
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void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
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arraySize = in.readUint16BE();
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delete arrayBmp;
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arrayBmp = new Graphics::Surface *[arraySize * 2];
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for (int i = 0; i < arraySize; i++) {
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uint16 bmpSize = in.readUint16BE();
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uint32 filPos = in.pos();
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Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
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arrayBmp[i * 2] = Graphics::ImageDecoder::loadFile(stream, g_system->getOverlayFormat());
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arrayBmp[i * 2 + 1] = new Graphics::Surface();
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arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
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byte *src = (byte *)arrayBmp[i * 2]->pixels;
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byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
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for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
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src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
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dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
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for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
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for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
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*dst++ = *src++;
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}
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src -= arrayBmp[i * 2]->format.bytesPerPixel;
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for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
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*dst++ = *src++;
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}
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}
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src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
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dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
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for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
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*dst++ = *src++;
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}
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}
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in.skip(bmpSize);
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}
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}
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void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
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switch (command) {
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case kCmdWhat:
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close();
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_vm->getGameStatus().helpFl = true;
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break;
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case kCmdMusic:
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_vm->_sound->toggleMusic();
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_musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
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_musicButton->draw();
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g_gui.theme()->updateScreen();
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g_system->updateScreen();
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g_system->delayMillis(500);
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close();
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break;
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case kCmdSoundFX:
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_vm->_sound->toggleSound();
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reflowLayout();
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_soundFXButton->draw();
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g_gui.theme()->updateScreen();
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g_system->updateScreen();
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g_system->delayMillis(500);
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close();
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break;
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case kCmdSave:
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close();
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if (_vm->getGameStatus().viewState == kViewPlay) {
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if (_vm->getGameStatus().gameOverFl)
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_vm->gameOverMsg();
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else
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_vm->_file->saveGame(-1, Common::String());
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}
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break;
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case kCmdLoad:
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close();
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_vm->_file->restoreGame(-1);
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break;
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case kCmdRecall:
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close();
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_vm->getGameStatus().recallFl = true;
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break;
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case kCmdTurbo:
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_vm->_parser->switchTurbo();
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reflowLayout();
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_turboButton->draw();
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g_gui.theme()->updateScreen();
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g_system->updateScreen();
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g_system->delayMillis(500);
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close();
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break;
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case kCmdLook:
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close();
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_vm->_parser->command("look around");
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break;
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case kCmdInvent:
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close();
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_vm->_parser->showInventory();
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break;
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default:
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Dialog::handleCommand(sender, command, data);
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}
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}
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void TopMenu::handleMouseUp(int x, int y, int button, int clickCount) {
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if (y > _h)
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close();
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else
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Dialog::handleMouseUp(x, y, button, clickCount);
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}
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EntryDialog::EntryDialog(const Common::String &title, const Common::String &buttonLabel, const Common::String &defaultValue) : GUI::Dialog(20, 20, 100, 50) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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// First, determine the size the dialog needs. For this we have to break
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// down the string into lines, and taking the maximum of their widths.
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// Using this, and accounting for the space the button(s) need, we can set
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// the real size of the dialog
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Common::Array<Common::String> lines;
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int lineCount, buttonPos;
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int maxlineWidth = g_gui.getFont().wordWrapText(title, screenW - 2 * 30, lines);
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// Calculate the desired dialog size (maxing out at 300*180 for now)
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_w = MAX(maxlineWidth, buttonWidth) + 20;
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lineCount = lines.size();
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_h = 16 + buttonHeight + 8;
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// Limit the number of lines so that the dialog still fits on the screen.
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if (lineCount > (screenH - 20 - _h) / kLineHeight) {
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lineCount = (screenH - 20 - _h) / kLineHeight;
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}
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_h += lineCount * kLineHeight;
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// Center the dialog
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_x = (screenW - _w) / 2;
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_y = (screenH - _h) / 2;
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// Each line is represented by one static text item.
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for (int i = 0; i < lineCount; i++) {
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new GUI::StaticTextWidget(this, 10, 10 + i * kLineHeight, maxlineWidth, kLineHeight,
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lines[i], Graphics::kTextAlignCenter);
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}
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_text = new GUI::EditTextWidget(this, 10, 10 + lineCount * (kLineHeight + 1), _w - 20, kLineHeight, "", "", 0, kCmdFinishEdit);
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_text->setEditString(defaultValue);
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_h += kLineHeight + 5;
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buttonPos = (_w - buttonWidth) / 2;
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new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, buttonLabel, 0, kCmdButton, Common::ASCII_RETURN); // Confirm dialog
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}
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EntryDialog::~EntryDialog() {
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}
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void EntryDialog::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
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switch (command) {
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case kCmdButton:
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case kCmdFinishEdit:
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close();
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break;
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default:
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Dialog::handleCommand(sender, command, data);
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}
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}
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} // End of namespace Hugo
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